drawFrame(int elapsed_msec) | cMain | [static] |
game (defined in cMain) | cMain | [static] |
initGL(int width, int height) | cMain | [static] |
sdlmain(int argc, char **args) | cMain | [static] |
updateKey(Uint8 keysym) | cMain | [static] |
updatePad(cPad *pad, SDL_Joystick *joy, int *mapping) | cMain | [static] |