GlIsoMath(int tileWidth, int tileHeight) | GlIsoMath | |
ScreenToFlatTile(GlFixed screenX, GlFixed screenY, GlFixed tileZ, int tileWidth, int tileHeight, int screenOffsetX, int screenOffsetY, GlFixed *tileX, GlFixed *tileY) | GlIsoMath | [static] |
ScreenToFlatTile(int screenX, int screenY, GlFixed tileZ, GlFixed *tileX, GlFixed *tileY) const | GlIsoMath | |
SetScreenBaseToOrigin(int screenW, int screenH) | GlIsoMath | |
SetScreenCenterToTile(int screenW, int screenH, int tileX, int tileY, int tileZ) | GlIsoMath | |
SetScreenToTile(int screenX, int screenY, int tileX, int tileY, int tileZ) | GlIsoMath | |
TileToScreen(GlFixed tileX, GlFixed tileY, GlFixed tileZ, int tileWidth, int tileHeight, int screenOffsetX, int screenOffsetY, GlFixed *screenX, GlFixed *screenY) | GlIsoMath | [static] |
TileToScreen(GlFixed tileX, GlFixed tileY, GlFixed tileZ, int *screenX, int *screenY) const | GlIsoMath | |
TileToWorld(GlFixed tileX, GlFixed tileY, GlFixed tileZ, GlFixed *worldX, GlFixed *worldY, GlFixed *worldZ) | GlIsoMath | [static] |