#include <OgreLight.h>
Inheritance diagram for Ogre::Light:
Public Types | |||||||
enum | LightTypes { LT_POINT = 0, LT_DIRECTIONAL = 1, LT_SPOTLIGHT = 2 } | ||||||
Defines the type of light. More... | |||||||
typedef std::vector< ShadowRenderable * > | ShadowRenderableList | ||||||
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
void | _calcTempSquareDist (const Vector3 &worldPos) | ||||||
internal method for calculating current squared distance from some world position | |||||||
Light () | |||||||
Default constructor (for Python mainly). | |||||||
Light (const String &name) | |||||||
Normal constructor. | |||||||
~Light () | |||||||
Standard destructor. | |||||||
void | setType (LightTypes type) | ||||||
Sets the type of light - see LightTypes for more info. | |||||||
LightTypes | getType (void) const | ||||||
Returns the light type. | |||||||
void | setDiffuseColour (Real red, Real green, Real blue) | ||||||
Sets the colour of the diffuse light given off by this source. | |||||||
void | setDiffuseColour (const ColourValue &colour) | ||||||
Sets the colour of the diffuse light given off by this source. | |||||||
const ColourValue & | getDiffuseColour (void) const | ||||||
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). | |||||||
void | setSpecularColour (Real red, Real green, Real blue) | ||||||
Sets the colour of the specular light given off by this source. | |||||||
void | setSpecularColour (const ColourValue &colour) | ||||||
Sets the colour of the specular light given off by this source. | |||||||
const ColourValue & | getSpecularColour (void) const | ||||||
Returns the colour of specular light given off by this light source. | |||||||
void | setAttenuation (Real range, Real constant, Real linear, Real quadratic) | ||||||
Sets the attenuation parameters of the light source i.e. | |||||||
Real | getAttenuationRange (void) const | ||||||
Returns the absolute upper range of the light. | |||||||
Real | getAttenuationConstant (void) const | ||||||
Returns the constant factor in the attenuation formula. | |||||||
Real | getAttenuationLinear (void) const | ||||||
Returns the linear factor in the attenuation formula. | |||||||
Real | getAttenuationQuadric (void) const | ||||||
Returns the quadric factor in the attenuation formula. | |||||||
void | setPosition (Real x, Real y, Real z) | ||||||
Sets the position of the light. | |||||||
void | setPosition (const Vector3 &vec) | ||||||
Sets the position of the light. | |||||||
const Vector3 & | getPosition (void) const | ||||||
Returns the position of the light. | |||||||
void | setDirection (Real x, Real y, Real z) | ||||||
Sets the direction in which a light points. | |||||||
void | setDirection (const Vector3 &vec) | ||||||
Sets the direction in which a light points. | |||||||
const Vector3 & | getDirection (void) const | ||||||
Returns the light's direction. | |||||||
void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) | ||||||
Sets the range of a spotlight, i.e. | |||||||
const Radian & | getSpotlightInnerAngle (void) const | ||||||
Returns the angle covered by the spotlights inner cone. | |||||||
const Radian & | getSpotlightOuterAngle (void) const | ||||||
Returns the angle covered by the spotlights outer cone. | |||||||
Real | getSpotlightFalloff (void) const | ||||||
Returns the falloff between the inner and outer cones of the spotlight. | |||||||
void | setSpotlightInnerAngle (const Radian &val) | ||||||
Sets the angle covered by the spotlights inner cone. | |||||||
void | setSpotlightOuterAngle (const Radian &val) | ||||||
Sets the angle covered by the spotlights outer cone. | |||||||
void | setSpotlightFalloff (Real val) | ||||||
Sets the falloff between the inner and outer cones of the spotlight. | |||||||
void | setPowerScale (Real power) | ||||||
Set a scaling factor to indicate the relative power of a light. | |||||||
Real | getPowerScale (void) const | ||||||
Set the scaling factor which indicates the relative power of a light. | |||||||
void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
Overridden from MovableObject. | |||||||
void | _notifyMoved (void) | ||||||
Overridden from MovableObject. | |||||||
const AxisAlignedBox & | getBoundingBox (void) const | ||||||
Overridden from MovableObject. | |||||||
void | _updateRenderQueue (RenderQueue *queue) | ||||||
Overridden from MovableObject. | |||||||
const String & | getMovableType (void) const | ||||||
Overridden from MovableObject. | |||||||
const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const | ||||||
Retrieves the position of the light including any transform from nodes it is attached to. | |||||||
const Vector3 & | getDerivedDirection (void) const | ||||||
Retrieves the direction of the light including any transform from nodes it is attached to. | |||||||
void | setVisible (bool visible) | ||||||
Overridden from MovableObject. | |||||||
Real | getBoundingRadius (void) const | ||||||
Overridden from MovableObject. | |||||||
Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const | ||||||
Gets the details of this light as a 4D vector. | |||||||
virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const | ||||||
Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. | |||||||
virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const | ||||||
Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. | |||||||
uint32 | getTypeFlags (void) const | ||||||
Override to return specific type flag. | |||||||
AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
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void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) | ||||||
Set this light to use a custom shadow camera when rendering texture shadows. | |||||||
void | resetCustomShadowCameraSetup (void) | ||||||
Reset the shadow camera setup to the default. | |||||||
const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const | ||||||
return a pointer to the custom shadow camera setup (null means use SceneManager global version). | |||||||
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
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size_t | _getIndexInFrame () const | ||||||
Gets the index at which this light is in the current render. | |||||||
void | _notifyIndexInFrame (size_t i) | ||||||
void | setShadowFarDistance (Real distance) | ||||||
Sets the maximum distance away from the camera that shadows by this light will be visible. | |||||||
void | resetShadowFarDistance (void) | ||||||
Tells the light to use the shadow far distance of the SceneManager. | |||||||
Real | getShadowFarDistance (void) const | ||||||
Gets the maximum distance away from the camera that shadows by this light will be visible. | |||||||
Real | getShadowFarDistanceSquared (void) const | ||||||
void | _setCameraRelative (Camera *cam) | ||||||
Set the camera which this light should be relative to, for camera-relative rendering. | |||||||
virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
Notify the object of it's creator (internal use only). | |||||||
virtual MovableObjectFactory * | _getCreator (void) const | ||||||
Get the creator of this object, if any (internal use only). | |||||||
virtual void | _notifyManager (SceneManager *man) | ||||||
Notify the object of it's manager (internal use only). | |||||||
virtual SceneManager * | _getManager (void) const | ||||||
Get the manager of this object, if any (internal use only). | |||||||
virtual const String & | getName (void) const | ||||||
Returns the name of this object. | |||||||
virtual Node * | getParentNode (void) const | ||||||
Returns the node to which this object is attached. | |||||||
virtual SceneNode * | getParentSceneNode (void) const | ||||||
Returns the scene node to which this object is attached. | |||||||
virtual bool | isAttached (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
virtual void | detatchFromParent (void) | ||||||
Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
virtual bool | isInScene (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
virtual void | _notifyCurrentCamera (Camera *cam) | ||||||
Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
Retrieves the worldspace bounding sphere for this object. | |||||||
virtual bool | getVisible (void) const | ||||||
Gets this object whether to be visible or not, if it has a renderable component. | |||||||
virtual bool | isVisible (void) const | ||||||
Returns whether or not this object is supposed to be visible or not. | |||||||
virtual void | setRenderingDistance (Real dist) | ||||||
Sets the distance at which the object is no longer rendered. | |||||||
virtual Real | getRenderingDistance (void) const | ||||||
Gets the distance at which batches are no longer rendered. | |||||||
virtual void | setUserObject (UserDefinedObject *obj) | ||||||
Call this to associate your own custom user object instance with this MovableObject. | |||||||
virtual UserDefinedObject * | getUserObject (void) | ||||||
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
virtual void | setUserAny (const Any &anything) | ||||||
Sets any kind of user value on this object. | |||||||
virtual const Any & | getUserAny (void) const | ||||||
Retrieves the custom user value associated with this object. | |||||||
virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
Sets the render queue group this entity will be rendered through. | |||||||
virtual uint8 | getRenderQueueGroup (void) const | ||||||
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
virtual void | setQueryFlags (uint32 flags) | ||||||
Sets the query flags for this object. | |||||||
virtual void | addQueryFlags (uint32 flags) | ||||||
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeQueryFlags (unsigned long flags) | ||||||
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getQueryFlags (void) const | ||||||
Returns the query flags relevant for this object. | |||||||
virtual void | setVisibilityFlags (uint32 flags) | ||||||
Sets the visiblity flags for this object. | |||||||
virtual void | addVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getVisibilityFlags (void) const | ||||||
Returns the visibility flags relevant for this object. | |||||||
virtual void | setListener (Listener *listener) | ||||||
Sets a listener for this object. | |||||||
virtual Listener * | getListener (void) const | ||||||
