#include <OgreMesh.h>
Inheritance diagram for Ogre::Mesh:
Public Types | |
typedef std::vector< Real > | LodDistanceList |
typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList |
Multimap of vertex bone assignments (orders by vertex index). | |
typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
typedef std::vector< SubMesh * > | SubMeshList |
typedef std::vector< unsigned short > | IndexMap |
typedef HashMap< String, ushort > | SubMeshNameMap |
A hashmap used to store optional SubMesh names. | |
typedef VectorIterator< SubMeshList > | SubMeshIterator |
typedef VectorIterator< PoseList > | PoseIterator |
typedef ConstVectorIterator< PoseList > | ConstPoseIterator |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
Mesh (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Default constructor - used by MeshManager. | |
~Mesh () | |
SubMesh * | createSubMesh (void) |
Creates a new SubMesh. | |
SubMesh * | createSubMesh (const String &name) |
Creates a new SubMesh and gives it a name. | |
void | nameSubMesh (const String &name, ushort index) |
Gives a name to a SubMesh. | |
ushort | _getSubMeshIndex (const String &name) const |
Gets the index of a submesh with a given name. | |
unsigned short | getNumSubMeshes (void) const |
Gets the number of sub meshes which comprise this mesh. | |
SubMesh * | getSubMesh (unsigned short index) const |
Gets a pointer to the submesh indicated by the index. | |
SubMesh * | getSubMesh (const String &name) const |
Gets a SubMesh by name. | |
SubMeshIterator | getSubMeshIterator (void) |
Gets an iterator over the available submeshes. | |
MeshPtr | clone (const String &newName, const String &newGroup=StringUtil::BLANK) |
Makes a copy of this mesh object and gives it a new name. | |
const AxisAlignedBox & | getBounds (void) const |
Get the axis-aligned bounding box for this mesh. | |
Real | getBoundingSphereRadius (void) const |
Gets the radius of the bounding sphere surrounding this mesh. | |
void | _setBounds (const AxisAlignedBox &bounds, bool pad=true) |
Manually set the bounding box for this Mesh. | |
void | _setBoundingSphereRadius (Real radius) |
Manually set the bounding radius. | |
void | setSkeletonName (const String &skelName) |
Sets the name of the skeleton this Mesh uses for animation. | |
bool | hasSkeleton (void) const |
Returns true if this Mesh has a linked Skeleton. | |
bool | hasVertexAnimation (void) const |
Returns whether or not this mesh has some kind of vertex animation. | |
const SkeletonPtr & | getSkeleton (void) const |
Gets a pointer to any linked Skeleton. | |
const String & | getSkeletonName (void) const |
Gets the name of any linked Skeleton. | |
void | _initAnimationState (AnimationStateSet *animSet) |
Initialise an animation set suitable for use with this mesh. | |
void | _refreshAnimationState (AnimationStateSet *animSet) |
Refresh an animation set suitable for use with this mesh. | |
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
Assigns a vertex to a bone with a given weight, for skeletal animation. | |
void | clearBoneAssignments (void) |
Removes all bone assignments for this mesh. | |
void | _notifySkeleton (SkeletonPtr &pSkel) |
Internal notification, used to tell the Mesh which Skeleton to use without loading it. | |
BoneAssignmentIterator | getBoneAssignmentIterator (void) |
Gets an iterator for access all bone assignments. | |
const VertexBoneAssignmentList & | getBoneAssignments () const |
Gets a const reference to the list of bone assignments. | |
void | generateLodLevels (const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) |
Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering. | |
ushort | getNumLodLevels (void) const |
Returns the number of levels of detail that this mesh supports. | |
const MeshLodUsage & | getLodLevel (ushort index) const |
Gets details of the numbered level of detail entry. | |
void | createManualLodLevel (Real fromDepth, const String &meshName) |
Adds a new manual level-of-detail entry to this Mesh. | |
void | updateManualLodLevel (ushort index, const String &meshName) |
Changes the alternate mesh to use as a manual LOD at the given index. | |
ushort | getLodIndex (Real depth) const |
Retrieves the level of detail index for the given depth value. | |
ushort | getLodIndexSquaredDepth (Real squaredDepth) const |
Retrieves the level of detail index for the given squared depth value. | |
bool | isLodManual (void) const |
Returns true if this mesh is using manual LOD. | |
void | _setLodInfo (unsigned short numLevels, bool isManual) |
Internal methods for loading LOD, do not use. | |
void | _setLodUsage (unsigned short level, MeshLodUsage &usage) |
Internal methods for loading LOD, do not use. | |
void | _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata) |
Internal methods for loading LOD, do not use. | |
void | removeLodLevels (void) |
Removes all LOD data from this Mesh. | |
void | setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the vertex buffers to be used when loading this Mesh. | |
void | setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the index buffers to be used when loading this Mesh. | |
HardwareBuffer::Usage | getVertexBufferUsage (void) const |
Gets the usage setting for this meshes vertex buffers. | |
HardwareBuffer::Usage | getIndexBufferUsage (void) const |
Gets the usage setting for this meshes index buffers. | |
bool | isVertexBufferShadowed (void) const |
Gets whether or not this meshes vertex buffers are shadowed. | |
bool | isIndexBufferShadowed (void) const |
Gets whether or not this meshes index buffers are shadowed. | |
unsigned short | _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments) |
Rationalises the passed in bone assignment list. | |
void | _compileBoneAssignments (void) |
Internal method, be called once to compile bone assignments into geometry buffer. | |
void | _updateCompiledBoneAssignments (void) |
Internal method, be called once to update the compiled bone assignments. | |
void | buildTangentVectors (VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) |
This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer. | |
bool | suggestTangentVectorBuildParams (VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) |
Ask the mesh to suggest parameters to a future buildTangentVectors call, should you wish to use texture coordinates to store the tangents. | |
void | buildEdgeList (void) |
Builds an edge list for this mesh, which can be used for generating a shadow volume among other things. | |
void | freeEdgeList (void) |
Destroys and frees the edge lists this mesh has built. | |
void | prepareForShadowVolume (void) |
This method prepares the mesh for generating a renderable shadow volume. | |
EdgeData * | getEdgeList (unsigned int lodIndex=0) |
Return the edge list for this mesh, building it if required. | |
const EdgeData * | getEdgeList (unsigned int lodIndex=0) const |
Return the edge list for this mesh, building it if required. | |
bool | isPreparedForShadowVolumes (void) const |
Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes. | |
bool | isEdgeListBuilt (void) const |
Returns whether this mesh has an attached edge list. | |
const SubMeshNameMap & | getSubMeshNameMap (void) const |
Gets a reference to the optional name assignments of the SubMeshes. | |
void | setAutoBuildEdgeLists (bool autobuild) |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. | |
bool | getAutoBuildEdgeLists (void) const |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. | |
virtual VertexAnimationType | getSharedVertexDataAnimationType (void) const |
Gets the type of vertex animation the shared vertex data of this mesh supports. | |
virtual Animation * | createAnimation (const String &name, Real length) |
Creates a new Animation object for vertex animating this mesh. | |
virtual Animation * | getAnimation (const String &name) const |
Returns the named vertex Animation object. | |
virtual Animation * | _getAnimationImpl (const String &name) const |
Internal access to the named vertex Animation object - returns null if it does not exist. | |
virtual bool | hasAnimation (const String &name) |
Returns whether this mesh contains the named vertex animation. | |
virtual void | removeAnimation (const String &name) |
Removes vertex Animation from this mesh. | |
virtual unsigned short | getNumAnimations (void) const |
Gets the number of morph animations in this mesh. | |
virtual Animation * | getAnimation (unsigned short index) const |
Gets a single morph animation by index. | |
virtual void | removeAllAnimations (void) |
Removes all morph Animations from this mesh. | |
VertexData * | getVertexDataByTrackHandle (unsigned short handle) |
Gets a pointer to a vertex data element based on a morph animation track handle. | |
void | updateMaterialForAllSubMeshes (void) |
Iterates through all submeshes and requests them to apply their texture aliases to the material they use. | |
void | _determineAnimationTypes (void) const |
Internal method which, if animation types have not been determined, scans any vertex animations and determines the type for each set of vertex data (cannot have 2 different types). | |
bool | _getAnimationTypesDirty (void) const |
Are the derived animation types out of date? | |
Pose * | createPose (ushort target, const String &name=StringUtil::BLANK) |
Create a new Pose for this mesh or one of its submeshes. | |
size_t | getPoseCount (void) const |
Get the number of poses. | |
Pose * | getPose (ushort index) |
Retrieve an existing Pose by index. | |
Pose * | getPose (const String &name) |
Retrieve an existing Pose by name. | |
void | removePose (ushort index) |
Destroy a pose by index. | |
void | removePose (const String &name) |
Destroy a pose by name. | |
void | removeAllPoses (void) |
Destroy all poses. | |
PoseIterator | getPoseIterator (void) |
Get an iterator over all the poses defined. | |
ConstPoseIterator | getPoseIterator (void) const |
Get an iterator over all the poses defined. | |
const PoseList & | getPoseList (void) const |
Get pose list. | |
virtual void | prepare () |
