#include <OgreUnifiedHighLevelGpuProgram.h>
Inheritance diagram for Ogre::UnifiedHighLevelGpuProgram:
Public Types | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
UnifiedHighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor, should be used only by factory classes. | |
~UnifiedHighLevelGpuProgram () | |
void | addDelegateProgram (const String &name) |
Adds a new delegate program to the list. | |
void | clearDelegatePrograms () |
Remove all delegate programs. | |
const HighLevelGpuProgramPtr & | _getDelegate () const |
Get the chosen delegate. | |
const String & | getLanguage (void) const |
ie: asm, cg, hlsl, glsl | |
GpuProgramParametersSharedPtr | createParameters (void) |
Creates a new parameters object compatible with this program definition. | |
GpuProgram * | _getBindingDelegate (void) |
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bool | isSupported (void) const |
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bool | isSkeletalAnimationIncluded (void) const |
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bool | isMorphAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform morph animation. | |
bool | isPoseAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform pose animation. | |
bool | isVertexTextureFetchRequired (void) const |
Returns whether this vertex program requires support for vertex texture fetch from the hardware. | |
GpuProgramParametersSharedPtr | getDefaultParameters (void) |
Get a reference to the default parameters which are to be used for all uses of this program. | |
bool | hasDefaultParameters (void) const |
Returns true if default parameters have been set up. | |
bool | getPassSurfaceAndLightStates (void) const |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls. | |
bool | hasCompileError (void) const |
Did this program encounter a compile error when loading? | |
void | resetCompileError (void) |
Reset a compile error if it occurred, allowing the load to be retried. | |
void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
void | reload (void) |
Reloads the resource, if it is already loaded. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
LoadingState | getLoadingState () const |
Returns the current loading state. | |
void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
void | touch (void) |
'Touches' the resource to indicate it has been used. | |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
void | addListener (Listener *lis) |
Register a listener on this resource. | |
void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
const GpuNamedConstants & | getConstantDefinitions () const |
Get the full list of GpuConstantDefinition instances. | |
const GpuNamedConstants & | getNamedConstants () const |
Override GpuProgram::getNamedConstants to ensure built. | |
virtual void | setSourceFile (const String &filename) |
Sets the filename of the source assembly for this program. | |
virtual void | setSource (const String &source) |
Sets the source assembly for this program from an in-memory string. | |
virtual const String & | getSyntaxCode (void) const |
Gets the syntax code for this program e.g. | |
virtual void | setSyntaxCode (const String &syntax) |
Sets the syntax code for this program e.g. | |
virtual const String & | getSourceFile (void) const |
Gets the name of the file used as source for this program. | |
virtual const String & | getSource (void) const |
Gets the assembler source for this program. | |
virtual void | setType (GpuProgramType t) |
Set the program type (only valid before load). | |
virtual GpuProgramType | getType (void) const |
Get the program type. | |
virtual void | setSkeletalAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform skeletal animation. | |
virtual void | setMorphAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform morph animation. | |
virtual void | setPoseAnimationIncluded (ushort poseCount) |
Sets whether a vertex program includes the required instructions to perform pose animation. | |
virtual ushort | getNumberOfPosesIncluded (void) const |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. | |
virtual void | setVertexTextureFetchRequired (bool r) |
Sets whether this vertex program requires support for vertex texture fetch from the hardware. | |
virtual void | setAdjacencyInfoRequired (bool r) |
Sets whether this geometry program requires adjacency information from the input primitives. | |
virtual bool | isAdjacencyInfoRequired (void) const |
Returns whether this geometry program requires adjacency information from the input primitives. | |
virtual void | setSurfaceAndPassLightStates (bool state) |
Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls. | |
virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. | |
virtual void | setManualNamedConstantsFile (const String ¶mDefFile) |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. | |
virtual const String & | getManualNamedConstantsFile () const |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. | |
virtual void | prepare () |
Prepares the resource for load, if it is not already. | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual const String & | getName (void) const |
Gets resource name. | |
virtual ResourceHandle | getHandle (void) const |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
