Top: Basic types: string

- ##### Constructors/destructors

- ##### Operators

- ##### Typecasts

- ##### Manipulation

- ##### Conversion

The string class implements dynamically allocated reference-counted 8-bit character strings. The string class is a mixture of L-type and null-terminated strings: it has both the length indicator and the terminating null-symbol. The length of a string is theoretically limited to INT_MAX, and practically is limited to the amount of virtual memory space available to the application.

A string object itself contains only a reference to the first character of the string buffer. A string object can be implicitly converted to a null-terminated string, either a variable or passed as an actual parameter, thus allowing to combine both PTypes strings and traditional C strings in your application. A string object converted to char* or const char* never returns NULL pointers: it guarantees to always point to some data, even if the string is zero-sized.

The reference counting mechanism works transparently (known also as copy-on-write) and safely with regard to multithreading. You can manipulate string objects as if each object had its own copy of string data. Whenever you modify a string object the library safely detaches the buffer from all other string objects that may be using the same buffer and creates a unique copy so that changes won't affect the other "holders" of this string.

NOTE on multithreading: the dynamic string objects themselves are NOT thread-safe. In other words, each thread can manipulate objects (variables) of type string only within their scope. However, it is safe to pass strings as (copy) parameters when, for example, sending a message to a concurrent thread through a message queue. Whenever the recipient thread tries to modify the string, the shared data buffer is safely detached.

The string class is declared in <ptypes.h>.

See also: Constructors/destructors, Operators, Typecasts, Manipulation, Conversion

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