#include <OgreManualObject.h>
Inheritance diagram for Ogre::ManualObject:
Public Types | |||||||
typedef std::vector< ManualObjectSection * > | SectionList | ||||||
typedef std::vector< ShadowRenderable * > | ShadowRenderableList | ||||||
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
ManualObject (const String &name) | |||||||
virtual | ~ManualObject () | ||||||
virtual void | clear (void) | ||||||
Completely clear the contents of the object. | |||||||
virtual void | estimateVertexCount (size_t vcount) | ||||||
Estimate the number of vertices ahead of time. | |||||||
virtual void | estimateIndexCount (size_t icount) | ||||||
Estimate the number of indices ahead of time. | |||||||
virtual void | begin (const String &materialName, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST) | ||||||
Start defining a part of the object. | |||||||
virtual void | setDynamic (bool dyn) | ||||||
Use before defining geometry to indicate that you intend to update the geometry regularly and want the internal structure to reflect that. | |||||||
virtual bool | getDynamic () const | ||||||
Gets whether this object is marked as dynamic. | |||||||
virtual void | beginUpdate (size_t sectionIndex) | ||||||
Start the definition of an update to a part of the object. | |||||||
virtual void | position (const Vector3 &pos) | ||||||
Add a vertex position, starting a new vertex at the same time. | |||||||
virtual void | position (Real x, Real y, Real z) | ||||||
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virtual void | normal (const Vector3 &norm) | ||||||
Add a vertex normal to the current vertex. | |||||||
virtual void | normal (Real x, Real y, Real z) | ||||||
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virtual void | textureCoord (Real u) | ||||||
Add a texture coordinate to the current vertex. | |||||||
virtual void | textureCoord (Real u, Real v) | ||||||
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virtual void | textureCoord (Real u, Real v, Real w) | ||||||
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virtual void | textureCoord (Real x, Real y, Real z, Real w) | ||||||
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virtual void | textureCoord (const Vector2 &uv) | ||||||
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virtual void | textureCoord (const Vector3 &uvw) | ||||||
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virtual void | textureCoord (const Vector4 &xyzw) | ||||||
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virtual void | colour (const ColourValue &col) | ||||||
Add a vertex colour to a vertex. | |||||||
virtual void | colour (Real r, Real g, Real b, Real a=1.0f) | ||||||
Add a vertex colour to a vertex. | |||||||
virtual void | index (uint32 idx) | ||||||
Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices. | |||||||
virtual void | triangle (uint32 i1, uint32 i2, uint32 i3) | ||||||
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times. | |||||||
virtual void | quad (uint32 i1, uint32 i2, uint32 i3, uint32 i4) | ||||||
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice. | |||||||
virtual ManualObjectSection * | end (void) | ||||||
Finish defining the object and compile the final renderable version. | |||||||
virtual void | setMaterialName (size_t subindex, const String &name) | ||||||
Alter the material for a subsection of this object after it has been specified. | |||||||
virtual MeshPtr | convertToMesh (const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | ||||||
Convert this object to a Mesh. | |||||||
void | setUseIdentityProjection (bool useIdentityProjection) | ||||||
Sets whether or not to use an 'identity' projection. | |||||||
bool | getUseIdentityProjection (void) const | ||||||
Returns whether or not to use an 'identity' projection. | |||||||
void | setUseIdentityView (bool useIdentityView) | ||||||
Sets whether or not to use an 'identity' view. | |||||||
bool | getUseIdentityView (void) const | ||||||
Returns whether or not to use an 'identity' view. | |||||||
void | setBoundingBox (const AxisAlignedBox &box) | ||||||
Sets the bounding box. | |||||||
ManualObjectSection * | getSection (unsigned int index) const | ||||||
Gets a pointer to a ManualObjectSection, i.e. | |||||||
unsigned int | getNumSections (void) const | ||||||
Retrieves the number of ManualObjectSection objects making up this ManualObject. | |||||||
void | setKeepDeclarationOrder (bool keepOrder) | ||||||
Sets whether or not to keep the original declaration order when queuing the renderables. | |||||||
bool | getKeepDeclarationOrder () const | ||||||
Gets whether or not the declaration order is to be kept or not. | |||||||
const String & | getMovableType (void) const | ||||||
. | |||||||
const AxisAlignedBox & | getBoundingBox (void) const | ||||||
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Real | getBoundingRadius (void) const | ||||||
. | |||||||
void | _updateRenderQueue (RenderQueue *queue) | ||||||
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EdgeData * | getEdgeList (void) | ||||||
Implement this method to enable stencil shadows. | |||||||
bool | hasEdgeList (void) | ||||||
Overridden member from ShadowCaster. | |||||||
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