Gets the current listener for this object. | |||||||
virtual const LightList & | queryLights (void) const | ||||||
Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
virtual LightList * | _getLightList () | ||||||
Returns a pointer to the current list of lights for this object. | |||||||
EdgeData * | getEdgeList (void) | ||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
bool | hasEdgeList (void) | ||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
Overridden member from ShadowCaster. | |||||||
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
Overridden member from ShadowCaster. | |||||||
void | setCastShadows (bool enabled) | ||||||
Sets whether or not this object will cast shadows. | |||||||
bool | getCastShadows (void) const | ||||||
Returns whether shadow casting is enabled for this object. | |||||||
Real | getPointExtrusionDistance (const Light *l) const | ||||||
Get the distance to extrude for a point/spot light. | |||||||
virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
Sets whether or not the debug display of this object is enabled. | |||||||
virtual bool | isDebugDisplayEnabled (void) const | ||||||
Gets whether debug display of this object is enabled. | |||||||
const StringVector & | getAnimableValueNames (void) const | ||||||
Gets a list of animable value names for this object. | |||||||
void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
operator new, with debug line info | |||||||
void * | operator new (size_t sz) | ||||||
void * | operator new (size_t sz, void *ptr) | ||||||
placement operator new | |||||||
void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
array operator new, with debug line info | |||||||
void * | operator new[] (size_t sz) | ||||||
void | operator delete (void *ptr) | ||||||
void | operator delete (void *ptr, void *) | ||||||
void | operator delete (void *ptr, const char *, int, const char *) | ||||||
void | operator delete[] (void *ptr) | ||||||
void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
static void | setDefaultQueryFlags (uint32 flags) | ||||||
Set the default query flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultQueryFlags () | ||||||
Get the default query flags for all future MovableObject instances. | |||||||
static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
Set the default visibility flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultVisibilityFlags () | ||||||
Get the default visibility flags for all future MovableObject instances. | |||||||
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
Utility method for extruding vertices based on a light. | |||||||
Public Attributes | |||||||
Real | tempSquareDist | ||||||
Temp tag used for sorting. | |||||||
Protected Types | |||||||
typedef std::map< String, StringVector > | AnimableDictionaryMap | ||||||
Protected Member Functions | |||||||
virtual void | update (void) const | ||||||
internal method for synchronising with parent node (if any) | |||||||
const String & | getAnimableDictionaryName (void) const | ||||||
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void | initialiseAnimableDictionary (StringVector &vec) const | ||||||
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Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
Helper method for calculating extrusion distance. | |||||||
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
Utility method for extruding a bounding box. | |||||||
void | createAnimableDictionary (void) const | ||||||
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
StringVector & | _getAnimableValueNames (void) | ||||||
Get an updateable reference to animable value list. | |||||||
Protected Attributes | |||||||
LightTypes | mLightType | ||||||
Vector3 | mPosition | ||||||
ColourValue | mDiffuse | ||||||
ColourValue | mSpecular | ||||||
Vector3 | mDirection | ||||||
Radian | mSpotOuter | ||||||
Radian | mSpotInner | ||||||
Real | mSpotFalloff | ||||||
Real | mRange | ||||||
Real | mAttenuationConst | ||||||
Real | mAttenuationLinear | ||||||
Real | mAttenuationQuad | ||||||
Real | mPowerScale | ||||||
size_t | mIndexInFrame | ||||||
bool | mOwnShadowFarDist | ||||||
Real | mShadowFarDist | ||||||
Real | mShadowFarDistSquared | ||||||
Vector3 | mDerivedPosition | ||||||
Vector3 | mDerivedDirection | ||||||
Vector3 | mDerivedCamRelativePosition | ||||||
bool | mDerivedCamRelativeDirty | ||||||
Camera * | mCameraToBeRelativeTo | ||||||
PlaneBoundedVolume | mNearClipVolume | ||||||
PlaneBoundedVolumeList | mFrustumClipVolumes | ||||||
bool | mDerivedTransformDirty | ||||||
Is the derived transform dirty? | |||||||
ShadowCameraSetupPtr | mCustomShadowCameraSetup | ||||||
Pointer to a custom shadow camera setup. | |||||||
String | mName | ||||||
Name of this object. | |||||||
MovableObjectFactory * | mCreator | ||||||
Creator of this object (if created by a factory). | |||||||
SceneManager * | mManager | ||||||
SceneManager holding this object (if applicable). | |||||||
Node * | mParentNode | ||||||
node to which this object is attached | |||||||
bool | mParentIsTagPoint | ||||||
bool | mVisible | ||||||
Is this object visible? | |||||||
bool | mDebugDisplay | ||||||
