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OgreScriptCompiler.h File Reference

#include "OgreSharedPtr.h"
#include "OgreMaterial.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreCompositor.h"
#include "OgreCompositionPass.h"
#include "OgreAny.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Typedefs

typedef SharedPtr< ConcreteNode > ConcreteNodePtr
typedef std::list< ConcreteNodePtrConcreteNodeList
typedef SharedPtr< ConcreteNodeListConcreteNodeListPtr
typedef SharedPtr< AbstractNode > AbstractNodePtr
typedef std::list< AbstractNodePtrAbstractNodeList
typedef SharedPtr< AbstractNodeListAbstractNodeListPtr

Enumerations

enum  ConcreteNodeType {
  CNT_VARIABLE, CNT_VARIABLE_ASSIGN, CNT_WORD, CNT_IMPORT,
  CNT_QUOTE, CNT_LBRACE, CNT_RBRACE, CNT_COLON
}
 These enums hold the types of the concrete parsed nodes. More...
enum  AbstractNodeType {
  ANT_UNKNOWN, ANT_ATOM, ANT_OBJECT, ANT_PROPERTY,
  ANT_IMPORT, ANT_VARIABLE_SET, ANT_VARIABLE_ACCESS
}
 This enum holds the types of the possible abstract nodes. More...
enum  {
  ID_MATERIAL = 3, ID_VERTEX_PROGRAM, ID_GEOMETRY_PROGRAM, ID_FRAGMENT_PROGRAM,
  ID_TECHNIQUE, ID_PASS, ID_TEXTURE_UNIT, ID_VERTEX_PROGRAM_REF,
  ID_GEOMETRY_PROGRAM_REF, ID_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF,
  ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_MATERIAL, ID_SHADOW_RECEIVER_MATERIAL, ID_LOD_DISTANCES,
  ID_RECEIVE_SHADOWS, ID_TRANSPARENCY_CASTS_SHADOWS, ID_SET_TEXTURE_ALIAS, ID_SOURCE,
  ID_SYNTAX, ID_DEFAULT_PARAMS, ID_PARAM_INDEXED, ID_PARAM_NAMED,
  ID_PARAM_INDEXED_AUTO, ID_PARAM_NAMED_AUTO, ID_SCHEME, ID_LOD_INDEX,
  ID_GPU_VENDOR_RULE, ID_GPU_DEVICE_RULE, ID_INCLUDE, ID_EXCLUDE,
  ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE,
  ID_VERTEXCOLOUR, ID_SCENE_BLEND, ID_COLOUR_BLEND, ID_ONE,
  ID_ZERO, ID_DEST_COLOUR, ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR,
  ID_ONE_MINUS_SRC_COLOUR, ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA,
  ID_ONE_MINUS_SRC_ALPHA, ID_SEPARATE_SCENE_BLEND, ID_DEPTH_CHECK, ID_DEPTH_WRITE,
  ID_DEPTH_FUNC, ID_DEPTH_BIAS, ID_ITERATION_DEPTH_BIAS, ID_ALWAYS_FAIL,
  ID_ALWAYS_PASS, ID_LESS_EQUAL, ID_LESS, ID_EQUAL,
  ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER, ID_ALPHA_REJECTION,
  ID_ALPHA_TO_COVERAGE, ID_LIGHT_SCISSOR, ID_LIGHT_CLIP_PLANES, ID_TRANSPARENT_SORTING,
  ID_ILLUMINATION_STAGE, ID_DECAL, ID_CULL_HARDWARE, ID_CLOCKWISE,
  ID_ANTICLOCKWISE, ID_CULL_SOFTWARE, ID_BACK, ID_FRONT,
  ID_NORMALISE_NORMALS, ID_LIGHTING, ID_SHADING, ID_FLAT,
