#include <OgreMaterial.h>
Inheritance diagram for Ogre::Material:
Public Types | |
typedef std::vector< Real > | LodDistanceList |
distance list used to specify LOD | |
typedef ConstVectorIterator< LodDistanceList > | LodDistanceIterator |
typedef VectorIterator< Techniques > | TechniqueIterator |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
Material (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor - use resource manager's create method rather than this. | |
~Material () | |
Material & | operator= (const Material &rhs) |
Assignment operator to allow easy copying between materials. | |
bool | isTransparent (void) const |
Determines if the material has any transparency with the rest of the scene (derived from whether any Techniques say they involve transparency). | |
void | setReceiveShadows (bool enabled) |
Sets whether objects using this material will receive shadows. | |
bool | getReceiveShadows (void) const |
Returns whether or not objects using this material will receive shadows. | |
void | setTransparencyCastsShadows (bool enabled) |
Sets whether objects using this material be classified as opaque to the shadow caster system. | |
bool | getTransparencyCastsShadows (void) const |
Returns whether or not objects using this material be classified as opaque to the shadow caster system. | |
Technique * | createTechnique (void) |
Creates a new Technique for this Material. | |
Technique * | getTechnique (unsigned short index) |
Gets the indexed technique. | |
Technique * | getTechnique (const String &name) |
searches for the named technique. | |
unsigned short | getNumTechniques (void) const |
Retrieves the number of techniques. | |
void | removeTechnique (unsigned short index) |
Removes the technique at the given index. | |
void | removeAllTechniques (void) |
Removes all the techniques in this Material. | |
TechniqueIterator | getTechniqueIterator (void) |
Get an iterator over the Techniques in this Material. | |
TechniqueIterator | getSupportedTechniqueIterator (void) |
Gets an iterator over all the Techniques which are supported by the current card. | |
Technique * | getSupportedTechnique (unsigned short index) |
Gets the indexed supported technique. | |
unsigned short | getNumSupportedTechniques (void) const |
Retrieves the number of supported techniques. | |
const String & | getUnsupportedTechniquesExplanation () const |
Gets a string explaining why any techniques are not supported. | |
unsigned short | getNumLodLevels (unsigned short schemeIndex) const |
Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex. | |
unsigned short | getNumLodLevels (const String &schemeName) const |
Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex. | |
Technique * | getBestTechnique (unsigned short lodIndex=0, const Renderable *rend=0) |
Gets the best supported technique. | |
MaterialPtr | clone (const String &newName, bool changeGroup=false, const String &newGroup=StringUtil::BLANK) const |
Creates a new copy of this material with the same settings but a new name. | |
void | copyDetailsTo (MaterialPtr &mat) const |
Copies the details of this material into another, preserving the target's handle and name (unlike operator=) but copying everything else. | |
void | compile (bool autoManageTextureUnits=true) |
'Compiles' this Material. | |
void | setPointSize (Real ps) |
Sets the point size properties for every Pass in every Technique. | |
void | setAmbient (Real red, Real green, Real blue) |
Sets the ambient colour reflectance properties for every Pass in every Technique. | |
void | setAmbient (const ColourValue &ambient) |
Sets the ambient colour reflectance properties for every Pass in every Technique. | |
void | setDiffuse (Real red, Real green, Real blue, Real alpha) |
Sets the diffuse colour reflectance properties of every Pass in every Technique. | |
void | setDiffuse (const ColourValue &diffuse) |
Sets the diffuse colour reflectance properties of every Pass in every Technique. | |
void | setSpecular (Real red, Real green, Real blue, Real alpha) |
Sets the specular colour reflectance properties of every Pass in every Technique. | |
void | setSpecular (const ColourValue &specular) |
Sets the specular colour reflectance properties of every Pass in every Technique. | |
void | setShininess (Real val) |
Sets the shininess properties of every Pass in every Technique. | |
void | setSelfIllumination (Real red, Real green, Real blue) |
Sets the amount of self-illumination of every Pass in every Technique. | |
void | setSelfIllumination (const ColourValue &selfIllum) |
Sets the amount of self-illumination of every Pass in every Technique. | |
void | setDepthCheckEnabled (bool enabled) |
Sets whether or not each Pass renders with depth-buffer checking on or not. | |
void | setDepthWriteEnabled (bool enabled) |
Sets whether or not each Pass renders with depth-buffer writing on or not. | |
void | setDepthFunction (CompareFunction func) |
Sets the function used to compare depth values when depth checking is on. | |
void | setColourWriteEnabled (bool enabled) |
Sets whether or not colour buffer writing is enabled for each Pass. | |
void | setCullingMode (CullingMode mode) |
Sets the culling mode for each pass based on the 'vertex winding'. | |
void | setManualCullingMode (ManualCullingMode mode) |
Sets the manual culling mode, performed by CPU rather than hardware. | |
void | setLightingEnabled (bool enabled) |