virtual const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
virtual void | _fireBackgroundLoadingComplete (void) |
Firing of background loading complete event. | |
virtual void | _fireBackgroundPreparingComplete (void) |
Firing of background preparing complete event. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Protected Types | |
typedef std::list< Listener * > | ListenerList |
Protected Member Functions | |
void | chooseDelegate () const |
Choose the delegate to use. | |
void | createLowLevelImpl (void) |
Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses. | |
void | unloadHighLevelImpl (void) |
Internal unload implementation, must be implemented by subclasses. | |
void | buildConstantDefinitions () const |
Build the constant definition map, must be overridden. | |
void | loadFromSource (void) |
Virtual method which must be implemented by subclasses, load from mSource. | |
virtual void | loadHighLevel (void) |
Internal load high-level portion if not loaded. | |
virtual void | unloadHighLevel (void) |
Internal unload high-level portion if loaded. | |
virtual void | loadHighLevelImpl (void) |
Internal load implementation, loads just the high-level portion, enough to get parameters. | |
virtual void | populateParameterNames (GpuProgramParametersSharedPtr params) |
Populate the passed parameters with name->index map. | |
void | loadImpl () |
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void | unloadImpl () |
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void | setupBaseParamDictionary (void) |
Internal method for setting up the basic parameter definitions for a subclass. | |
bool | isRequiredCapabilitiesSupported (void) const |
Internal method returns whether required capabilities for this program is supported. | |
size_t | calculateSize (void) const |
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virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |
virtual void | postLoadImpl (void) |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |
virtual void | prepareImpl (void) |
Internal implementation of the meat of the 'prepare' action. | |
virtual void | unprepareImpl (void) |
Internal function for undoing the 'prepare' action. | |
virtual void | queueFireBackgroundLoadingComplete (void) |
Queue the firing of background loading complete event. | |
virtual void | queueFireBackgroundPreparingComplete (void) |
Queue the firing of background preparing complete event. | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
StringVector | mDelegateNames |
Ordered list of potential delegates. | |
HighLevelGpuProgramPtr | mChosenDelegate |
The chosen delegate. | |
bool | mHighLevelLoaded |
Whether the high-level program (and it's parameter defs) is loaded. | |
GpuProgramPtr | mAssemblerProgram |
The underlying assembler program. | |
bool | mConstantDefsBuilt |
Have we built the name->index parameter map yet? | |
GpuProgramType | mType |
The type of the program. | |
String | mFilename |
The name of the file to load source from (may be blank). | |
String | mSource |
The assembler source of the program (may be blank until file loaded). | |
bool | mLoadFromFile |
Whether we need to load source from file or not. | |
String | mSyntaxCode |
Syntax code e.g. arbvp1, vs_2_0 etc. | |
bool | mSkeletalAnimation |
Does this (vertex) program include skeletal animation? | |
bool | mMorphAnimation |
Does this (vertex) program include morph animation? | |
ushort | mPoseAnimation |
Does this (vertex) program include pose animation (count of number of poses supported). | |
bool | mVertexTextureFetch |
Does this (vertex) program require support for vertex texture fetch? | |
bool | mNeedsAdjacencyInfo |
Does this (geometry) program require adjacency information? | |
GpuProgramParametersSharedPtr | mDefaultParams |
The default parameters for use with this object. | |
bool | mPassSurfaceAndLightStates |
Does this program want light states passed through fixed pipeline. | |
bool | mCompileError |
Did we encounter a compilation error? | |
GpuLogicalBufferStruct | mFloatLogicalToPhysical |
Record of logical to physical buffer maps. | |
GpuLogicalBufferStruct | mIntLogicalToPhysical |
Record of logical to physical buffer maps. | |
GpuNamedConstants | mConstantDefs |
Parameter name -> ConstantDefinition map, shared instance used by all parameter objects. | |
String | mManualNamedConstantsFile |
File from which to load named constants manually. | |
bool | mLoadedManualNamedConstants |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? | |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
size_t | mStateCount |
State count, the number of times this resource has changed state. | |
ListenerList | mListenerList |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
static CmdDelegate | msCmdDelegate |
static CmdType | msTypeCmd |
static CmdSyntax | msSyntaxCmd |
static CmdSkeletal | msSkeletalCmd |
static CmdMorph | msMorphCmd |
static CmdPose | msPoseCmd |
static CmdVTF | msVTFCmd |
static CmdManualNamedConstsFile | msManNamedConstsFileCmd |
static CmdAdjacency | msAdjacencyCmd |
static ParamDictionaryMap | msDictionary |
Dictionary of parameters. | |
Classes | |
class | CmdDelegate |
Command object for setting delegate (can set more than once). More... |
Definition at line 55 of file OgreUnifiedHighLevelGpuProgram.h.
