#include <OgreCompositorScriptCompiler2.h>
Inheritance diagram for Ogre::CompositorScriptCompilerListener:
Public Member Functions | |
CompositorScriptCompilerListener () | |
Compositor * | getCompositor (const String &name, const String &group) |
Override this to customly allocate compositors. | |
virtual bool | processNode (ScriptNodeList::iterator &iter, ScriptNodeList::iterator &end, CompositorScriptCompiler2 *) |
Override this to do custom processing. | |
virtual ConcreteNodeListPtr | importFile (ScriptCompiler *compiler, const String &name) |
Returns the concrete node list from the given file. | |
virtual void | preConversion (ScriptCompiler *compiler, ConcreteNodeListPtr nodes) |
Allows for responding to and overriding behavior before a CST is translated into an AST. | |
virtual bool | postConversion (ScriptCompiler *compiler, const AbstractNodeListPtr &) |
virtual void | handleError (ScriptCompiler *compiler, uint32 code, const String &file, int line, const String &msg) |
Called when an error occurred. | |
virtual bool | handleEvent (ScriptCompiler *compiler, const String &name, const std::vector< Ogre::Any > &args, Ogre::Any *retval) |
virtual Ogre::Any | createObject (ScriptCompiler *compiler, const String &type, const std::vector< Ogre::Any > &args) |
It allows for notifications and overriding of compiler functions.
Definition at line 45 of file OgreCompositorScriptCompiler2.h.
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Override this to customly allocate compositors.
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Called when an error occurred.
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Returns the concrete node list from the given file.
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Allows for responding to and overriding behavior before a CST is translated into an AST.
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Override this to do custom processing.
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Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:47:27 2009