#include <ace/Set.h> template<class T> class ACE_Unbounded_Set_Iterator {
public:
ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s);
int next (T *&next_item);
int advance (void);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;
private:
ACE_Set_Node<T> *current_;
};
ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s);
int next (T *&next_item);
next_item
that hasn't been seen in the Set.
Returns 0 when all items have been seen, else 1.
int advance (void);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;