Prepares the resource for load, if it is not already. | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
virtual const String & | getName (void) const |
Gets resource name. | |
virtual ResourceHandle | getHandle (void) const |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
virtual const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
virtual void | _fireBackgroundLoadingComplete (void) |
Firing of background loading complete event. | |
virtual void | _fireBackgroundPreparingComplete (void) |
Firing of background preparing complete event. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static void | prepareMatricesForVertexBlend (const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap) |
Prepare matrices for software indexed vertex blend. | |
static void | softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals) |
Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes. | |
static void | softwareVertexMorph (Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) |
Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes. | |
static void | softwareVertexPoseBlend (Real weight, const std::map< size_t, Vector3 > &vertexOffsetMap, VertexData *targetVertexData) |
Performs a software vertex pose blend, of the kind used for morph animation although it can be used for other purposes. | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Public Attributes | |
VertexData * | sharedVertexData |
Shared vertex data. | |
IndexMap | sharedBlendIndexToBoneIndexMap |
Shared index map for translating blend index to bone index. | |
Protected Types | |
typedef std::vector< MeshLodUsage > | MeshLodUsageList |
typedef std::map< String, Animation * > | AnimationList |
Storage of morph animations, lookup by name. | |
typedef std::list< Listener * > | ListenerList |
Protected Member Functions | |
void | organiseTangentsBuffer (VertexData *vertexData, VertexElementSemantic targetSemantic, unsigned short index, unsigned short sourceTexCoordSet) |
Internal method for making the space for a vertex element to hold tangents. | |
void | buildIndexMap (const VertexBoneAssignmentList &boneAssignments, IndexMap &boneIndexToBlendIndexMap, IndexMap &blendIndexToBoneIndexMap) |
Build the index map between bone index and blend index. | |
void | compileBoneAssignments (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, IndexMap &blendIndexToBoneIndexMap, VertexData *targetVertexData) |
Compile bone assignments into blend index and weight buffers. | |
void | prepareImpl (void) |
Loads the mesh from disk. | |
void | unprepareImpl (void) |
Destroys data cached by prepareImpl. | |
void | loadImpl (void) |
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void | postLoadImpl (void) |
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void | unloadImpl (void) |
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size_t | calculateSize (void) const |
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virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |
virtual void | queueFireBackgroundLoadingComplete (void) |
Queue the firing of background loading complete event. | |
virtual void | queueFireBackgroundPreparingComplete (void) |
Queue the firing of background preparing complete event. | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
SubMeshList | mSubMeshList |
A list of submeshes which make up this mesh. | |
DataStreamPtr | mFreshFromDisk |
SubMeshNameMap | mSubMeshNameMap |
AxisAlignedBox | mAABB |
Local bounding box volume. | |
Real | mBoundRadius |
Local bounding sphere radius (centered on object). | |
String | mSkeletonName |
Optional linked skeleton. | |
SkeletonPtr | mSkeleton |
VertexBoneAssignmentList | mBoneAssignments |
bool | mBoneAssignmentsOutOfDate |
Flag indicating that bone assignments need to be recompiled. | |
bool | mIsLodManual |
ushort | mNumLods |
MeshLodUsageList | mMeshLodUsageList |
HardwareBuffer::Usage | mVertexBufferUsage |
HardwareBuffer::Usage | mIndexBufferUsage |
bool | mVertexBufferShadowBuffer |
bool | mIndexBufferShadowBuffer |
bool | mPreparedForShadowVolumes |
bool | mEdgeListsBuilt |
bool | mAutoBuildEdgeLists |
AnimationList | mAnimationsList |
VertexAnimationType | mSharedVertexDataAnimationType |
The vertex animation type associated with the shared vertex data. | |
bool | mAnimationTypesDirty |
Do we need to scan animations for animation types? | |
PoseList | mPoseList |
List of available poses for shared and dedicated geometryPoseList. | |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? | |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
size_t | mStateCount |
State count, the number of times this resource has changed state. | |
ListenerList | mListenerList |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
static ParamDictionaryMap | msDictionary |
Dictionary of parameters. | |
Friends | |
class | SubMesh |
class | MeshSerializerImpl |
class | MeshSerializerImpl_v1_2 |
class | MeshSerializerImpl_v1_1 |
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Storage of morph animations, lookup by name.
