#include <OgreStaticGeometry.h>
Inheritance diagram for Ogre::StaticGeometry::LODBucket:
Public Types | |
typedef std::map< String, MaterialBucket * > | MaterialBucketMap |
Lookup of Material Buckets in this region. | |
typedef MapIterator< MaterialBucketMap > | MaterialIterator |
Iterator over the materials in this LOD. | |
Public Member Functions | |
LODBucket (Region *parent, unsigned short lod, Real lodDist) | |
virtual | ~LODBucket () |
Region * | getParent (void) |
ushort | getLod (void) const |
Get the lod index. | |
Real | getSquaredDistance (void) const |
Get the lod squared distance. | |
void | assign (QueuedSubMesh *qsm, ushort atLod) |
Assign a queued submesh to this bucket, using specified mesh LOD. | |
void | build (bool stencilShadows) |
Build. | |
void | addRenderables (RenderQueue *queue, uint8 group, Real camSquaredDistance) |
Add children to the render queue. | |
MaterialIterator | getMaterialIterator (void) |
Get an iterator over the materials in this LOD. | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
EdgeData * | getEdgeList () const |
ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
bool | isVertexProgramInUse () const |
void | updateShadowRenderables (ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
AllocatedObject () | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Attributes | |
Region * | mParent |
Pointer to parent region. | |
unsigned short | mLod |
LOD level (0 == full LOD). | |
Real | mSquaredDistance |
distance at which this LOD starts to apply (squared) | |
MaterialBucketMap | mMaterialBucketMap |
Lookup of Material Buckets in this region. | |
QueuedGeometryList | mQueuedGeometryList |
Geometry queued for a single LOD (deallocated here). | |
EdgeData * | mEdgeList |
Edge list, used if stencil shadow casting is enabled. | |
bool | mVertexProgramInUse |
Is a vertex program in use somewhere in this group? | |
ShadowCaster::ShadowRenderableList | mShadowRenderables |
List of shadow renderables. | |
Classes | |
class | LODShadowRenderable |
Nested class to allow shadows. More... |
Definition at line 300 of file OgreStaticGeometry.h.
|
Lookup of Material Buckets in this region.
Definition at line 304 of file OgreStaticGeometry.h. |
|
Iterator over the materials in this LOD.
Definition at line 359 of file OgreStaticGeometry.h. |
|
|
|
|
|
Add children to the render queue.
|
|
Definition at line 55 of file OgreMemoryAllocatedObject.h. |
|
Assign a queued submesh to this bucket, using specified mesh LOD.
|
|
Build.
|
|
Dump contents for diagnostics.
|
|
Definition at line 365 of file OgreStaticGeometry.h. |
|
Get the lod index.
Definition at line 348 of file OgreStaticGeometry.h. |
|
Get an iterator over the materials in this LOD.
|
|
Definition at line 346 of file OgreStaticGeometry.h. |
|
Definition at line 366 of file OgreStaticGeometry.h. |
|
Get the lod squared distance.
Definition at line 350 of file OgreStaticGeometry.h. |
|
Definition at line 367 of file OgreStaticGeometry.h. |
|
Definition at line 101 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 95 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 89 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 112 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 106 of file OgreMemoryAllocatedObject.h. |
|
placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 67 of file OgreMemoryAllocatedObject.h. |
|
operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
|
Definition at line 84 of file OgreMemoryAllocatedObject.h. |
|
array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
|
|
|
|
|
Edge list, used if stencil shadow casting is enabled.
Definition at line 338 of file OgreStaticGeometry.h. |
|
LOD level (0 == full LOD).
Definition at line 330 of file OgreStaticGeometry.h. |
|
Lookup of Material Buckets in this region.
Definition at line 334 of file OgreStaticGeometry.h. |
|
Pointer to parent region.
Definition at line 328 of file OgreStaticGeometry.h. |
|
Geometry queued for a single LOD (deallocated here).
Definition at line 336 of file OgreStaticGeometry.h. |
|
List of shadow renderables.
Definition at line 342 of file OgreStaticGeometry.h. |
|
distance at which this LOD starts to apply (squared)
Definition at line 332 of file OgreStaticGeometry.h. |
|
Is a vertex program in use somewhere in this group?
Definition at line 340 of file OgreStaticGeometry.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:55:01 2009