#include <LobbyServer.h>
Public Member Functions | |
void | SetOrderingChannel (char oc) |
Ordering channel to use with RakPeer::Send(). | |
Protected Member Functions | |
void | DownloadClans_NetMsg (Packet *packet) |
virtual void | UpdateClanMember_DBResult (bool dbSuccess, const char *queryErrorMessage, LobbyDBSpec::UpdateClanMember_Data *res, unsigned int lobbyMsgId, SystemAddress systemAddress, LobbyDBSpec::DatabaseKey clanSourceMemberId, RakNet::RakString clanSourceMemberHandle) |
virtual void | ValidateUserKey_DBResult (bool dbSuccess, const char *queryErrorMessage, TitleValidationDBSpec::ValidateUserKey_Data *res, SystemAddress systemAddress) |
void LobbyServer::DownloadClans_NetMsg | ( | Packet * | packet | ) | [protected] |
Do DB query. Don't just use memory in case it changed from an external source.
void LobbyServer::UpdateClanMember_DBResult | ( | bool | dbSuccess, | |
const char * | queryErrorMessage, | |||
LobbyDBSpec::UpdateClanMember_Data * | res, | |||
unsigned int | lobbyMsgId, | |||
SystemAddress | systemAddress, | |||
LobbyDBSpec::DatabaseKey | clanSourceMemberId, | |||
RakNet::RakString | clanSourceMemberHandle | |||
) | [protected, virtual] |
This is sent to the new member, and also to all online members of the clan
This is sent to the new member, and also to all online members of the clan
void LobbyServer::ValidateUserKey_DBResult | ( | bool | dbSuccess, | |
const char * | queryErrorMessage, | |||
TitleValidationDBSpec::ValidateUserKey_Data * | res, | |||
SystemAddress | systemAddress | |||
) | [protected, virtual] |
[out] Validation result. 1 = success. -1 = no keys matched. -2 = key marked as invalid (invalidKeyReason will be filled in), -3 = undefined