Definition at line 168 of file OgreMesh.h. |
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Definition at line 97 of file OgreMesh.h. |
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Definition at line 850 of file OgreMesh.h. |
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Definition at line 99 of file OgreMesh.h. |
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Definition at line 148 of file OgreResource.h. |
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Definition at line 94 of file OgreMesh.h. |
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Definition at line 154 of file OgreMesh.h. |
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Definition at line 849 of file OgreMesh.h. |
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Definition at line 246 of file OgreMesh.h. |
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Definition at line 98 of file OgreMesh.h. |
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A hashmap used to store optional SubMesh names. Translates a name into SubMesh index Definition at line 119 of file OgreMesh.h. |
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Multimap of vertex bone assignments (orders by vertex index).
Definition at line 96 of file OgreMesh.h. |
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Enum identifying the loading state of the resource.
Definition at line 109 of file OgreResource.h. |
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Default constructor - used by MeshManager.
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Internal method, be called once to compile bone assignments into geometry buffer.
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Internal method which, if animation types have not been determined, scans any vertex animations and determines the type for each set of vertex data (cannot have 2 different types).
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Manually mark the state of this resource as having been changed.
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Firing of background loading complete event.
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Firing of background preparing complete event.
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Internal access to the named vertex Animation object - returns null if it does not exist.
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Are the derived animation types out of date?
Definition at line 823 of file OgreMesh.h. |
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Gets the index of a submesh with a given name.
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Initialise an animation set suitable for use with this mesh.
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Notify this resource of it's origin.
Definition at line 409 of file OgreResource.h. |
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Internal notification, used to tell the Mesh which Skeleton to use without loading it.
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Rationalises the passed in bone assignment list.
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Refresh an animation set suitable for use with this mesh.
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Manually set the bounding radius.
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Manually set the bounding box for this Mesh.
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Internal methods for loading LOD, do not use.
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Internal methods for loading LOD, do not use.
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Internal methods for loading LOD, do not use.
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Internal method, be called once to update the compiled bone assignments.
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Assigns a vertex to a bone with a given weight, for skeletal animation.
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Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.
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Build the index map between bone index and blend index.
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This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
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Implements Ogre::Resource. |
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Change the resource group ownership of a Resource.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Removes all bone assignments for this mesh.
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Makes a copy of this mesh object and gives it a new name.
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Compile bone assignments into blend index and weight buffers.
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Method for copying this object's parameters to another object.
Definition at line 300 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs. |
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Creates a new Animation object for vertex animating this mesh.
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Adds a new manual level-of-detail entry to this Mesh.
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 176 of file OgreStringInterface.h. |
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Create a new Pose for this mesh or one of its submeshes.
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Creates a new SubMesh and gives it a name.
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Creates a new SubMesh.
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Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Destroys and frees the edge lists this mesh has built.
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Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.
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Gets a single morph animation by index.
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Returns the named vertex Animation object.
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Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
Definition at line 760 of file OgreMesh.h. |
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Gets an iterator for access all bone assignments.
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Gets a const reference to the list of bone assignments.
Definition at line 393 of file OgreMesh.h. |
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Gets the radius of the bounding sphere surrounding this mesh.
