animate(float spf) | cWeapon | [inline, virtual] |
cWeapon() (defined in cWeapon) | cWeapon | |
damageByParticle(float *worldpos, float radius, int roles, float damage) | cWeapon | |
drawEffect() | cWeapon | [inline, virtual] |
drawHUD() | cWeapon | [inline, virtual] |
drawSolid() | cWeapon | [inline, virtual] |
fire(OID target)=0 | cWeapon | [pure virtual] |
fit(OID target) | cWeapon | [inline, virtual] |
mAmmo | cWeapon | |
mBasefv | cWeapon | |
mCastoff (defined in cWeapon) | cWeapon | |
mClips | cWeapon | |
mClipsize | cWeapon | |
mDamages (defined in cWeapon) | cWeapon | |
mDepotsize | cWeapon | |
mFiring | cWeapon | |
mMissiles (defined in cWeapon) | cWeapon | |
mMountfv | cWeapon | |
mOwner | cWeapon | |
mPosef | cWeapon | |
mReadying | cWeapon | |
mReloading | cWeapon | |
mScale | cWeapon | |
mShrapnels (defined in cWeapon) | cWeapon | |
mSoundSource | cWeapon | |
playSource() (defined in cWeapon) | cWeapon | |
playSourceIfNotPlaying() (defined in cWeapon) | cWeapon | |
ready() | cWeapon | [inline, virtual] |
transform() | cWeapon | [virtual] |