cSystem Struct Reference

#include <main.h>

List of all members.

Static Public Member Functions

static void initGL (int width, int height)
 Sets initial OpenGL mode parameters (dis-/enables and values).
static void drawFrame (int elapsed_msec)
 Draws a single frame after updating the world for the given delta time.
static void updateKey (Uint8 keysym)
 Handles "special" keys for things like rendering options.
static void updatePad (cPad *pad, SDL_Joystick *joy, int *mapping)
 Reads joystick/keyboard input and maps it to to a Gamepad structure.
static int sdlmain (int argc, char **args)
 Called directly by the main entry point.

Detailed Description

Encapsulates low level startup- and io-code. Actually it is just a collection of what would be functions otherwise.


The documentation for this struct was generated from the following files:

Generated on Sat Jan 16 23:59:55 2010 for Linwarrior 3D by  doxygen 1.6.1