, including all inherited members.
addAllied(Roles role) | cObject | [inline] |
addEnemy(Roles role) | cObject | [inline] |
addRole(Roles role) | cObject | [inline] |
animate(float dt) | cObject | [inline, virtual] |
base (defined in cObject) | cObject | |
BLUE enum value (defined in cObject) | cObject | |
BUILDING enum value (defined in cObject) | cObject | |
CIVIL enum value (defined in cObject) | cObject | |
cObject() (defined in cObject) | cObject | [inline] |
cObject(cObject *original) (defined in cObject) | cObject | [inline] |
COLLIDEABLE enum value (defined in cObject) | cObject | |
constrainParticle(float *worldpos, float radius=0.0f, float *localpos=NULL) | cTree | [virtual] |
CRITICAL enum value (defined in cObject) | cObject | |
cTree(float *pos, float *rot, int seed, int type, int age) (defined in cTree) | cTree | |
damageable (defined in cObject) | cObject | |
DAMAGEABLE enum value (defined in cObject) | cObject | |
damageByParticle(float *localpos, float damage, cObject *enactor=NULL) | cObject | [inline, virtual] |
DEAD enum value (defined in cObject) | cObject | |
disturbedBy() | cObject | [inline, virtual] |
do_aimAt() | cObject | [inline, virtual] |
do_aimFor(OID target) | cObject | [inline, virtual] |
do_fireAt() | cObject | [inline, virtual] |
do_idle() | cObject | [inline, virtual] |
do_moveFor(float *dest) | cObject | [inline, virtual] |
do_moveNear() | cObject | [inline, virtual] |
do_moveTowards() | cObject | [inline, virtual] |
drawEffect() | cObject | [inline, virtual] |
drawHUD() | cObject | [inline, virtual] |
drawSolid() | cTree | [virtual] |
ENABLE_TEXTURE_3D | cObject | [static] |
enemyNearby() | cObject | [inline, virtual] |
entity (defined in cObject) | cObject | |
ENTITY enum value (defined in cObject) | cObject | |
FRAGGED enum value (defined in cObject) | cObject | |
GREEN enum value (defined in cObject) | cObject | |
hasAllied(Roles role) | cObject | [inline] |
hasEnemy(Roles role) | cObject | [inline] |
hasRole(Roles role) | cObject | [inline] |
HUMANPLAYER enum value (defined in cObject) | cObject | |
IMMOBILE enum value (defined in cObject) | cObject | |
inDestinationRange() | cObject | [inline, virtual] |
inMeeleRange() | cObject | [inline, virtual] |
inTargetRange() | cObject | [inline, virtual] |
inWeaponRange() | cObject | [inline, virtual] |
MAX_ROLES enum value (defined in cObject) | cObject | |
MECH enum value (defined in cObject) | cObject | |
multEyeMatrix() | cObject | [inline, virtual] |
NAMEABLE enum value (defined in cObject) | cObject | |
nameable (defined in cObject) | cObject | |
onFrag() | cObject | [inline, virtual] |
onMessage(void *message) | cObject | [inline, virtual] |
onSpawn() | cObject | [inline, virtual] |
RED enum value (defined in cObject) | cObject | |
remAllied(Roles role) | cObject | [inline] |
remEnemy(Roles role) | cObject | [inline] |
remRole(Roles role) | cObject | [inline] |
Roles enum name | cObject | |
SERIOUS enum value (defined in cObject) | cObject | |
setAsAudioListener() | cObject | [inline, virtual] |
socialised (defined in cObject) | cObject | |
SOCIALISED enum value (defined in cObject) | cObject | |
TRACEABLE enum value (defined in cObject) | cObject | |
traceable (defined in cObject) | cObject | |
transform() | cObject | [inline, virtual] |
TREE enum value (defined in cObject) | cObject | |
WOUNDED enum value (defined in cObject) | cObject | |
YELLOW enum value (defined in cObject) | cObject | |
~cObject() (defined in cObject) | cObject | [inline, virtual] |