Implement this method to enable stencil shadows. | |||||||
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
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virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
Notify the object of it's creator (internal use only). | |||||||
virtual MovableObjectFactory * | _getCreator (void) const | ||||||
Get the creator of this object, if any (internal use only). | |||||||
virtual void | _notifyManager (SceneManager *man) | ||||||
Notify the object of it's manager (internal use only). | |||||||
virtual SceneManager * | _getManager (void) const | ||||||
Get the manager of this object, if any (internal use only). | |||||||
virtual const String & | getName (void) const | ||||||
Returns the name of this object. | |||||||
virtual Node * | getParentNode (void) const | ||||||
Returns the node to which this object is attached. | |||||||
virtual SceneNode * | getParentSceneNode (void) const | ||||||
Returns the scene node to which this object is attached. | |||||||
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
Internal method called to notify the object that it has been attached to a node. | |||||||
virtual bool | isAttached (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
virtual void | detatchFromParent (void) | ||||||
Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
virtual bool | isInScene (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
virtual void | _notifyMoved (void) | ||||||
Internal method called to notify the object that it has been moved. | |||||||
virtual void | _notifyCurrentCamera (Camera *cam) | ||||||
Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
Retrieves the worldspace bounding sphere for this object. | |||||||
virtual void | setVisible (bool visible) | ||||||
Tells this object whether to be visible or not, if it has a renderable component. | |||||||
virtual bool | getVisible (void) const | ||||||
Gets this object whether to be visible or not, if it has a renderable component. | |||||||
virtual bool | isVisible (void) const | ||||||
Returns whether or not this object is supposed to be visible or not. | |||||||
virtual void | setRenderingDistance (Real dist) | ||||||
Sets the distance at which the object is no longer rendered. | |||||||
virtual Real | getRenderingDistance (void) const | ||||||
Gets the distance at which batches are no longer rendered. | |||||||
virtual void | setUserObject (UserDefinedObject *obj) | ||||||
Call this to associate your own custom user object instance with this MovableObject. | |||||||
virtual UserDefinedObject * | getUserObject (void) | ||||||
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
virtual void | setUserAny (const Any &anything) | ||||||
Sets any kind of user value on this object. | |||||||
virtual const Any & | getUserAny (void) const | ||||||
Retrieves the custom user value associated with this object. | |||||||
virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
Sets the render queue group this entity will be rendered through. | |||||||
virtual uint8 | getRenderQueueGroup (void) const | ||||||
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
virtual void | setQueryFlags (uint32 flags) | ||||||
Sets the query flags for this object. | |||||||
virtual void | addQueryFlags (uint32 flags) | ||||||
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeQueryFlags (unsigned long flags) | ||||||
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getQueryFlags (void) const | ||||||
Returns the query flags relevant for this object. | |||||||
virtual void | setVisibilityFlags (uint32 flags) | ||||||
Sets the visiblity flags for this object. | |||||||
virtual void | addVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getVisibilityFlags (void) const | ||||||
Returns the visibility flags relevant for this object. | |||||||
virtual void | setListener (Listener *listener) | ||||||
Sets a listener for this object. | |||||||
virtual Listener * | getListener (void) const | ||||||
Gets the current listener for this object. | |||||||
virtual const LightList & | queryLights (void) const | ||||||
Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
virtual LightList * | _getLightList () | ||||||
Returns a pointer to the current list of lights for this object. | |||||||
const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
Overridden member from ShadowCaster. | |||||||
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
Overridden member from ShadowCaster. | |||||||
void | setCastShadows (bool enabled) | ||||||
Sets whether or not this object will cast shadows. | |||||||
bool | getCastShadows (void) const | ||||||
Returns whether shadow casting is enabled for this object. | |||||||
Real | getPointExtrusionDistance (const Light *l) const | ||||||
Get the distance to extrude for a point/spot light. | |||||||
virtual uint32 | getTypeFlags (void) const | ||||||
Get the 'type flags' for this MovableObject. | |||||||
virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
Sets whether or not the debug display of this object is enabled. | |||||||
virtual bool | isDebugDisplayEnabled (void) const | ||||||
Gets whether debug display of this object is enabled. | |||||||