  ID_GOURAUD, ID_PHONG, ID_POLYGON_MODE, ID_SOLID,
  ID_WIREFRAME, ID_POINTS, ID_POLYGON_MODE_OVERRIDEABLE, ID_FOG_OVERRIDE,
  ID_NONE, ID_LINEAR, ID_EXP, ID_EXP2,
  ID_COLOUR_WRITE, ID_MAX_LIGHTS, ID_START_LIGHT, ID_ITERATION,
  ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_PER_N_LIGHTS,
  ID_POINT, ID_SPOT, ID_DIRECTIONAL, ID_POINT_SIZE,
  ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION, ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX,
  ID_TEXTURE_ALIAS, ID_TEXTURE, ID_1D, ID_2D,
  ID_3D, ID_CUBIC, ID_UNLIMITED, ID_ALPHA,
  ID_GAMMA, ID_ANIM_TEXTURE, ID_CUBIC_TEXTURE, ID_SEPARATE_UV,
  ID_COMBINED_UVW, ID_TEX_COORD_SET, ID_TEX_ADDRESS_MODE, ID_WRAP,
  ID_CLAMP, ID_BORDER, ID_MIRROR, ID_TEX_BORDER_COLOUR,
  ID_FILTERING, ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC,
  ID_MAX_ANISOTROPY, ID_MIPMAP_BIAS, ID_COLOUR_OP, ID_REPLACE,
  ID_ADD, ID_MODULATE, ID_ALPHA_BLEND, ID_COLOUR_OP_EX,
  ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4,
  ID_ADD_SIGNED, ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR,
  ID_BLEND_DIFFUSE_ALPHA, ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL,
  ID_DOT_PRODUCT, ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE,
  ID_SRC_SPECULAR, ID_SRC_MANUAL, ID_COLOUR_OP_MULTIPASS_FALLBACK, ID_ALPHA_OP_EX,
  ID_ENV_MAP, ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION,
  ID_CUBIC_NORMAL, ID_SCROLL, ID_SCROLL_ANIM, ID_ROTATE,
  ID_ROTATE_ANIM, ID_SCALE, ID_WAVE_XFORM, ID_SCROLL_X,
  ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE,
  ID_TRIANGLE, ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH,
  ID_TRANSFORM, ID_BINDING_TYPE, ID_VERTEX, ID_FRAGMENT,
  ID_CONTENT_TYPE, ID_NAMED, ID_SHADOW, ID_TEXTURE_SOURCE,
  ID_PARTICLE_SYSTEM, ID_EMITTER, ID_AFFECTOR, ID_COMPOSITOR,
  ID_TARGET, ID_TARGET_OUTPUT, ID_INPUT, ID_PREVIOUS,
  ID_TARGET_WIDTH, ID_TARGET_HEIGHT, ID_TARGET_WIDTH_SCALED, ID_TARGET_HEIGHT_SCALED,
  ID_ONLY_INITIAL, ID_VISIBILITY_MASK, ID_LOD_BIAS, ID_MATERIAL_SCHEME,
  ID_SHADOWS_ENABLED, ID_CLEAR, ID_STENCIL, ID_RENDER_SCENE,
  ID_RENDER_QUAD, ID_IDENTIFIER, ID_FIRST_RENDER_QUEUE, ID_LAST_RENDER_QUEUE,
  ID_BUFFERS, ID_COLOUR, ID_DEPTH, ID_COLOUR_VALUE,
  ID_DEPTH_VALUE, ID_STENCIL_VALUE, ID_CHECK, ID_COMP_FUNC,
  ID_REF_VALUE, ID_MASK, ID_FAIL_OP, ID_KEEP,
  ID_INCREMENT, ID_DECREMENT, ID_INCREMENT_WRAP, ID_DECREMENT_WRAP,
  ID_INVERT, ID_DEPTH_FAIL_OP, ID_PASS_OP, ID_TWO_SIDED,
  ID_END_BUILTIN_IDS
}
 This enum defines the integer ids for keywords this compiler handles. More...


