#include <OgreShadowTextureManager.h>
Inheritance diagram for Ogre::ShadowTextureManager:
Public Member Functions | |
ShadowTextureManager () | |
virtual | ~ShadowTextureManager () |
virtual void | getShadowTextures (const ShadowTextureConfigList &config, ShadowTextureList &listToPopulate) |
Populate an incoming list with shadow texture references as requested in the configuration list. | |
virtual TexturePtr | getNullShadowTexture (PixelFormat format) |
Get an appropriately defined 'null' texture, i.e. | |
virtual void | clearUnused () |
Remove any shadow textures that are no longer being referenced. | |
virtual void | clear () |
Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references. | |
Singleton (void) | |
AllocatedObject () | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static ShadowTextureManager & | getSingleton (void) |
Override standard Singleton retrieval. | |
static ShadowTextureManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. | |
Protected Attributes | |
ShadowTextureList | mTextureList |
ShadowTextureList | mNullTextureList |
size_t | mCount |
Static Protected Attributes | |
static ShadowTextureManager * | ms_Singleton |
Definition at line 72 of file OgreShadowTextureManager.h.
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Definition at line 55 of file OgreMemoryAllocatedObject.h. |
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Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references.
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Remove any shadow textures that are no longer being referenced.
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Get an appropriately defined 'null' texture, i.e. one which will always result in no shadows. |
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Populate an incoming list with shadow texture references as requested in the configuration list.
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Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< ShadowTextureManager >. |
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Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< ShadowTextureManager >. |
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Definition at line 64 of file OgreSingleton.h. |
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Definition at line 77 of file OgreShadowTextureManager.h. |
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Definition at line 76 of file OgreShadowTextureManager.h. |
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Definition at line 61 of file OgreSingleton.h. |
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Definition at line 75 of file OgreShadowTextureManager.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:54:22 2009