Sets whether or not dynamic lighting is enabled for every Pass. | |
void | setShadingMode (ShadeOptions mode) |
Sets the type of light shading required. | |
void | setFog (bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0) |
Sets the fogging mode applied to each pass. | |
void | setDepthBias (float constantBias, float slopeScaleBias) |
Sets the depth bias to be used for each Pass. | |
void | setTextureFiltering (TextureFilterOptions filterType) |
Set texture filtering for every texture unit in every Technique and Pass. | |
void | setTextureAnisotropy (int maxAniso) |
Sets the anisotropy level to be used for all textures. | |
void | setSceneBlending (const SceneBlendType sbt) |
Sets the kind of blending every pass has with the existing contents of the scene. | |
void | setSeparateSceneBlending (const SceneBlendType sbt, const SceneBlendType sbta) |
Sets the kind of blending every pass has with the existing contents of the scene, using individual factors for color and alpha channels. | |
void | setSceneBlending (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor) |
Allows very fine control of blending every Pass with the existing contents of the scene. | |
void | setSeparateSceneBlending (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor, const SceneBlendFactor sourceFactorAlpha, const SceneBlendFactor destFactorAlpha) |
Allows very fine control of blending every Pass with the existing contents of the scene, using individual factors for color and alpha channels. | |
void | _notifyNeedsRecompile (void) |
Tells the material that it needs recompilation. | |
void | setLodLevels (const LodDistanceList &lodDistances) |
Sets the distance at which level-of-detail (LOD) levels come into effect. | |
LodDistanceIterator | getLodDistanceIterator (void) const |
Gets an iterator over the list of distances at which each LOD comes into effect. | |
unsigned short | getLodIndex (Real d) const |
Gets the LOD index to use at the given distance. | |
unsigned short | getLodIndexSquaredDepth (Real squaredDepth) const |
Gets the LOD index to use at the given squared distance. | |
void | touch (void) |
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bool | applyTextureAliases (const AliasTextureNamePairList &aliasList, const bool apply=true) const |
Applies texture names to Texture Unit State with matching texture name aliases. | |
bool | getCompilationRequired () const |
Gets the compilation status of the material. | |
virtual void | prepare () |
Prepares the resource for load, if it is not already. | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual const String & | getName (void) const |
Gets resource name. | |
virtual ResourceHandle | getHandle (void) const |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
virtual const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
virtual void | _fireBackgroundLoadingComplete (void) |
Firing of background loading complete event. | |
virtual void | _fireBackgroundPreparingComplete (void) |
Firing of background preparing complete event. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Protected Types | |
typedef std::vector< Technique * > | Techniques |
typedef std::map< unsigned short, Technique * > | LodTechniques |
typedef std::map< unsigned short, LodTechniques * > | BestTechniquesBySchemeList |
typedef std::list< Listener * > | ListenerList |
Protected Member Functions | |
void | applyDefaults (void) |
Internal method which sets the material up from the default settings. | |
void | insertSupportedTechnique (Technique *t) |
Insert a supported technique into the local collections. | |
void | clearBestTechniqueList (void) |
Clear the best technique list. | |
void | prepareImpl (void) |
Overridden from Resource. | |
void | unprepareImpl (void) |
Overridden from Resource. | |
void | loadImpl (void) |
Overridden from Resource. | |
void | unloadImpl (void) |
Unloads the material, frees resources etc. | |
size_t | calculateSize (void) const |
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virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |
virtual void | postLoadImpl (void) |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |
virtual void | queueFireBackgroundLoadingComplete (void) |
Queue the firing of background loading complete event. | |
virtual void | queueFireBackgroundPreparingComplete (void) |
Queue the firing of background preparing complete event. | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
Techniques | mTechniques |
All techniques, supported and unsupported. | |
Techniques | mSupportedTechniques |
Supported techniques of any sort. | |
BestTechniquesBySchemeList | mBestTechniquesBySchemeList |
Map of scheme -> list of LOD techniques. | |
LodDistanceList | mLodDistances |
bool | mReceiveShadows |
bool | mTransparencyCastsShadows |
bool | mCompilationRequired |
Does this material require compilation? | |
String | mUnsupportedReasons |
Text description of why any techniques are not supported. | |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? | |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
size_t | mStateCount |
State count, the number of times this resource has changed state. | |
ListenerList | mListenerList |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
static ParamDictionaryMap | msDictionary |
Dictionary of parameters. | |
Friends | |
class | SceneManager |
class | MaterialManager |
Definition at line 83 of file OgreMaterial.h.