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Definition at line 148 of file OgreResource.h. |
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Enum identifying the loading state of the resource.
Definition at line 109 of file OgreResource.h. |
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Constructor, should be used only by factory classes.
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Manually mark the state of this resource as having been changed.
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Firing of background loading complete event.
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Firing of background preparing complete event.
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Reimplemented from Ogre::HighLevelGpuProgram. |
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Get the chosen delegate.
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Notify this resource of it's origin.
Definition at line 409 of file OgreResource.h. |
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Adds a new delegate program to the list.
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Register a listener on this resource.
Reimplemented from Ogre::Resource. |
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Build the constant definition map, must be overridden.
Implements Ogre::HighLevelGpuProgram. |
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Implements Ogre::Resource. Definition at line 1522 of file OgreGpuProgram.h. |
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Change the resource group ownership of a Resource.
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Choose the delegate to use.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Remove all delegate programs.
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Method for copying this object's parameters to another object.
Definition at line 300 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs. |
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Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses.
Implements Ogre::HighLevelGpuProgram. |
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 176 of file OgreStringInterface.h. |
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Creates a new parameters object compatible with this program definition.
Reimplemented from Ogre::HighLevelGpuProgram. |
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Escalates the loading of a background loaded resource.
Reimplemented from Ogre::Resource. |
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Get the full list of GpuConstantDefinition instances.
Reimplemented from Ogre::GpuProgram. |
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Gets the manager which created this resource.
Definition at line 400 of file OgreResource.h. |
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Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented from Ogre::GpuProgram. |
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Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance. Definition at line 388 of file OgreResource.h. |
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Reimplemented in Ogre::SkeletonInstance. Definition at line 306 of file OgreResource.h. |
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ie: asm, cg, hlsl, glsl
Reimplemented from Ogre::GpuProgram. |
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Returns the current loading state.
Reimplemented from Ogre::Resource. |
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Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
Definition at line 1724 of file OgreGpuProgram.h. |
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Gets resource name.
Reimplemented in Ogre::SkeletonInstance. Definition at line 301 of file OgreResource.h. |
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Override GpuProgram::getNamedConstants to ensure built.
Reimplemented from Ogre::GpuProgram. Definition at line 120 of file OgreHighLevelGpuProgram.h. |
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Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Definition at line 1632 of file OgreGpuProgram.h. |
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Get the origin of this resource, e.g. a script file name.
Definition at line 407 of file OgreResource.h. |
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Definition at line 213 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 200 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 269 of file OgreStringInterface.h. References Ogre::ParamDictionary::getParamCommand(). |
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Retrieves a list of parameters valid for this object.
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Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.
Reimplemented from Ogre::GpuProgram. |
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Retrieves info about the size of the resource.
Reimplemented from Ogre::Resource. |
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Gets the assembler source for this program.
Definition at line 1554 of file OgreGpuProgram.h. |
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Gets the name of the file used as source for this program.
Definition at line 1552 of file OgreGpuProgram.h. |
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Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback. Definition at line 418 of file OgreResource.h. |
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Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc Definition at line 1546 of file OgreGpuProgram.h. |
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Get the program type.