const StringVector & | getAnimableValueNames (void) const | ||||||
Gets a list of animable value names for this object. | |||||||
virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
Create a reference-counted AnimableValuePtr for the named value. | |||||||
void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
operator new, with debug line info | |||||||
void * | operator new (size_t sz) | ||||||
void * | operator new (size_t sz, void *ptr) | ||||||
placement operator new | |||||||
void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
array operator new, with debug line info | |||||||
void * | operator new[] (size_t sz) | ||||||
void | operator delete (void *ptr) | ||||||
void | operator delete (void *ptr, void *) | ||||||
void | operator delete (void *ptr, const char *, int, const char *) | ||||||
void | operator delete[] (void *ptr) | ||||||
void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
static void | setDefaultQueryFlags (uint32 flags) | ||||||
Set the default query flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultQueryFlags () | ||||||
Get the default query flags for all future MovableObject instances. | |||||||
static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
Set the default visibility flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultVisibilityFlags () | ||||||
Get the default visibility flags for all future MovableObject instances. | |||||||
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
Utility method for extruding vertices based on a light. | |||||||
Protected Types | |||||||
typedef std::map< String, StringVector > | AnimableDictionaryMap | ||||||
Protected Member Functions | |||||||
virtual void | resetTempAreas (void) | ||||||
Delete temp buffers and reset init counts. | |||||||
virtual void | resizeTempVertexBufferIfNeeded (size_t numVerts) | ||||||
Resize the temp vertex buffer? | |||||||
virtual void | resizeTempIndexBufferIfNeeded (size_t numInds) | ||||||
Resize the temp index buffer? | |||||||
virtual void | copyTempVertexToBuffer (void) | ||||||
Copy current temp vertex into buffer. | |||||||
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
Helper method for calculating extrusion distance. | |||||||
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
Utility method for extruding a bounding box. | |||||||
virtual const String & | getAnimableDictionaryName (void) const | ||||||
Get the name of the animable dictionary for this class. | |||||||
void | createAnimableDictionary (void) const | ||||||
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
StringVector & | _getAnimableValueNames (void) | ||||||
Get an updateable reference to animable value list. | |||||||
virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
bool | mDynamic | ||||||
Dynamic? | |||||||
SectionList | mSectionList | ||||||
List of subsections. | |||||||
ManualObjectSection * | mCurrentSection | ||||||
Current section. | |||||||
bool | mCurrentUpdating | ||||||
Are we updating? | |||||||
TempVertex | mTempVertex | ||||||
Temp storage. | |||||||
bool | mFirstVertex | ||||||
First vertex indicator. | |||||||
bool | mTempVertexPending | ||||||
Temp vertex data to copy? | |||||||
char * | mTempVertexBuffer | ||||||
System-memory buffer whilst we establish the size required. | |||||||
size_t | mTempVertexSize | ||||||
System memory allocation size, in bytes. | |||||||
uint32 * | mTempIndexBuffer | ||||||
System-memory buffer whilst we establish the size required. | |||||||
size_t | mTempIndexSize | ||||||
System memory allocation size, in bytes. | |||||||
size_t | mDeclSize | ||||||
Current declaration vertex size. | |||||||
size_t | mEstVertexCount | ||||||
Estimated vertex count. | |||||||
size_t | mEstIndexCount | ||||||
Estimated index count. | |||||||
ushort | mTexCoordIndex | ||||||
Current texture coordinate. | |||||||
AxisAlignedBox | mAABB | ||||||
Bounding box. | |||||||
Real | mRadius | ||||||
Bounding sphere. | |||||||
bool | mAnyIndexed | ||||||
Any indexed geometry on any sections? | |||||||
EdgeData * | mEdgeList | ||||||
Edge list, used if stencil shadow casting is enabled. | |||||||
ShadowRenderableList | mShadowRenderables | ||||||
List of shadow renderables. | |||||||
bool | mUseIdentityProjection | ||||||
Whether to use identity projection for sections. | |||||||
bool | mUseIdentityView | ||||||
Whether to use identity view for sections. | |||||||
bool | mKeepDeclarationOrder | ||||||
Keep declaration order or let the queue optimize it. | |||||||
String | mName | ||||||
Name of this object. | |||||||
MovableObjectFactory * | mCreator | ||||||
Creator of this object (if created by a factory). | |||||||
SceneManager * | mManager | ||||||
SceneManager holding this object (if applicable). | |||||||
Node * | mParentNode | ||||||
node to which this object is attached | |||||||
bool | mParentIsTagPoint | ||||||
bool | mVisible | ||||||
Is this object visible? | |||||||
bool | mDebugDisplay | ||||||
Is debug display enabled? | |||||||
Real | mUpperDistance | ||||||
Upper distance to still render. | |||||||
Real | mSquaredUpperDistance | ||||||
bool | mBeyondFarDistance | ||||||
Hidden because of distance? | |||||||
Any | mUserAny | ||||||
User defined link to another object / value / whatever. | |||||||