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Definition at line 105 of file OgreMaterial.h. |
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Definition at line 148 of file OgreResource.h. |
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Definition at line 91 of file OgreMaterial.h. |
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distance list used to specify LOD
Definition at line 90 of file OgreMaterial.h. |
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Definition at line 104 of file OgreMaterial.h. |
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Definition at line 219 of file OgreMaterial.h. |
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Definition at line 99 of file OgreMaterial.h. |
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Enum identifying the loading state of the resource.
Definition at line 109 of file OgreResource.h. |
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Constructor - use resource manager's create method rather than this.
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Manually mark the state of this resource as having been changed.
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Firing of background loading complete event.
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Firing of background preparing complete event.
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Tells the material that it needs recompilation.
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Notify this resource of it's origin.
Definition at line 409 of file OgreResource.h. |
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Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Internal method which sets the material up from the default settings.
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Applies texture names to Texture Unit State with matching texture name aliases. All techniques, passes, and Texture Unit States within the material are checked. If matching texture aliases are found then true is returned.
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Implements Ogre::Resource. Definition at line 145 of file OgreMaterial.h. |
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Change the resource group ownership of a Resource.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Clear the best technique list.
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Creates a new copy of this material with the same settings but a new name.
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'Compiles' this Material.
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Copies the details of this material into another, preserving the target's handle and name (unlike operator=) but copying everything else.
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Method for copying this object's parameters to another object.
Definition at line 300 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs. |
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 176 of file OgreStringInterface.h. |
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Creates a new Technique for this Material.
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Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Gets the best supported technique.
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Gets the compilation status of the material.
Definition at line 647 of file OgreMaterial.h. |
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Gets the manager which created this resource.
Definition at line 400 of file OgreResource.h. |
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Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance. Definition at line 388 of file OgreResource.h. |
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Reimplemented in Ogre::SkeletonInstance. Definition at line 306 of file OgreResource.h. |
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Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 337 of file OgreResource.h. |
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Gets an iterator over the list of distances at which each LOD comes into effect.
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Gets the LOD index to use at the given distance.
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Gets the LOD index to use at the given squared distance.
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Gets resource name.
Reimplemented in Ogre::SkeletonInstance. Definition at line 301 of file OgreResource.h. |
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Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.
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Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.
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Retrieves the number of supported techniques.
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Retrieves the number of techniques.
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Get the origin of this resource, e.g. a script file name.
Definition at line 407 of file OgreResource.h. |
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Definition at line 213 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 200 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 269 of file OgreStringInterface.h. References Ogre::ParamDictionary::getParamCommand(). |
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Retrieves a list of parameters valid for this object.
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Returns whether or not objects using this material will receive shadows.
Definition at line 178 of file OgreMaterial.h. |
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Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 290 of file OgreResource.h. |
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Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback. Definition at line 418 of file OgreResource.h. |
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Gets the indexed supported technique.
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Gets an iterator over all the Techniques which are supported by the current card.
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searches for the named technique. Return 0 if technique with name is not found |
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Gets the indexed technique.
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Get an iterator over the Techniques in this Material.
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Returns whether or not objects using this material be classified as opaque to the shadow caster system.
Definition at line 190 of file OgreMaterial.h. |
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Gets a string explaining why any techniques are not supported.
Definition at line 235 of file OgreMaterial.h. |
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Insert a supported technique into the local collections.
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Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 354 of file OgreResource.h. |
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 321 of file OgreResource.h. |
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Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 330 of file OgreResource.h. |
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Is this resource manually loaded?
Definition at line 278 of file OgreResource.h. |
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Returns true if the Resource has been prepared, false otherwise.
Definition at line 313 of file OgreResource.h. |
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 271 of file OgreResource.h. |
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Determines if the material has any transparency with the rest of the scene (derived from whether any Techniques say they involve transparency).
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Loads the resource, if it is not already.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Overridden from Resource.
Implements Ogre::Resource. |
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Assignment operator to allow easy copying between materials.
