NAME

ACE_Sig_Action - C++ wrapper around struct sigaction.

SYNOPSIS


#include <ace/Signal.h>


class ACE_Sig_Action
{
  public:
    ACE_Sig_Action (void);
    ACE_Sig_Action (
        ACE_SignalHandler handler,
        sigset_t *sigmask = 0,
        int flags = 0
        );
    ACE_Sig_Action (
        ACE_SignalHandler handler,
        int signum,
        sigset_t *sigmask = 0,
        int flags = 0
        );
    ACE_Sig_Action (const ACE_Sig_Action &s);
    ACE_Sig_Action (struct sigaction *);
    int register_action (int signum, ACE_Sig_Action *oaction = 0);
    int restore_action (int signum, ACE_Sig_Action &oaction);
    int retrieve_action (int signum);
    void set (struct sigaction *);
    operator ACE_SIGACTION *();
    void flags (int);
    int flags (void);
    void mask (sigset_t *);
    sigset_t *mask (void);
    void handler (ACE_SignalHandler);
    ACE_SignalHandler handler (void);
    void dump (void) const;
    ACE_ALLOC_HOOK_DECLARE;
};

Initialization methods.

ACE_Sig_Action (void);
ACE_Sig_Action (
    ACE_SignalHandler handler,
    sigset_t *sigmask = 0,
    int flags = 0
    );
ACE_Sig_Action (
    ACE_SignalHandler handler,
    int signum,
    sigset_t *sigmask = 0,
    int flags = 0
    );
ACE_Sig_Action (const ACE_Sig_Action &s);
ACE_Sig_Action (struct sigaction *);

Signal action management.

int register_action (int signum, ACE_Sig_Action *oaction = 0);
int restore_action (int signum, ACE_Sig_Action &oaction);
int retrieve_action (int signum);

Set/get current signal action.

void set (struct sigaction *);
operator ACE_SIGACTION *();

Set/get current signal flags.

void flags (int);
int flags (void);

Set/get current signal mask.

void mask (sigset_t *);
sigset_t *mask (void);

Set/get current signal handler (pointer to function).

void handler (ACE_SignalHandler);
ACE_SignalHandler handler (void);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;

AUTHOR

Doug Schmidt

LIBRARY

ace