Build a “quadmesh” in R.
## Loading required package: sp
A “quadmesh” is a dense mesh describing a topologically continuous surface of 4-corner primitives. I.e. a grid, without the “regular”. This is useful particularly when combined with map projections and texture mapping.
We are not limited to a regular grid, trivially let’s distort the mesh by a weird scaling factor.
The topology of the grid is still sound, but we are no longer bound to the regular constraint.
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