NAME

ACE_Thread_Strategy - Defines the interface for specifying a concurrency strategy for a SVC_HANDLER based on multithreading.

SYNOPSIS


#include <ace/ACE_Strategies.h >


template<class SVC_HANDLER>
class ACE_Thread_Strategy : 
  public ACE_Concurrency_Strategy<SVC_HANDLER>
{
  public:
    ACE_Thread_Strategy (void);
    ACE_Thread_Strategy (
        ACE_Thread_Manager *tm,
        long thr_flags,
        int n_threads = 1
        );
    virtual int open (
        ACE_Thread_Manager *tm,
        long thr_flags,
        int n_threads = 1
        );
    ~ACE_Thread_Strategy (void);
    virtual int activate_svc_handler (
        SVC_HANDLER *svc_handler,
        void *arg = 0
        );
    void dump (void) const;
    ACE_ALLOC_HOOK_DECLARE;
  protected:
    typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
    ACE_Thread_Manager *thr_mgr_;
    long thr_flags_;
    int n_threads_;
};

DESCRIPTION

This class provides a strategy that manages the creation of threads to handle requests from clients concurrently. It behaves as a "thread factory", spawning threads "on-demand" to run the service specified by a user-supplied SVC_HANDLER.

Intialization and termination methods.

ACE_Thread_Strategy (void);
ACE_Thread_Strategy (
    ACE_Thread_Manager *tm,
    long thr_flags,
    int n_threads = 1
    );
virtual int open (
    ACE_Thread_Manager *tm,
    long thr_flags,
    int n_threads = 1
    );
~ACE_Thread_Strategy (void);

Factory method.

virtual int activate_svc_handler (
    SVC_HANDLER *svc_handler,
    void *arg = 0
    );
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;

AUTHOR

Doug Schmidt

LIBRARY

ace