uint8 | mRenderQueueID | ||||||
The render queue to use when rendering this object. | |||||||
bool | mRenderQueueIDSet | ||||||
Flags whether the RenderQueue's default should be used. | |||||||
uint32 | mQueryFlags | ||||||
Flags determining whether this object is included / excluded from scene queries. | |||||||
uint32 | mVisibilityFlags | ||||||
Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
AxisAlignedBox | mWorldAABB | ||||||
Cached world AABB of this object. | |||||||
Sphere | mWorldBoundingSphere | ||||||
AxisAlignedBox | mWorldDarkCapBounds | ||||||
World space AABB of this object's dark cap. | |||||||
bool | mCastShadows | ||||||
Does this object cast shadows? | |||||||
bool | mRenderingDisabled | ||||||
Does rendering this object disabled by listener? | |||||||
Listener * | mListener | ||||||
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
LightList | mLightList | ||||||
List of lights for this object. | |||||||
ulong | mLightListUpdated | ||||||
The last frame that this light list was updated in. | |||||||
Static Protected Attributes | |||||||
static uint32 | msDefaultQueryFlags | ||||||
Default query flags. | |||||||
static uint32 | msDefaultVisibilityFlags | ||||||
Default visibility flags. | |||||||
static AnimableDictionaryMap | msAnimableDictionary | ||||||
Static map of class name to list of animable value names. | |||||||
Classes | |||||||
class | ManualObjectSection | ||||||
Built, renderable section of geometry. More... | |||||||
class | ManualObjectSectionShadowRenderable | ||||||
Nested class to allow shadows. More... | |||||||
struct | TempVertex | ||||||
Temporary vertex structure. More... |
Definition at line 101 of file OgreManualObject.h.
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Definition at line 234 of file OgreAnimable.h. |
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Definition at line 443 of file OgreManualObject.h. |
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Definition at line 123 of file OgreShadowCaster.h. |
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Definition at line 124 of file OgreShadowCaster.h. |
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Get an updateable reference to animable value list.
Definition at line 260 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT. |
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Get the creator of this object, if any (internal use only).
Definition at line 171 of file OgreMovableObject.h. |
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Returns a pointer to the current list of lights for this object.
Definition at line 428 of file OgreMovableObject.h. |
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Get the manager of this object, if any (internal use only).
Definition at line 175 of file OgreMovableObject.h. |
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return the full transformation of the parent sceneNode or the attachingPoint node
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem. |
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Notify the object of it's creator (internal use only).
Definition at line 169 of file OgreMovableObject.h. |
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Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region. |
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Notify the object of it's manager (internal use only).
Definition at line 173 of file OgreMovableObject.h. |
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Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light. |
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Implements Ogre::MovableObject. |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 346 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 374 of file OgreMovableObject.h. |
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Start defining a part of the object.
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Start the definition of an update to a part of the object.
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Completely clear the contents of the object.
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Add a vertex colour to a vertex.
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Add a vertex colour to a vertex.
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Convert this object to a Mesh.
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Copy current temp vertex into buffer.
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Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 247 of file OgreAnimable.h. |
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Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light. Definition at line 313 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT. |
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Detaches an object from a parent SceneNode or TagPoint, if attached.
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Finish defining the object and compile the final renderable version.
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Estimate the number of indices ahead of time.
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Estimate the number of vertices ahead of time.
