25 #ifndef CGU_IO_WATCH_H
26 #define CGU_IO_WATCH_H
166 guint
start_iowatch(
int fd,
const Callback::CallbackArg<bool&>* cb,
167 GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
168 GMainContext* context = 0);
213 guint
start_iowatch(
int fd,
const Callback::CallbackArg<bool&>* cb, Releaser& r,
214 GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
215 GMainContext* context = 0);
259 guint
start_iowatch(
int fd,
const Callback::CallbackArg<GIOCondition, bool&>* cb,
260 GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
261 GMainContext* context = 0);
309 guint
start_iowatch(
int fd,
const Callback::CallbackArg<GIOCondition, bool&>* cb,
310 Releaser& r, GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
311 GMainContext* context = 0);