Typedef Documentation

typedef std::list<AbstractNodePtr> Ogre::AbstractNodeList
 

Definition at line 82 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNodeList> Ogre::AbstractNodeListPtr
 

Definition at line 83 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNode> Ogre::AbstractNodePtr
 

Definition at line 80 of file OgreScriptCompiler.h.

typedef std::list<ConcreteNodePtr> Ogre::ConcreteNodeList
 

Definition at line 58 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNodeList> Ogre::ConcreteNodeListPtr
 

Definition at line 59 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNode> Ogre::ConcreteNodePtr
 

Definition at line 56 of file OgreScriptCompiler.h.


Enumeration Type Documentation

anonymous enum
 

This enum defines the integer ids for keywords this compiler handles.

Enumeration values:
ID_MATERIAL 
ID_VERTEX_PROGRAM 
ID_GEOMETRY_PROGRAM 
ID_FRAGMENT_PROGRAM 
ID_TECHNIQUE 
ID_PASS 
ID_TEXTURE_UNIT 
ID_VERTEX_PROGRAM_REF 
ID_GEOMETRY_PROGRAM_REF 
ID_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_VERTEX_PROGRAM_REF 
ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF 
ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_MATERIAL 
ID_SHADOW_RECEIVER_MATERIAL 
ID_LOD_DISTANCES 
ID_RECEIVE_SHADOWS 
ID_TRANSPARENCY_CASTS_SHADOWS 
ID_SET_TEXTURE_ALIAS 
ID_SOURCE 
ID_SYNTAX 
ID_DEFAULT_PARAMS 
ID_PARAM_INDEXED 
ID_PARAM_NAMED 
ID_PARAM_INDEXED_AUTO 
ID_PARAM_NAMED_AUTO 
ID_SCHEME 
ID_LOD_INDEX 
ID_GPU_VENDOR_RULE 
ID_GPU_DEVICE_RULE 
ID_INCLUDE 
ID_EXCLUDE 
ID_AMBIENT 
ID_DIFFUSE 
ID_SPECULAR 
ID_EMISSIVE 
ID_VERTEXCOLOUR 
ID_SCENE_BLEND 
ID_COLOUR_BLEND 
ID_ONE 
ID_ZERO 
ID_DEST_COLOUR 
ID_SRC_COLOUR 
ID_ONE_MINUS_DEST_COLOUR 
ID_ONE_MINUS_SRC_COLOUR 
ID_DEST_ALPHA 
ID_SRC_ALPHA 
ID_ONE_MINUS_DEST_ALPHA 
ID_ONE_MINUS_SRC_ALPHA 
ID_SEPARATE_SCENE_BLEND 
ID_DEPTH_CHECK 
ID_DEPTH_WRITE 
ID_DEPTH_FUNC 
ID_DEPTH_BIAS 
ID_ITERATION_DEPTH_BIAS 
ID_ALWAYS_FAIL 
ID_ALWAYS_PASS 
ID_LESS_EQUAL 
ID_LESS 
ID_EQUAL 
ID_NOT_EQUAL 
ID_GREATER_EQUAL 
ID_GREATER 
ID_ALPHA_REJECTION 
ID_ALPHA_TO_COVERAGE 
ID_LIGHT_SCISSOR 
ID_LIGHT_CLIP_PLANES 
ID_TRANSPARENT_SORTING 
ID_ILLUMINATION_STAGE 
ID_DECAL 
ID_CULL_HARDWARE 
ID_CLOCKWISE 
ID_ANTICLOCKWISE 
ID_CULL_SOFTWARE 
ID_BACK 
ID_FRONT 
ID_NORMALISE_NORMALS 
ID_LIGHTING 
ID_SHADING 
ID_FLAT 
ID_GOURAUD 
ID_PHONG 
ID_POLYGON_MODE 
ID_SOLID 
ID_WIREFRAME 
ID_POINTS 
ID_POLYGON_MODE_OVERRIDEABLE 
ID_FOG_OVERRIDE 
ID_NONE 
ID_LINEAR 
ID_EXP 
ID_EXP2 
ID_COLOUR_WRITE 
ID_MAX_LIGHTS 
ID_START_LIGHT 
ID_ITERATION 
ID_ONCE 
ID_ONCE_PER_LIGHT 
ID_PER_LIGHT 
ID_PER_N_LIGHTS 
ID_POINT 
ID_SPOT 
ID_DIRECTIONAL 
ID_POINT_SIZE 
