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Ogre::SceneManager::SceneMgrQueuedRenderableVisitor Class Reference

Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

#include <OgreSceneManager.h>

Inheritance diagram for Ogre::SceneManager::SceneMgrQueuedRenderableVisitor:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 SceneMgrQueuedRenderableVisitor ()
 ~SceneMgrQueuedRenderableVisitor ()
void visit (Renderable *r)
 Visit method called once per Renderable on a grouped collection.
bool visit (const Pass *p)
void visit (RenderablePass *rp)
 Called when visiting a RenderablePass, i.e.

Public Attributes

SceneManagertargetSceneMgr
 Target SM to send renderables to.
bool transparentShadowCastersMode
 Are we in transparent shadow caster mode?
bool autoLights
 Automatic light handling?
const LightListmanualLightList
 Manual light list.
bool scissoring
 Scissoring if requested?

Protected Attributes

const PassmUsedPass
 Pass that was actually used at the grouping level.

Detailed Description

Inner helper class to implement the visitor pattern for rendering objects in a queue.

Definition at line 328 of file OgreSceneManager.h.


Constructor & Destructor Documentation

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::SceneMgrQueuedRenderableVisitor  ) 
 

Definition at line 334 of file OgreSceneManager.h.

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::~SceneMgrQueuedRenderableVisitor  ) 
 

Definition at line 336 of file OgreSceneManager.h.


Member Function Documentation

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit RenderablePass rp  )  [virtual]
 

Called when visiting a RenderablePass, i.e.

items in a sorted collection where items are not grouped by pass.

Remarks:
If this is called, neither of the other 2 visit methods will be called.

Implements Ogre::QueuedRenderableVisitor.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit const Pass p  )  [virtual]
 

Implements Ogre::QueuedRenderableVisitor.

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit Renderable r  )  [virtual]
 

Visit method called once per Renderable on a grouped collection.

Remarks:
If this method is called, the RenderablePass visit method will not be called for this collection.

Implements Ogre::QueuedRenderableVisitor.


Member Data Documentation

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights
 

Automatic light handling?

Definition at line 346 of file OgreSceneManager.h.

const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList
 

Manual light list.

Definition at line 348 of file OgreSceneManager.h.

const Pass* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::mUsedPass [protected]
 

Pass that was actually used at the grouping level.

Definition at line 332 of file OgreSceneManager.h.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring
 

Scissoring if requested?

Definition at line 350 of file OgreSceneManager.h.

SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr
 

Target SM to send renderables to.

Definition at line 342 of file OgreSceneManager.h.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode
 

Are we in transparent shadow caster mode?

Definition at line 344 of file OgreSceneManager.h.


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:52:51 2009