ATTACK enum value (defined in cController) | cController | |
attackEnemy() (defined in cController) | cController | |
cController(cObject *entity, bool enabled=true) | cController | |
drawHUD() | cController | [inline, virtual] |
FOLLOW enum value (defined in cController) | cController | |
followLeader() (defined in cController) | cController | |
getFrameName() (defined in cController) | cController | [protected] |
getFrameSize() (defined in cController) | cController | [protected] |
getFrameSizeOf(int opcode) (defined in cController) | cController | [protected] |
getParameter(int offset) (defined in cController) | cController | [protected] |
GOTO enum value (defined in cController) | cController | |
gotoDestination() (defined in cController) | cController | |
mDevice (defined in cController) | cController | |
mEnabled (defined in cController) | cController | |
mStack (defined in cController) | cController | |
OPCODE_MAX enum value (defined in cController) | cController | |
Opcodes enum name | cController | |
pop() (defined in cController) | cController | [protected] |
printState() | cController | |
process(float spf=1.0f) | cController | [virtual] |
push(OID value) (defined in cController) | cController | [protected] |
pushAttackEnemy(OID entity) (defined in cController) | cController | |
pushFollowLeader(OID entity, bool patrol=true) (defined in cController) | cController | |
pushGotoDestination(float *v, bool patrol=true) (defined in cController) | cController | |
pushRepeatInstructions(int n) (defined in cController) | cController | |
pushWaitEvent(long mseconds=-1, bool patrol=true) (defined in cController) | cController | |
REPEAT enum value (defined in cController) | cController | |
repeatInstructions() (defined in cController) | cController | |
setParameter(int offset, OID value) (defined in cController) | cController | [protected] |
WAIT enum value (defined in cController) | cController | |
waitEvent() (defined in cController) | cController | |
~cController() (defined in cController) | cController | [virtual] |