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Clutter Gst 1.3.2 Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Implemented Interfaces | Properties |
ClutterGstVideoTexture; ClutterGstVideoTextureClass; ClutterActor * clutter_gst_video_texture_new (void
); GstElement * clutter_gst_video_texture_get_pipeline (ClutterGstVideoTexture *texture
); CoglHandle clutter_gst_video_texture_get_idle_material (ClutterGstVideoTexture *texture
); void clutter_gst_video_texture_set_idle_material (ClutterGstVideoTexture *texture
,CoglHandle material
); gchar * clutter_gst_video_texture_get_user_agent (ClutterGstVideoTexture *texture
); void clutter_gst_video_texture_set_user_agent (ClutterGstVideoTexture *texture
,const gchar *user_agent
);
GObject +----GInitiallyUnowned +----ClutterActor +----ClutterTexture +----ClutterGstVideoTexture
ClutterGstVideoTexture implements ClutterScriptable, ClutterAnimatable, AtkImplementorIface and ClutterMedia.
typedef struct _ClutterGstVideoTexture ClutterGstVideoTexture;
Subclass of ClutterTexture that displays videos using GStreamer.
The ClutterGstVideoTexture structure contains only private data and should not be accessed directly.
typedef struct { } ClutterGstVideoTextureClass;
Base class for ClutterGstVideoTexture.
ClutterActor * clutter_gst_video_texture_new (void
);
Creates a video texture.
Returns : |
the newly created video texture actor |
GstElement * clutter_gst_video_texture_get_pipeline
(ClutterGstVideoTexture *texture
);
Retrieves the GstPipeline used by the texture
, for direct use with
GStreamer API.
|
a ClutterGstVideoTexture |
Returns : |
the pipeline element used by the video texture |
CoglHandle clutter_gst_video_texture_get_idle_material
(ClutterGstVideoTexture *texture
);
Retrieves the material used to draw when no media is being played.
|
a ClutterGstVideoTexture |
Returns : |
the CoglHandle of the idle material |
Since 1.2
void clutter_gst_video_texture_set_idle_material (ClutterGstVideoTexture *texture
,CoglHandle material
);
Sets a material to use to draw when no media is being played. The
ClutterGstVideoTexture holds a reference of the material
.
The default idle material will paint the ClutterGstVideoTexture in black.
If COGL_INVALID_HANDLE
is given as material
to this function, this
default idle material will be used.
|
a ClutterGstVideoTexture |
|
the handle of a Cogl material |
Since 1.2
gchar * clutter_gst_video_texture_get_user_agent
(ClutterGstVideoTexture *texture
);
Retrieves the user agent used when streaming.
|
a ClutterGstVideoTexture |
Returns : |
the user agent used. The returned string has to be freed with
g_free()
|
Since 1.2
void clutter_gst_video_texture_set_user_agent (ClutterGstVideoTexture *texture
,const gchar *user_agent
);
Sets the user agent to use when streaming.
When streaming content, you might want to set a custom user agent, eg. to promote your software, make it appear in statistics or because the server requires a special user agent you want to impersonate.
|
a ClutterGstVideoTexture |
|
the user agent |
Since 1.2
"idle-material"
property"idle-material" CoglHandle* : Read / Write
Material to use for drawing when not playing.
"user-agent"
property"user-agent" gchar* : Read / Write
User Agent used with network protocols.
Default value: NULL