#include <OgreSceneManager.h>
Public Member Functions | |
Listener () | |
virtual | ~Listener () |
virtual void | preFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)=0 |
Called prior to searching for visible objects in this SceneManager. | |
virtual void | postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)=0 |
Called after searching for visible objects in this SceneManager. | |
virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures)=0 |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). | |
virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration)=0 |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture. | |
virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum)=0 |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. | |
virtual bool | sortLightsAffectingFrustum (LightList &lightList) |
Hook to allow the listener to override the ordering of lights for the entire frustum. |
Definition at line 220 of file OgreSceneManager.h.
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Definition at line 223 of file OgreSceneManager.h. |
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Definition at line 224 of file OgreSceneManager.h. |
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Called after searching for visible objects in this SceneManager.
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Called prior to searching for visible objects in this SceneManager.
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This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
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This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
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Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
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Hook to allow the listener to override the ordering of lights for the entire frustum.
Definition at line 319 of file OgreSceneManager.h. |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:52:50 2009