#include <string.h>
#include <stdlib.h>
#include "alleggl.h"
#include "allglint.h"
#include <allegro/internal/aintern.h>
#include <GL/glu.h>
Go to the source code of this file.
This sorts out having Allegro and the OpenGL library sharing a window, and generally cooperating.
Definition in file alleggl.c.
BITMAP* allegro_gl_screen |
_DRIVER_INFO our_driver_list[] [static] |
GFX_DRIVER gfx_allegro_gl_default |
Initial value:
{
,
EMPTY_STRING,
EMPTY_STRING,
"AllegroGL Default Driver",
allegro_gl_default_gfx_init,
NULL,
NULL,
NULL,
NULL,
NULL, NULL, NULL,
NULL,
NULL,
NULL, NULL,
NULL, NULL,
NULL, NULL, NULL, NULL,
NULL,
NULL, NULL,
NULL,
NULL,
0, 0,
0,
0, 0,
0,
0,
FALSE
}