Definition at line 1558 of file OgreGpuProgram.h. |
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Did this program encounter a compile error when loading?
Reimplemented from Ogre::GpuProgram. |
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Returns true if default parameters have been set up.
Reimplemented from Ogre::GpuProgram. |
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Returns whether this geometry program requires adjacency information from the input primitives.
Definition at line 1649 of file OgreGpuProgram.h. |
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Returns whether this Resource has been earmarked for background loading.
Reimplemented from Ogre::Resource. |
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented from Ogre::Resource. |
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Returns whether the resource is currently in the process of background loading.
Reimplemented from Ogre::Resource. |
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Is this resource manually loaded?
Definition at line 278 of file OgreResource.h. |
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Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented from Ogre::GpuProgram. |
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Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented from Ogre::GpuProgram. |
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Returns true if the Resource has been prepared, false otherwise.
Definition at line 313 of file OgreResource.h. |
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented from Ogre::Resource. |
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Internal method returns whether required capabilities for this program is supported.
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Reimplemented from Ogre::GpuProgram. |
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Reimplemented from Ogre::GpuProgram. |
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Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented from Ogre::GpuProgram. |
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Loads the resource, if it is not already.
Reimplemented from Ogre::Resource. |
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Virtual method which must be implemented by subclasses, load from mSource.
Implements Ogre::GpuProgram. |
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Internal load high-level portion if not loaded.
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Internal load implementation, loads just the high-level portion, enough to get parameters.
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Reimplemented from Ogre::GpuProgram. |
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Populate the passed parameters with name->index map.
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Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh. Definition at line 173 of file OgreResource.h. |
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Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 183 of file OgreResource.h. |
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Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 166 of file OgreResource.h. |
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Prepares the resource for load, if it is not already. One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS. |
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Internal implementation of the meat of the 'prepare' action.
Reimplemented in Ogre::Material, Ogre::Mesh, and Ogre::PatchMesh. Definition at line 187 of file OgreResource.h. |
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Internal hook to perform actions before the unload process.
Definition at line 178 of file OgreResource.h. |
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Queue the firing of background loading complete event.
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Queue the firing of background preparing complete event.
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Reloads the resource, if it is already loaded.
Reimplemented from Ogre::Resource. |
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Remove a listener on this resource.
Reimplemented from Ogre::Resource. |
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Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented from Ogre::GpuProgram. |
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Sets whether this geometry program requires adjacency information from the input primitives.
Definition at line 1645 of file OgreGpuProgram.h. |
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Tells the resource whether it is background loaded or not.
Reimplemented from Ogre::Resource. |
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Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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Sets whether a vertex program includes the required instructions to perform morph animation.
Definition at line 1601 of file OgreGpuProgram.h. |
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Generic parameter setting method.
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Generic multiple parameter setting method.
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Sets whether a vertex program includes the required instructions to perform pose animation.
Definition at line 1611 of file OgreGpuProgram.h. |
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Sets whether a vertex program includes the required instructions to perform skeletal animation.
Definition at line 1584 of file OgreGpuProgram.h. |
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Sets the source assembly for this program from an in-memory string.
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Sets the filename of the source assembly for this program.
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Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.
Definition at line 1675 of file OgreGpuProgram.h. |
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Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc |
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Set the program type (only valid before load).
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Internal method for setting up the basic parameter definitions for a subclass.
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Sets whether this vertex program requires support for vertex texture fetch from the hardware.
Definition at line 1636 of file OgreGpuProgram.h. |
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'Touches' the resource to indicate it has been used.
Reimplemented from Ogre::Resource. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented from Ogre::Resource. |
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Internal unload high-level portion if loaded.
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Internal unload implementation, must be implemented by subclasses.
Implements Ogre::HighLevelGpuProgram. |
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Implements Ogre::Resource. |
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Internal function for undoing the 'prepare' action. Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded. Reimplemented in Ogre::Material, and Ogre::Mesh. Definition at line 192 of file OgreResource.h. |
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The underlying assembler program.