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Get the axis-aligned bounding box for this mesh.
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Gets the manager which created this resource.
Definition at line 400 of file OgreResource.h. |
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Return the edge list for this mesh, building it if required.
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Return the edge list for this mesh, building it if required.
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Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance. Definition at line 388 of file OgreResource.h. |
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Reimplemented in Ogre::SkeletonInstance. Definition at line 306 of file OgreResource.h. |
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Gets the usage setting for this meshes index buffers.
Definition at line 532 of file OgreMesh.h. |
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Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 337 of file OgreResource.h. |
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Retrieves the level of detail index for the given depth value.
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Retrieves the level of detail index for the given squared depth value.
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Gets details of the numbered level of detail entry.
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Gets resource name.
Reimplemented in Ogre::SkeletonInstance. Definition at line 301 of file OgreResource.h. |
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Gets the number of morph animations in this mesh.
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Returns the number of levels of detail that this mesh supports.
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Gets the number of sub meshes which comprise this mesh.
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Get the origin of this resource, e.g. a script file name.
Definition at line 407 of file OgreResource.h. |
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Definition at line 213 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 200 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 269 of file OgreStringInterface.h. References Ogre::ParamDictionary::getParamCommand(). |
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Retrieves a list of parameters valid for this object.
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Retrieve an existing Pose by name.
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Retrieve an existing Pose by index.
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Get the number of poses.
Definition at line 833 of file OgreMesh.h. |
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Get an iterator over all the poses defined.
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Get an iterator over all the poses defined.
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Get pose list.
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Gets the type of vertex animation the shared vertex data of this mesh supports.
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Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 290 of file OgreResource.h. |
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Gets a pointer to any linked Skeleton.
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Gets the name of any linked Skeleton.
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Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback. Definition at line 418 of file OgreResource.h. |
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Gets a SubMesh by name.
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Gets a pointer to the submesh indicated by the index.
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Gets an iterator over the available submeshes.
Definition at line 248 of file OgreMesh.h. |
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Gets a reference to the optional name assignments of the SubMeshes.
Definition at line 743 of file OgreMesh.h. |
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Gets the usage setting for this meshes vertex buffers.
Definition at line 530 of file OgreMesh.h. |
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Gets a pointer to a vertex data element based on a morph animation track handle.
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Returns whether this mesh contains the named vertex animation.
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Returns true if this Mesh has a linked Skeleton.
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Returns whether or not this mesh has some kind of vertex animation.
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Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 354 of file OgreResource.h. |
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Returns whether this mesh has an attached edge list.
Definition at line 669 of file OgreMesh.h. |
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Gets whether or not this meshes index buffers are shadowed.
Definition at line 536 of file OgreMesh.h. |
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 321 of file OgreResource.h. |
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Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 330 of file OgreResource.h. |
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Returns true if this mesh is using manual LOD.
Definition at line 471 of file OgreMesh.h. |
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Is this resource manually loaded?
Definition at line 278 of file OgreResource.h. |
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Returns true if the Resource has been prepared, false otherwise.
Definition at line 313 of file OgreResource.h. |
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Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
Definition at line 666 of file OgreMesh.h. |
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 271 of file OgreResource.h. |
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Gets whether or not this meshes vertex buffers are shadowed.
Definition at line 534 of file OgreMesh.h. |
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Loads the resource, if it is not already.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Implements Ogre::Resource. Reimplemented in Ogre::PatchMesh. |
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Gives a name to a SubMesh.
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Internal method for making the space for a vertex element to hold tangents.
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Reimplemented from Ogre::Resource. |
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Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 183 of file OgreResource.h. |
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Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 166 of file OgreResource.h. |
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Prepares the resource for load, if it is not already. One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS. |
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This method prepares the mesh for generating a renderable shadow volume.
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Loads the mesh from disk. This call only performs IO, it does not parse the bytestream or check for any errors therein. It also does not set up submeshes, etc. You have to call load() to do that. Reimplemented from Ogre::Resource. Reimplemented in Ogre::PatchMesh. |
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Prepare matrices for software indexed vertex blend.
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Internal hook to perform actions before the unload process.
Definition at line 178 of file OgreResource.h. |
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Queue the firing of background loading complete event.
