#include <OgreResourceGroupManager.h>
Public Member Functions | |
virtual | ~ResourceGroupListener () |
virtual void | resourceGroupScriptingStarted (const String &groupName, size_t scriptCount)=0 |
This event is fired when a resource group begins parsing scripts. | |
virtual void | scriptParseStarted (const String &scriptName, bool &skipThisScript)=0 |
This event is fired when a script is about to be parsed. | |
virtual void | scriptParseEnded (const String &scriptName, bool skipped)=0 |
This event is fired when the script has been fully parsed. | |
virtual void | resourceGroupScriptingEnded (const String &groupName)=0 |
This event is fired when a resource group finished parsing scripts. | |
virtual void | resourceGroupPrepareStarted (const String &groupName, size_t resourceCount) |
This event is fired when a resource group begins preparing. | |
virtual void | resourcePrepareStarted (const ResourcePtr &resource) |
This event is fired when a declared resource is about to be prepared. | |
virtual void | resourcePrepareEnded (void) |
This event is fired when the resource has been prepared. | |
virtual void | worldGeometryPrepareStageStarted (const String &description) |
This event is fired when a stage of preparing linked world geometry is about to start. | |
virtual void | worldGeometryPrepareStageEnded (void) |
This event is fired when a stage of preparing linked world geometry has been completed. | |
virtual void | resourceGroupPrepareEnded (const String &groupName) |
This event is fired when a resource group finished preparing. | |
virtual void | resourceGroupLoadStarted (const String &groupName, size_t resourceCount)=0 |
This event is fired when a resource group begins loading. | |
virtual void | resourceLoadStarted (const ResourcePtr &resource)=0 |
This event is fired when a declared resource is about to be loaded. | |
virtual void | resourceLoadEnded (void)=0 |
This event is fired when the resource has been loaded. | |
virtual void | worldGeometryStageStarted (const String &description)=0 |
This event is fired when a stage of loading linked world geometry is about to start. | |
virtual void | worldGeometryStageEnded (void)=0 |
This event is fired when a stage of loading linked world geometry has been completed. | |
virtual void | resourceGroupLoadEnded (const String &groupName)=0 |
This event is fired when a resource group finished loading. |
Definition at line 80 of file OgreResourceGroupManager.h.
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Definition at line 83 of file OgreResourceGroupManager.h. |
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This event is fired when a resource group finished loading.
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This event is fired when a resource group begins loading.
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This event is fired when a resource group finished preparing.
Definition at line 136 of file OgreResourceGroupManager.h. |
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This event is fired when a resource group begins preparing.
Definition at line 115 of file OgreResourceGroupManager.h. |
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This event is fired when a resource group finished parsing scripts.
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This event is fired when a resource group begins parsing scripts.
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This event is fired when the resource has been loaded.
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This event is fired when a declared resource is about to be loaded.
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This event is fired when the resource has been prepared.
Definition at line 122 of file OgreResourceGroupManager.h. |
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This event is fired when a declared resource is about to be prepared.
Definition at line 119 of file OgreResourceGroupManager.h. |
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This event is fired when the script has been fully parsed.
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This event is fired when a script is about to be parsed.
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This event is fired when a stage of preparing linked world geometry has been completed. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
Definition at line 134 of file OgreResourceGroupManager.h. |
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This event is fired when a stage of preparing linked world geometry is about to start. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
Definition at line 128 of file OgreResourceGroupManager.h. |
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This event is fired when a stage of loading linked world geometry has been completed. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
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This event is fired when a stage of loading linked world geometry is about to start. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
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Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:52:09 2009