00001 #ifndef GRINLIZ_DYNAMIC_INCLUDED 00002 #define GRINLIZ_DYNAMIC_INCLUDED 00003 00004 namespace grinliz 00005 { 00006 // A routine to try to get the SDL LoadObject to actually work on the platforms 00007 // supported. (Win, Mac, Linux). 00008 void* GL_LoadLibrary( const char* libraryName ); 00009 void* GL_LoadFunction( void* handle, const char* functionName ); 00010 }; 00011 00012 #endif