Is debug display enabled? | |||||||
Real | mUpperDistance | ||||||
Upper distance to still render. | |||||||
Real | mSquaredUpperDistance | ||||||
bool | mBeyondFarDistance | ||||||
Hidden because of distance? | |||||||
Any | mUserAny | ||||||
User defined link to another object / value / whatever. | |||||||
uint8 | mRenderQueueID | ||||||
The render queue to use when rendering this object. | |||||||
bool | mRenderQueueIDSet | ||||||
Flags whether the RenderQueue's default should be used. | |||||||
uint32 | mQueryFlags | ||||||
Flags determining whether this object is included / excluded from scene queries. | |||||||
uint32 | mVisibilityFlags | ||||||
Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
AxisAlignedBox | mWorldAABB | ||||||
Cached world AABB of this object. | |||||||
Sphere | mWorldBoundingSphere | ||||||
AxisAlignedBox | mWorldDarkCapBounds | ||||||
World space AABB of this object's dark cap. | |||||||
bool | mCastShadows | ||||||
Does this object cast shadows? | |||||||
bool | mRenderingDisabled | ||||||
Does rendering this object disabled by listener? | |||||||
Listener * | mListener | ||||||
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
LightList | mLightList | ||||||
List of lights for this object. | |||||||
ulong | mLightListUpdated | ||||||
The last frame that this light list was updated in. | |||||||
Static Protected Attributes | |||||||
static String | msMovableType | ||||||
Shared class-level name for Movable type. | |||||||
static uint32 | msDefaultQueryFlags | ||||||
Default query flags. | |||||||
static uint32 | msDefaultVisibilityFlags | ||||||
Default visibility flags. | |||||||
static AnimableDictionaryMap | msAnimableDictionary | ||||||
Static map of class name to list of animable value names. |
Definition at line 67 of file OgreLight.h.
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Definition at line 234 of file OgreAnimable.h. |
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Definition at line 123 of file OgreShadowCaster.h. |
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Definition at line 124 of file OgreShadowCaster.h. |
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Defines the type of light.
Definition at line 76 of file OgreLight.h. |
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Default constructor (for Python mainly).
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Normal constructor. Should not be called directly, but rather the SceneManager::createLight method should be used. |
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Standard destructor.
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internal method for calculating current squared distance from some world position
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Get an updateable reference to animable value list.
Definition at line 260 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT. |
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Get the creator of this object, if any (internal use only).
Definition at line 171 of file OgreMovableObject.h. |
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Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
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Gets the index at which this light is in the current render.
Definition at line 386 of file OgreLight.h. |
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Returns a pointer to the current list of lights for this object.
Definition at line 428 of file OgreMovableObject.h. |
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Get the manager of this object, if any (internal use only).
Definition at line 175 of file OgreMovableObject.h. |
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Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
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return the full transformation of the parent sceneNode or the attachingPoint node
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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Notify the object of it's creator (internal use only).
Definition at line 169 of file OgreMovableObject.h. |
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Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region. |
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Definition at line 387 of file OgreLight.h. |
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Notify the object of it's manager (internal use only).
Definition at line 173 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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Set the camera which this light should be relative to, for camera-relative rendering.
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 346 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 374 of file OgreMovableObject.h. |
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Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 247 of file OgreAnimable.h. |
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Reimplemented from Ogre::AnimableObject. |
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Detaches an object from a parent SceneNode or TagPoint, if attached.
