#include <ace/ACE_Svc_Handler.h > template<ACE_PEER_STREAM_1, ACE_SYNCH_1> class ACE_Svc_Handler : public ACE_Task<ACE_SYNCH_2> {
public:
ACE_Svc_Handler ( ACE_Thread_Manager * = 0, ACE_Message_Queue<ACE_SYNCH_2> * = 0, ACE_Reactor * = ACE_Service_Config::reactor () );
virtual ~ACE_Svc_Handler (void);
virtual int open (void * = 0);
virtual int close (u_long flags = 0);
virtual int init (int argc, char *argv[]);
virtual int fini (void);
virtual int info (char **info_string, size_t length) const;
virtual int handle_close ( ACE_HANDLE = ACE_INVALID_HANDLE, ACE_Reactor_Mask = ACE_Event_Handler::RWE_MASK );
virtual int handle_timeout ( const ACE_Time_Value &time, const void * );
virtual ACE_HANDLE get_handle (void) const;
virtual void set_handle (ACE_HANDLE);
ACE_PEER_STREAM &peer (void) const;
operator ACE_PEER_STREAM &();
virtual int put (ACE_Message_Block *, ACE_Time_Value *tv = 0);
ACE_Reactor *reactor (void) const;
void reactor (ACE_Reactor *);
virtual void destroy (void);
void *operator new (size_t n);
void dump (void) const;
void operator delete (void *);
virtual int svc (void);
private:
void shutdown (void);
ACE_PEER_STREAM peer_;
ACE_Reactor *reactor_;
static ACE_Dynamic *instance (void);
char dynamic_;
static ACE_Thread_Mutex ace_svc_handler_lock_;
};
ACE_Svc_Handler (
ACE_Thread_Manager * = 0,
ACE_Message_Queue<ACE_SYNCH_2> * = 0,
ACE_Reactor * = ACE_Service_Config::reactor ()
);
virtual ~ACE_Svc_Handler (void);
virtual int open (void * = 0);
virtual int close (u_long flags = 0);
virtual int init (int argc, char *argv[]);
virtual int fini (void);
virtual int info (char **info_string, size_t length) const;
virtual int handle_close (
ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::RWE_MASK
);
peer_
(to avoid descriptor leaks)
and to delete this (to avoid memory leaks)! If you don't want
this behavior make sure you override this method...
virtual int handle_timeout (const ACE_Time_Value &time, const void *);
Svc_Handler
by calling handle_close
.
virtual ACE_HANDLE get_handle (void) const;
peer_
.
virtual void set_handle (ACE_HANDLE);
peer_
.
ACE_PEER_STREAM &peer (void) const;
operator ACE_PEER_STREAM &();
virtual int put (ACE_Message_Block *, ACE_Time_Value *tv = 0);
ACE_Reactor *reactor (void) const;
void reactor (ACE_Reactor *);
virtual void destroy (void);
delete
to free up dynamically allocated
Svc_Handler
. This method knows whether or not the object was
allocated dynamically, and can act accordingly (i.e., deleting it
if it was allocated dynamically, otherwise ignoring it).
void *operator new (size_t n);
void dump (void) const;