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Utility method for extruding a bounding box.
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Utility method for extruding vertices based on a light.
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
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Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light. Definition at line 242 of file OgreAnimable.h. References Ogre::StringUtil::BLANK. |
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Gets a list of animable value names for this object.
Definition at line 288 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT. |
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Implements Ogre::MovableObject. |
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Implements Ogre::MovableObject. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 458 of file OgreMovableObject.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Get the default query flags for all future MovableObject instances.
Definition at line 361 of file OgreMovableObject.h. |
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Get the default visibility flags for all future MovableObject instances.
Definition at line 389 of file OgreMovableObject.h. |
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Gets whether this object is marked as dynamic.
Definition at line 156 of file OgreManualObject.h. |
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Implement this method to enable stencil shadows.
Reimplemented from Ogre::MovableObject. |
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Helper method for calculating extrusion distance.
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Gets whether or not the declaration order is to be kept or not.
Definition at line 357 of file OgreManualObject.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Gets the current listener for this object.
Definition at line 400 of file OgreMovableObject.h. |
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Implements Ogre::MovableObject. |
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Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 178 of file OgreMovableObject.h. |
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Retrieves the number of ManualObjectSection objects making up this ManualObject.
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Returns the node to which this object is attached.
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Returns the scene node to which this object is attached.
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
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Returns the query flags relevant for this object.
Definition at line 353 of file OgreMovableObject.h. |
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Gets the distance at which batches are no longer rendered.
Definition at line 286 of file OgreMovableObject.h. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Gets a pointer to a ManualObjectSection, i.e. a part of a ManualObject. |
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Implement this method to enable stencil shadows.
Reimplemented from Ogre::MovableObject. |
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Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region. |
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Returns whether or not to use an 'identity' projection.
Definition at line 302 of file OgreManualObject.h. |
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Returns whether or not to use an 'identity' view.
Definition at line 324 of file OgreManualObject.h. |
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Retrieves the custom user value associated with this object.
Definition at line 314 of file OgreMovableObject.h. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 298 of file OgreMovableObject.h. |
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Returns the visibility flags relevant for this object.
Definition at line 381 of file OgreMovableObject.h. |
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Gets this object whether to be visible or not, if it has a renderable component.
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
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Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
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Overridden member from ShadowCaster.
Reimplemented from Ogre::MovableObject. |
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Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices.
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Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light. Definition at line 280 of file OgreAnimable.h. |
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Returns true if this object is attached to a SceneNode or TagPoint.
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Gets whether debug display of this object is enabled.
Definition at line 497 of file OgreMovableObject.h. |
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region. |
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Add a vertex normal to the current vertex.
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Add a vertex position, starting a new vertex at the same time.
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Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice. It's only valid for triangle list operations.
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Gets a list of lights, ordered relative to how close they are to this movable object.
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 350 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 378 of file OgreMovableObject.h. |
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Delete temp buffers and reset init counts.
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Resize the temp index buffer?
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Resize the temp vertex buffer?
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Sets the bounding box.
Definition at line 333 of file OgreManualObject.h. |
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Sets whether or not this object will cast shadows.
Definition at line 456 of file OgreMovableObject.h. |
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Sets whether or not the debug display of this object is enabled.
Definition at line 495 of file OgreMovableObject.h. |
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Set the default query flags for all future MovableObject instances.
Definition at line 357 of file OgreMovableObject.h. |
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Set the default visibility flags for all future MovableObject instances.
Definition at line 385 of file OgreMovableObject.h. |
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Use before defining geometry to indicate that you intend to update the geometry regularly and want the internal structure to reflect that.
Definition at line 154 of file OgreManualObject.h. |
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Sets whether or not to keep the original declaration order when queuing the renderables.
Definition at line 351 of file OgreManualObject.h. |
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Sets a listener for this object.
Definition at line 396 of file OgreMovableObject.h. |
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Alter the material for a subsection of this object after it has been specified.
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Sets the query flags for this object.
Definition at line 342 of file OgreMovableObject.h. |
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Sets the distance at which the object is no longer rendered.
Definition at line 280 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Sets whether or not to use an 'identity' projection.
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Sets whether or not to use an 'identity' view.
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Sets any kind of user value on this object.
Definition at line 310 of file OgreMovableObject.h. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 294 of file OgreMovableObject.h. |
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Sets the visiblity flags for this object.