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Utility method for extruding a bounding box.
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Utility method for extruding vertices based on a light.
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
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Reimplemented from Ogre::AnimableObject. |
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Gets a list of animable value names for this object.
Definition at line 288 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT. |
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Gets the details of this light as a 4D vector.
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Returns the constant factor in the attenuation formula.
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Returns the linear factor in the attenuation formula.
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Returns the quadric factor in the attenuation formula.
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Returns the absolute upper range of the light.
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 320 of file OgreLight.h. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 458 of file OgreMovableObject.h. |
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return a pointer to the custom shadow camera setup (null means use SceneManager global version).
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Get the default query flags for all future MovableObject instances.
Definition at line 361 of file OgreMovableObject.h. |
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Get the default visibility flags for all future MovableObject instances.
Definition at line 389 of file OgreMovableObject.h. |
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Retrieves the direction of the light including any transform from nodes it is attached to.
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Retrieves the position of the light including any transform from nodes it is attached to.
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Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
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Returns the light's direction.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 431 of file OgreMovableObject.h. |
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Helper method for calculating extrusion distance.
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Gets the current listener for this object.
Definition at line 400 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 178 of file OgreMovableObject.h. |
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Returns the node to which this object is attached.
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Returns the scene node to which this object is attached.
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
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Returns the position of the light.
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Set the scaling factor which indicates the relative power of a light.
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Returns the query flags relevant for this object.
Definition at line 353 of file OgreMovableObject.h. |
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Gets the distance at which batches are no longer rendered.
Definition at line 286 of file OgreMovableObject.h. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Gets the maximum distance away from the camera that shadows by this light will be visible.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. |
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Returns the colour of specular light given off by this light source.
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Returns the falloff between the inner and outer cones of the spotlight.
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Returns the angle covered by the spotlights inner cone.
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Returns the angle covered by the spotlights outer cone.
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Returns the light type.
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Override to return specific type flag.
Reimplemented from Ogre::MovableObject. |
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Retrieves the custom user value associated with this object.
Definition at line 314 of file OgreMovableObject.h. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 298 of file OgreMovableObject.h. |
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Returns the visibility flags relevant for this object.
Definition at line 381 of file OgreMovableObject.h. |
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Gets this object whether to be visible or not, if it has a renderable component.
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
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Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 433 of file OgreMovableObject.h. |
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Reimplemented from Ogre::AnimableObject. |
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Returns true if this object is attached to a SceneNode or TagPoint.
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Gets whether debug display of this object is enabled.
Definition at line 497 of file OgreMovableObject.h. |
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region. |
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Gets a list of lights, ordered relative to how close they are to this movable object.
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 350 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 378 of file OgreMovableObject.h. |
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Reset the shadow camera setup to the default.
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Tells the light to use the shadow far distance of the SceneManager.
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Sets the attenuation parameters of the light source i.e. how it diminishes with distance.
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Sets whether or not this object will cast shadows.
Definition at line 456 of file OgreMovableObject.h. |
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Set this light to use a custom shadow camera when rendering texture shadows.
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Sets whether or not the debug display of this object is enabled.
Definition at line 495 of file OgreMovableObject.h. |
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Set the default query flags for all future MovableObject instances.
Definition at line 357 of file OgreMovableObject.h. |
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Set the default visibility flags for all future MovableObject instances.
Definition at line 385 of file OgreMovableObject.h. |
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Sets the colour of the diffuse light given off by this source.
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Sets the colour of the diffuse light given off by this source.
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Sets the direction in which a light points.
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Sets the direction in which a light points.
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Sets a listener for this object.
Definition at line 396 of file OgreMovableObject.h. |
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Sets the position of the light.
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Sets the position of the light.
|
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Set a scaling factor to indicate the relative power of a light.
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Sets the query flags for this object.
Definition at line 342 of file OgreMovableObject.h. |
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Sets the distance at which the object is no longer rendered.
Definition at line 280 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Sets the maximum distance away from the camera that shadows by this light will be visible.