ID_POINT_SPRITES 
ID_POINT_SIZE_ATTENUATION 
ID_POINT_SIZE_MIN 
ID_POINT_SIZE_MAX 
ID_TEXTURE_ALIAS 
ID_TEXTURE 
ID_1D 
ID_2D 
ID_3D 
ID_CUBIC 
ID_UNLIMITED 
ID_ALPHA 
ID_GAMMA 
ID_ANIM_TEXTURE 
ID_CUBIC_TEXTURE 
ID_SEPARATE_UV 
ID_COMBINED_UVW 
ID_TEX_COORD_SET 
ID_TEX_ADDRESS_MODE 
ID_WRAP 
ID_CLAMP 
ID_BORDER 
ID_MIRROR 
ID_TEX_BORDER_COLOUR 
ID_FILTERING 
ID_BILINEAR 
ID_TRILINEAR 
ID_ANISOTROPIC 
ID_MAX_ANISOTROPY 
ID_MIPMAP_BIAS 
ID_COLOUR_OP 
ID_REPLACE 
ID_ADD 
ID_MODULATE 
ID_ALPHA_BLEND 
ID_COLOUR_OP_EX 
ID_SOURCE1 
ID_SOURCE2 
ID_MODULATE_X2 
ID_MODULATE_X4 
ID_ADD_SIGNED 
ID_ADD_SMOOTH 
ID_SUBTRACT 
ID_BLEND_DIFFUSE_COLOUR 
ID_BLEND_DIFFUSE_ALPHA 
ID_BLEND_TEXTURE_ALPHA 
ID_BLEND_CURRENT_ALPHA 
ID_BLEND_MANUAL 
ID_DOT_PRODUCT 
ID_SRC_CURRENT 
ID_SRC_TEXTURE 
ID_SRC_DIFFUSE 
ID_SRC_SPECULAR 
ID_SRC_MANUAL 
ID_COLOUR_OP_MULTIPASS_FALLBACK 
ID_ALPHA_OP_EX 
ID_ENV_MAP 
ID_SPHERICAL 
ID_PLANAR 
ID_CUBIC_REFLECTION 
ID_CUBIC_NORMAL 
ID_SCROLL 
ID_SCROLL_ANIM 
ID_ROTATE 
ID_ROTATE_ANIM 
ID_SCALE 
ID_WAVE_XFORM 
ID_SCROLL_X 
ID_SCROLL_Y 
ID_SCALE_X 
ID_SCALE_Y 
ID_SINE 
ID_TRIANGLE 
ID_SQUARE 
ID_SAWTOOTH 
ID_INVERSE_SAWTOOTH 
ID_TRANSFORM 
ID_BINDING_TYPE 
ID_VERTEX 
ID_FRAGMENT 
ID_CONTENT_TYPE 
ID_NAMED 
ID_SHADOW 
ID_TEXTURE_SOURCE 
ID_PARTICLE_SYSTEM 
ID_EMITTER 
ID_AFFECTOR 
ID_COMPOSITOR 
ID_TARGET 
ID_TARGET_OUTPUT 
ID_INPUT 
ID_PREVIOUS 
ID_TARGET_WIDTH 
ID_TARGET_HEIGHT 
ID_TARGET_WIDTH_SCALED 
ID_TARGET_HEIGHT_SCALED 
ID_ONLY_INITIAL 
ID_VISIBILITY_MASK 
ID_LOD_BIAS 
ID_MATERIAL_SCHEME 
ID_SHADOWS_ENABLED 
ID_CLEAR 
ID_STENCIL 
ID_RENDER_SCENE 
ID_RENDER_QUAD 
ID_IDENTIFIER 
ID_FIRST_RENDER_QUEUE 
ID_LAST_RENDER_QUEUE 
ID_BUFFERS 
ID_COLOUR 
ID_DEPTH 
ID_COLOUR_VALUE 
ID_DEPTH_VALUE 
ID_STENCIL_VALUE 
ID_CHECK 
ID_COMP_FUNC 
ID_REF_VALUE 
ID_MASK 
ID_FAIL_OP 
ID_KEEP 
ID_INCREMENT 
ID_DECREMENT 
ID_INCREMENT_WRAP 
ID_DECREMENT_WRAP 
ID_INVERT 
ID_DEPTH_FAIL_OP 
ID_PASS_OP 
ID_TWO_SIDED 
ID_END_BUILTIN_IDS 

Definition at line 497 of file OgreScriptCompiler.h.

enum Ogre::AbstractNodeType
 

This enum holds the types of the possible abstract nodes.

Enumeration values:
ANT_UNKNOWN 
ANT_ATOM 
ANT_OBJECT 
ANT_PROPERTY 
ANT_IMPORT 
ANT_VARIABLE_SET 
ANT_VARIABLE_ACCESS 

Definition at line 70 of file OgreScriptCompiler.h.

enum Ogre::ConcreteNodeType
 

These enums hold the types of the concrete parsed nodes.

Enumeration values:
CNT_VARIABLE 
CNT_VARIABLE_ASSIGN 
CNT_WORD 
CNT_IMPORT 
CNT_QUOTE 
CNT_LBRACE 
CNT_RBRACE 
CNT_COLON 

Definition at line 43 of file OgreScriptCompiler.h.


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Last modified Sat Apr 11 13:46:45 2009