Definition at line 370 of file OgreMovableObject.h. |
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Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. |
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Add a texture coordinate to the current vertex.
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Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times. It is only valid for triangle lists.
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
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Implements Ogre::MovableObject. |
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Bounding box.
Definition at line 491 of file OgreManualObject.h. |
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Any indexed geometry on any sections?
Definition at line 495 of file OgreManualObject.h. |
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Hidden because of distance?
Definition at line 120 of file OgreMovableObject.h. |
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Does this object cast shadows?
Definition at line 138 of file OgreMovableObject.h. |
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Creator of this object (if created by a factory).
Definition at line 106 of file OgreMovableObject.h. |
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Current section.
Definition at line 456 of file OgreManualObject.h. |
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Are we updating?
Definition at line 458 of file OgreManualObject.h. |
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Is debug display enabled?
Definition at line 115 of file OgreMovableObject.h. |
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Current declaration vertex size.
Definition at line 483 of file OgreManualObject.h. |
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Dynamic?
Definition at line 452 of file OgreManualObject.h. |
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Edge list, used if stencil shadow casting is enabled.
Definition at line 497 of file OgreManualObject.h. |
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Estimated index count.
Definition at line 487 of file OgreManualObject.h. |
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Estimated vertex count.
Definition at line 485 of file OgreManualObject.h. |
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First vertex indicator.
Definition at line 471 of file OgreManualObject.h. |
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Keep declaration order or let the queue optimize it.
Definition at line 505 of file OgreManualObject.h. |
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List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 146 of file OgreMovableObject.h. |
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The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 148 of file OgreMovableObject.h. |
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MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 143 of file OgreMovableObject.h. |
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SceneManager holding this object (if applicable).
Definition at line 108 of file OgreMovableObject.h. |
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Name of this object.
Reimplemented in Ogre::Camera. Definition at line 104 of file OgreMovableObject.h. |
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Definition at line 111 of file OgreMovableObject.h. |
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node to which this object is attached
Definition at line 110 of file OgreMovableObject.h. |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 128 of file OgreMovableObject.h. |
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Bounding sphere.
Definition at line 493 of file OgreManualObject.h. |
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Does rendering this object disabled by listener?
Definition at line 141 of file OgreMovableObject.h. |
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The render queue to use when rendering this object.
Definition at line 124 of file OgreMovableObject.h. |
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Flags whether the RenderQueue's default should be used.
Definition at line 126 of file OgreMovableObject.h. |
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Static map of class name to list of animable value names.
Definition at line 236 of file OgreAnimable.h. |
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Default query flags.
Definition at line 152 of file OgreMovableObject.h. |
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Default visibility flags.
Definition at line 154 of file OgreMovableObject.h. |
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List of subsections.
Definition at line 454 of file OgreManualObject.h. |
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List of shadow renderables.
Definition at line 499 of file OgreManualObject.h. |
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Definition at line 118 of file OgreMovableObject.h. |
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System-memory buffer whilst we establish the size required.
Definition at line 479 of file OgreManualObject.h. |
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System memory allocation size, in bytes.
Definition at line 481 of file OgreManualObject.h. |
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Temp storage.
Definition at line 469 of file OgreManualObject.h. |
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System-memory buffer whilst we establish the size required.
Definition at line 475 of file OgreManualObject.h. |
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Temp vertex data to copy?
Definition at line 473 of file OgreManualObject.h. |
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System memory allocation size, in bytes.
Definition at line 477 of file OgreManualObject.h. |
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Current texture coordinate.
Definition at line 489 of file OgreManualObject.h. |
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Upper distance to still render.
Definition at line 117 of file OgreMovableObject.h. |
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Whether to use identity projection for sections.
Definition at line 501 of file OgreManualObject.h. |
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Whether to use identity view for sections.
Definition at line 503 of file OgreManualObject.h. |
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User defined link to another object / value / whatever.
Definition at line 122 of file OgreMovableObject.h. |
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Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 130 of file OgreMovableObject.h. |
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Is this object visible?
Definition at line 113 of file OgreMovableObject.h. |
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Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 132 of file OgreMovableObject.h. |
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Definition at line 134 of file OgreMovableObject.h. |
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World space AABB of this object's dark cap.
Definition at line 136 of file OgreMovableObject.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:48:57 2009