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Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh. Definition at line 173 of file OgreResource.h. |
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Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 183 of file OgreResource.h. |
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Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 166 of file OgreResource.h. |
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Prepares the resource for load, if it is not already. One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS. |
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Overridden from Resource.
Reimplemented from Ogre::Resource. |
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Internal hook to perform actions before the unload process.
Definition at line 178 of file OgreResource.h. |
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Queue the firing of background loading complete event.
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Queue the firing of background preparing complete event.
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Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Removes all the techniques in this Material.
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Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Removes the technique at the given index.
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Sets the ambient colour reflectance properties for every Pass in every Technique.
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Sets the ambient colour reflectance properties for every Pass in every Technique.
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Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. Definition at line 364 of file OgreResource.h. |
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Sets whether or not colour buffer writing is enabled for each Pass.
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Sets the culling mode for each pass based on the 'vertex winding'.
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Sets the depth bias to be used for each Pass.
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Sets whether or not each Pass renders with depth-buffer checking on or not.
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Sets the function used to compare depth values when depth checking is on.
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Sets whether or not each Pass renders with depth-buffer writing on or not.
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Sets the diffuse colour reflectance properties of every Pass in every Technique.
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Sets the diffuse colour reflectance properties of every Pass in every Technique.
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Sets the fogging mode applied to each pass.
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Sets whether or not dynamic lighting is enabled for every Pass.
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Sets the distance at which level-of-detail (LOD) levels come into effect.
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Sets the manual culling mode, performed by CPU rather than hardware.
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Generic parameter setting method.
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Generic multiple parameter setting method.
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Sets the point size properties for every Pass in every Technique.
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Sets whether objects using this material will receive shadows.
Definition at line 176 of file OgreMaterial.h. |
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Allows very fine control of blending every Pass with the existing contents of the scene.
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Sets the kind of blending every pass has with the existing contents of the scene.
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Sets the amount of self-illumination of every Pass in every Technique.
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Sets the amount of self-illumination of every Pass in every Technique.
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Allows very fine control of blending every Pass with the existing contents of the scene, using individual factors for color and alpha channels.
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Sets the kind of blending every pass has with the existing contents of the scene, using individual factors for color and alpha channels.
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Sets the type of light shading required.
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Sets the shininess properties of every Pass in every Technique.
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Sets the specular colour reflectance properties of every Pass in every Technique.
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Sets the specular colour reflectance properties of every Pass in every Technique.
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Sets the anisotropy level to be used for all textures.
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Set texture filtering for every texture unit in every Technique and Pass.
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Sets whether objects using this material be classified as opaque to the shadow caster system.
Definition at line 188 of file OgreMaterial.h. |
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Reimplemented from Ogre::Resource. Definition at line 623 of file OgreMaterial.h. References Ogre::Resource::touch(). |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram. |
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Unloads the material, frees resources etc.
Implements Ogre::Resource. |
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Overridden from Resource.
Reimplemented from Ogre::Resource. |
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Definition at line 86 of file OgreMaterial.h. |
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Definition at line 85 of file OgreMaterial.h. |
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Map of scheme -> list of LOD techniques. Current scheme is set on MaterialManager, and can be set per Viewport for auto activation. Definition at line 110 of file OgreMaterial.h. |
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Does this material require compilation?
Definition at line 116 of file OgreMaterial.h. |
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Creator.
Definition at line 126 of file OgreResource.h. |
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The name of the resource group.
Definition at line 130 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 132 of file OgreResource.h. |
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Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 136 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 140 of file OgreResource.h. |
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Definition at line 149 of file OgreResource.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 144 of file OgreResource.h. |
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Is the resource currently loaded?
Definition at line 134 of file OgreResource.h. |
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Definition at line 112 of file OgreMaterial.h. |
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Unique name of the resource.
Definition at line 128 of file OgreResource.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 142 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 164 of file OgreStringInterface.h. |
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Definition at line 113 of file OgreMaterial.h. |
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Dictionary of parameters.
Definition at line 161 of file OgreStringInterface.h. |
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The size of the resource in bytes.
Definition at line 138 of file OgreResource.h. |
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State count, the number of times this resource has changed state.
Definition at line 146 of file OgreResource.h. |
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Supported techniques of any sort.
Definition at line 103 of file OgreMaterial.h. |
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All techniques, supported and unsupported.
Definition at line 101 of file OgreMaterial.h. |
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Definition at line 114 of file OgreMaterial.h. |
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Text description of why any techniques are not supported.
Definition at line 118 of file OgreMaterial.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:49:04 2009