Definition at line 64 of file OgreHighLevelGpuProgram.h. |
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The chosen delegate.
Definition at line 72 of file OgreUnifiedHighLevelGpuProgram.h. |
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Did we encounter a compilation error?
Definition at line 1493 of file OgreGpuProgram.h. |
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Parameter name -> ConstantDefinition map, shared instance used by all parameter objects.
Definition at line 1501 of file OgreGpuProgram.h. |
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Have we built the name->index parameter map yet?
Definition at line 66 of file OgreHighLevelGpuProgram.h. |
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Creator.
Definition at line 126 of file OgreResource.h. |
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The default parameters for use with this object.
Definition at line 1489 of file OgreGpuProgram.h. |
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Ordered list of potential delegates.
Definition at line 70 of file OgreUnifiedHighLevelGpuProgram.h. |
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The name of the file to load source from (may be blank).
Definition at line 1471 of file OgreGpuProgram.h. |
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Record of logical to physical buffer maps. Mandatory for low-level programs or high-level programs which set their params the same way. Definition at line 1496 of file OgreGpuProgram.h. |
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The name of the resource group.
Definition at line 130 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 132 of file OgreResource.h. |
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Whether the high-level program (and it's parameter defs) is loaded.
Definition at line 62 of file OgreHighLevelGpuProgram.h. |
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Record of logical to physical buffer maps. Mandatory for low-level programs or high-level programs which set their params the same way. Definition at line 1499 of file OgreGpuProgram.h. |
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Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 136 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 140 of file OgreResource.h. |
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Definition at line 149 of file OgreResource.h. |
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Definition at line 1504 of file OgreGpuProgram.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 144 of file OgreResource.h. |
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Whether we need to load source from file or not.
Definition at line 1475 of file OgreGpuProgram.h. |
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Is the resource currently loaded?
Definition at line 134 of file OgreResource.h. |
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File from which to load named constants manually.
Definition at line 1503 of file OgreGpuProgram.h. |
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Does this (vertex) program include morph animation?
Definition at line 1481 of file OgreGpuProgram.h. |
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Unique name of the resource.
Definition at line 128 of file OgreResource.h. |
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Does this (geometry) program require adjacency information?
Definition at line 1487 of file OgreGpuProgram.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 142 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 164 of file OgreStringInterface.h. |
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Does this program want light states passed through fixed pipeline.
Definition at line 1491 of file OgreGpuProgram.h. |
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Does this (vertex) program include pose animation (count of number of poses supported).
Definition at line 1483 of file OgreGpuProgram.h. |
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Definition at line 1467 of file OgreGpuProgram.h. |
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Definition at line 67 of file OgreUnifiedHighLevelGpuProgram.h. |
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Dictionary of parameters.
Definition at line 161 of file OgreStringInterface.h. |
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The size of the resource in bytes.
Definition at line 138 of file OgreResource.h. |
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Does this (vertex) program include skeletal animation?
Definition at line 1479 of file OgreGpuProgram.h. |
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Definition at line 1466 of file OgreGpuProgram.h. |
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Definition at line 1463 of file OgreGpuProgram.h. |
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The assembler source of the program (may be blank until file loaded).
Definition at line 1473 of file OgreGpuProgram.h. |
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Definition at line 1464 of file OgreGpuProgram.h. |
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Definition at line 1462 of file OgreGpuProgram.h. |
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Definition at line 1461 of file OgreGpuProgram.h. |
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State count, the number of times this resource has changed state.
Definition at line 146 of file OgreResource.h. |
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Definition at line 1460 of file OgreGpuProgram.h. |
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Definition at line 1465 of file OgreGpuProgram.h. |
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Syntax code e.g. arbvp1, vs_2_0 etc.
Definition at line 1477 of file OgreGpuProgram.h. |
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The type of the program.
Definition at line 1469 of file OgreGpuProgram.h. |
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Does this (vertex) program require support for vertex texture fetch?
Definition at line 1485 of file OgreGpuProgram.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:56:23 2009