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Sets the colour of the specular light given off by this source.
|
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Sets the colour of the specular light given off by this source.
|
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Sets the falloff between the inner and outer cones of the spotlight.
|
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Sets the angle covered by the spotlights inner cone.
|
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Sets the angle covered by the spotlights outer cone.
|
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Sets the range of a spotlight, i.e. the angle of the inner and outer cones and the rate of falloff between them.
|
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Sets the type of light - see LightTypes for more info.
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Sets any kind of user value on this object.
Definition at line 310 of file OgreMovableObject.h. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 294 of file OgreMovableObject.h. |
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Sets the visiblity flags for this object.
Definition at line 370 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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internal method for synchronising with parent node (if any)
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
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Implements Ogre::MovableObject. |
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Definition at line 438 of file OgreLight.h. |
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Definition at line 439 of file OgreLight.h. |
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Definition at line 440 of file OgreLight.h. |
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Hidden because of distance?
Definition at line 120 of file OgreMovableObject.h. |
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Definition at line 453 of file OgreLight.h. |
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Does this object cast shadows?
Definition at line 138 of file OgreMovableObject.h. |
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Creator of this object (if created by a factory).
Definition at line 106 of file OgreMovableObject.h. |
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Pointer to a custom shadow camera setup.
Definition at line 464 of file OgreLight.h. |
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Is debug display enabled?
Definition at line 115 of file OgreMovableObject.h. |
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Definition at line 452 of file OgreLight.h. |
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Definition at line 451 of file OgreLight.h. |
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Definition at line 449 of file OgreLight.h. |
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Definition at line 448 of file OgreLight.h. |
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Is the derived transform dirty?
Definition at line 461 of file OgreLight.h. |
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Definition at line 429 of file OgreLight.h. |
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Definition at line 432 of file OgreLight.h. |
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Definition at line 459 of file OgreLight.h. |
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Definition at line 442 of file OgreLight.h. |
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List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 146 of file OgreMovableObject.h. |
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The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 148 of file OgreMovableObject.h. |
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Definition at line 427 of file OgreLight.h. |
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MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 143 of file OgreMovableObject.h. |
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SceneManager holding this object (if applicable).
Definition at line 108 of file OgreMovableObject.h. |
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Name of this object.
Reimplemented in Ogre::Camera. Definition at line 104 of file OgreMovableObject.h. |
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Definition at line 458 of file OgreLight.h. |
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Definition at line 443 of file OgreLight.h. |
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Definition at line 111 of file OgreMovableObject.h. |
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node to which this object is attached
Definition at line 110 of file OgreMovableObject.h. |
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Definition at line 428 of file OgreLight.h. |
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Definition at line 441 of file OgreLight.h. |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 128 of file OgreMovableObject.h. |
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Definition at line 437 of file OgreLight.h. |
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Does rendering this object disabled by listener?
Definition at line 141 of file OgreMovableObject.h. |
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The render queue to use when rendering this object.
Definition at line 124 of file OgreMovableObject.h. |
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Flags whether the RenderQueue's default should be used.
Definition at line 126 of file OgreMovableObject.h. |
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Static map of class name to list of animable value names.
Definition at line 236 of file OgreAnimable.h. |
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Default query flags.
Definition at line 152 of file OgreMovableObject.h. |
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Default visibility flags.
Definition at line 154 of file OgreMovableObject.h. |
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Definition at line 444 of file OgreLight.h. |
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Definition at line 445 of file OgreLight.h. |
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Shared class-level name for Movable type.
Definition at line 456 of file OgreLight.h. |
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Definition at line 430 of file OgreLight.h. |
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Definition at line 436 of file OgreLight.h. |
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Definition at line 435 of file OgreLight.h. |
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Definition at line 434 of file OgreLight.h. |
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Definition at line 118 of file OgreMovableObject.h. |
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Upper distance to still render.
Definition at line 117 of file OgreMovableObject.h. |
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User defined link to another object / value / whatever.
Definition at line 122 of file OgreMovableObject.h. |
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Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 130 of file OgreMovableObject.h. |
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Is this object visible?
Definition at line 113 of file OgreMovableObject.h. |
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Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 132 of file OgreMovableObject.h. |
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Definition at line 134 of file OgreMovableObject.h. |
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World space AABB of this object's dark cap.
Definition at line 136 of file OgreMovableObject.h. |
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Temp tag used for sorting.
Definition at line 71 of file OgreLight.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:48:51 2009