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Queue the firing of background preparing complete event.
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Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Removes all morph Animations from this mesh.
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Destroy all poses.
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Removes vertex Animation from this mesh.
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Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Removes all LOD data from this Mesh.
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Destroy a pose by name.
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Destroy a pose by index.
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Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
Definition at line 755 of file OgreMesh.h. |
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Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 364 of file OgreResource.h. |
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Sets the policy for the index buffers to be used when loading this Mesh.
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Generic parameter setting method.
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Generic multiple parameter setting method.
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Sets the name of the skeleton this Mesh uses for animation.
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Sets the policy for the vertex buffers to be used when loading this Mesh.
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Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.
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Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes.
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Performs a software vertex pose blend, of the kind used for morph animation although it can be used for other purposes.
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Ask the mesh to suggest parameters to a future buildTangentVectors call, should you wish to use texture coordinates to store the tangents.
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram. Referenced by Ogre::Material::touch(). |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Implements Ogre::Resource. |
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Destroys data cached by prepareImpl.
Reimplemented from Ogre::Resource. |
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Changes the alternate mesh to use as a manual LOD at the given index.
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Iterates through all submeshes and requests them to apply their texture aliases to the material they use.
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Definition at line 89 of file OgreMesh.h. |
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Definition at line 91 of file OgreMesh.h. |
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Definition at line 90 of file OgreMesh.h. |
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Definition at line 88 of file OgreMesh.h. |
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Local bounding box volume.
Definition at line 129 of file OgreMesh.h. |
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Definition at line 169 of file OgreMesh.h. |
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Do we need to scan animations for animation types?
Definition at line 173 of file OgreMesh.h. |
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Definition at line 165 of file OgreMesh.h. |
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Definition at line 138 of file OgreMesh.h. |
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Flag indicating that bone assignments need to be recompiled.
Definition at line 141 of file OgreMesh.h. |
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Local bounding sphere radius (centered on object).
Definition at line 131 of file OgreMesh.h. |
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Creator.
Definition at line 126 of file OgreResource.h. |
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Definition at line 164 of file OgreMesh.h. |
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Definition at line 124 of file OgreMesh.h. |
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The name of the resource group.
Definition at line 130 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 132 of file OgreResource.h. |
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Definition at line 160 of file OgreMesh.h. |
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Definition at line 158 of file OgreMesh.h. |
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Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 136 of file OgreResource.h. |
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Definition at line 152 of file OgreMesh.h. |
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Is this file manually loaded?
Definition at line 140 of file OgreResource.h. |
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Definition at line 149 of file OgreResource.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 144 of file OgreResource.h. |
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Is the resource currently loaded?
Definition at line 134 of file OgreResource.h. |
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Definition at line 155 of file OgreMesh.h. |
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Unique name of the resource.
Definition at line 128 of file OgreResource.h. |
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Definition at line 153 of file OgreMesh.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 142 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 164 of file OgreStringInterface.h. |
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List of available poses for shared and dedicated geometryPoseList.
Definition at line 176 of file OgreMesh.h. |
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Definition at line 163 of file OgreMesh.h. |
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Dictionary of parameters.
Definition at line 161 of file OgreStringInterface.h. |
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The vertex animation type associated with the shared vertex data.
Definition at line 171 of file OgreMesh.h. |
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The size of the resource in bytes.
Definition at line 138 of file OgreResource.h. |
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Definition at line 135 of file OgreMesh.h. |
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Optional linked skeleton.
Definition at line 134 of file OgreMesh.h. |
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State count, the number of times this resource has changed state.
Definition at line 146 of file OgreResource.h. |
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A list of submeshes which make up this mesh. Each mesh is made up of 1 or more submeshes, which are each based on a single material and can have their own vertex data (they may not - they can share vertex data from the Mesh, depending on preference). Definition at line 108 of file OgreMesh.h. |
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Definition at line 126 of file OgreMesh.h. |
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Definition at line 159 of file OgreMesh.h. |
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Definition at line 157 of file OgreMesh.h. |
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Shared index map for translating blend index to bone index.
Definition at line 281 of file OgreMesh.h. |
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Shared vertex data.
Definition at line 259 of file OgreMesh.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:49:22 2009