#include <OgreCompositorInstance.h>
Public Types | |
typedef std::bitset< RENDER_QUEUE_COUNT > | RenderQueueBitSet |
A set of render queues to either include or exclude certain render queues. | |
Public Member Functions | |
TargetOperation () | |
TargetOperation (RenderTarget *target) | |
Public Attributes | |
RenderTarget * | target |
Target. | |
int | currentQueueGroupID |
Current group ID. | |
RenderSystemOpPairs | renderSystemOperations |
RenderSystem operations to queue into the scene manager, by uint8. | |
uint32 | visibilityMask |
Scene visibility mask If this is 0, the scene is not rendered at all. | |
float | lodBias |
LOD offset. | |
RenderQueueBitSet | renderQueues |
Which renderqueues to render from scene. | |
bool | onlyInitial |
bool | hasBeenRendered |
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation. | |
bool | findVisibleObjects |
Whether this op needs to find visible scene objects or not. | |
String | materialScheme |
Which material scheme this op will use. | |
bool | shadowsEnabled |
Whether shadows will be enabled. |
Definition at line 92 of file OgreCompositorInstance.h.
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A set of render queues to either include or exclude certain render queues.
Definition at line 125 of file OgreCompositorInstance.h. |
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Definition at line 95 of file OgreCompositorInstance.h. |
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Definition at line 98 of file OgreCompositorInstance.h. |
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Current group ID.
Definition at line 109 of file OgreCompositorInstance.h. |
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Whether this op needs to find visible scene objects or not.
Definition at line 139 of file OgreCompositorInstance.h. |
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"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
Definition at line 136 of file OgreCompositorInstance.h. |
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LOD offset. This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail Definition at line 121 of file OgreCompositorInstance.h. |
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Which material scheme this op will use.
Definition at line 141 of file OgreCompositorInstance.h. |
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Definition at line 132 of file OgreCompositorInstance.h. |
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Which renderqueues to render from scene.
Definition at line 128 of file OgreCompositorInstance.h. |
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RenderSystem operations to queue into the scene manager, by uint8.
Definition at line 113 of file OgreCompositorInstance.h. |
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Whether shadows will be enabled.
Definition at line 143 of file OgreCompositorInstance.h. |
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Target.
Definition at line 106 of file OgreCompositorInstance.h. |
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Scene visibility mask If this is 0, the scene is not rendered at all.
Definition at line 117 of file OgreCompositorInstance.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:47:23 2009