iGeneralFactoryState Member List
This is the complete list of members for iGeneralFactoryState, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | [pure virtual] |
AddSubMesh(iRenderBuffer *indices, iMaterialWrapper *material, const char *name, uint mixmode=(uint)~0)=0 | iGeneralFactoryState | [pure virtual] |
AddTriangle(const csTriangle &tri)=0 | iGeneralFactoryState | [pure virtual] |
AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0 | iGeneralFactoryState | [pure virtual] |
CalculateNormals(bool compress=true)=0 | iGeneralFactoryState | [pure virtual] |
ClearSubMeshes()=0 | iGeneralFactoryState | [pure virtual] |
Compress()=0 | iGeneralFactoryState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DeleteSubMesh(iGeneralMeshSubMesh *mesh)=0 | iGeneralFactoryState | [pure virtual] |
DisableAutoNormals()=0 | iGeneralFactoryState | [pure virtual] |
FindSubMesh(const char *name) const =0 | iGeneralFactoryState | [pure virtual] |
GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | [pure virtual] |
GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0 | iGeneralFactoryState | [pure virtual] |
GetAnimationControlFactory() const =0 | iGeneralFactoryState | [pure virtual] |
GetColor() const =0 | iGeneralFactoryState | [pure virtual] |
GetColors()=0 | iGeneralFactoryState | [pure virtual] |
GetNormals()=0 | iGeneralFactoryState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderBuffer(int index)=0 | iGeneralMeshCommonState | [pure virtual] |
GetRenderBufferCount() const =0 | iGeneralMeshCommonState | [pure virtual] |
GetRenderBufferName(int index) const =0 | iGeneralMeshCommonState | [pure virtual] |
GetSubMesh(size_t index) const =0 | iGeneralFactoryState | [pure virtual] |
GetSubMeshCount() const =0 | iGeneralFactoryState | [pure virtual] |
GetTexels()=0 | iGeneralFactoryState | [pure virtual] |
GetTriangleCount() const =0 | iGeneralFactoryState | [pure virtual] |
GetTriangles()=0 | iGeneralFactoryState | [pure virtual] |
GetVertexCount() const =0 | iGeneralFactoryState | [pure virtual] |
GetVertices()=0 | iGeneralFactoryState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
Invalidate()=0 | iGeneralFactoryState | [pure virtual] |
IsAutoNormals() const =0 | iGeneralFactoryState | [pure virtual] |
IsBack2Front() const =0 | iGeneralFactoryState | [pure virtual] |
IsLighting() const =0 | iGeneralMeshCommonState | [pure virtual] |
IsManualColors() const =0 | iGeneralMeshCommonState | [pure virtual] |
IsShadowCasting() const =0 | iGeneralMeshCommonState | [pure virtual] |
IsShadowReceiving() const =0 | iGeneralMeshCommonState | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | [pure virtual] |
SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0 | iGeneralFactoryState | [pure virtual] |
SetBack2Front(bool b2f)=0 | iGeneralFactoryState | [pure virtual] |
SetColor(const csColor &col)=0 | iGeneralFactoryState | [pure virtual] |
SetLighting(bool l)=0 | iGeneralMeshCommonState | [pure virtual] |
SetManualColors(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
SetTriangleCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
SetVertexCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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