Reference table for all the language strings used in OpenXcom.

For duplicate strings, _UC denotes the uppercase string and __ denotes a linebreak in the string.

ID StringEnglish String
STR_1_BEGINNER1> Beginner
STR_1_DAY1 Day
STR_1_HOUR1 Hour
STR_1_MIN1 Min
STR_2_EXPERIENCED2> Experienced
STR_30_MINS30 Mins
STR_3_VETERAN3> Veteran
STR_4_GENIUS4> Genius
STR_5_MINS5 Mins
STR_5_SECS5 Secs
STR_5_SUPERHUMAN5> Superhuman
STR_ABANDON_GAMEABANDON GAME
STR_ABANDON_GAME_QUESTIONABANDON GAME?
STR_ABDUCTORAbductor
STR_ABDUCTOR_UFOPEDIAThis vessel is equipped with an examination room for performing horrific experiments on human subjects. The victim is normally paralyzed by telepathic powers, but remains conscious while on the operating table.
STR_ABORT_MISSIONAbort Mission
STR_ABORT_MISSION_QUESTIONAbort Mission ?
STR_ACCAcc>
STR_ACCELERATIONACCELERATION>
STR_ACCESS_LIFTAccess Lift
STR_ACCESS_LIFT_UFOPEDIAThe access lift allows equipment and personnel to be transferred into or out of an underground base. It is always the first facility to be constructed on a new site. The lift area is vulnerable to intrusion from any potential hostile force.
STR_ACCURACYAccuracy
STR_ACCURACY_UCACCURACY
STR_AC_AP_AMMOAC-AP Ammo
STR_AC_HE_AMMOAC-HE Ammo
STR_AC_I_AMMOAC-I Ammo
STR_ADVANCEDADVANCED
STR_ADVANCED_OPTIONSADVANCED OPTIONS
STR_AGGRESSIVERETALIATIONAggressive retaliation
STR_AGGRESSIVERETALIATION_DESCUFOs will attempt to detect your bases at all times, regardless of their mission parameters.
STR_AGGRESSIVE_ATTACKAGGRESSIVE ATTACK
STR_AIMEDAimed
STR_AIMED_SHOTAimed Shot
STR_ALIENAlien
STR_ALIENCONTAINMENTHASUPPERLIMITAlien containment limits
STR_ALIENCONTAINMENTHASUPPERLIMIT_DESCLive alien containment limits will be imposed.
STR_ALIENSAliens
STR_ALIENS_DEFEATEDAliens defeated
STR_ALIENS_KILLEDALIENS KILLED
STR_ALIENS_TERRORISEALIENS TERRORIZE
STR_ALIEN_ABDUCTIONAlien Abduction
STR_ALIEN_ABDUCTION_UFOPEDIAThis is the most insidious form of alien activity. The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien fetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens own genetic material. This activity causes great alarm, and occurs in populated areas or cities
STR_ALIEN_ALLOYSAlien Alloys
STR_ALIEN_ALLOYS_UFOPEDIAAlien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be molded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes.
STR_ALIEN_ARTIFACTAlien Artifact
STR_ALIEN_ARTIFACTSALIEN ARTIFACTS
STR_ALIEN_ARTIFACTS_RECOVEREDALIEN ARTIFACTS RECOVERED
STR_ALIEN_BASEAlien Base
STR_ALIEN_BASE_ALIEN BASE-
STR_ALIEN_BASE_ASSAULTALIEN BASE ASSAULT
STR_ALIEN_BASE_ASSAULT_BRIEFINGXCom operatives have gained entrance to an alien base. The control center must be destroyed to render the base inoperative. The Mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape).
STR_ALIEN_BASE_CONTROL_DESTROYEDALIEN BASE CONTROL DESTROYED
STR_ALIEN_BASE_DESTROYEDAlien Base destroyed
STR_ALIEN_BASE_RECOVERYALIEN BASE RECOVERY
STR_ALIEN_BASE_STILL_INTACTAlien Base still intact
STR_ALIEN_BASE_UFOPEDIAAliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built. These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region. The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an XCom craft must patrol an area for a few hours to stand some chance of detection.
STR_ALIEN_CONTAINMENTAlien Containment
STR_ALIEN_CONTAINMENT_UFOPEDIALiving aliens are likely to require a special habitat to maintain their life systems. The containment facility can keep up to 10 alien life forms in self-contained units.
STR_ALIEN_CORPSEAlien Corpse
STR_ALIEN_CORPSES_RECOVEREDALIEN CORPSES RECOVERED
STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITYAlien dies as there is no alien containment facility
STR_ALIEN_ENTERTAINMENTAlien Entertainment
STR_ALIEN_ENTERTAINMENT_UFOPEDIAThe most likely function of these spheres is recreational. The psionic circuitry stimulates various centers of the brain. The effect is similar to hallucinogenic drugs. This is the only evidence that aliens have any cultural or recreational pastimes.
STR_ALIEN_FOODAlien Food
STR_ALIEN_FOOD_UFOPEDIAThese chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans. The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society.
STR_ALIEN_GRENADEAlien Grenade
STR_ALIEN_GRENADE_UFOPEDIAThis device works in the same way as a terrestrial grenade - except that it is more powerful.
STR_ALIEN_HABITATAlien Habitat
STR_ALIEN_HARVESTAlien Harvest
STR_ALIEN_HARVEST_UFOPEDIAThe aliens have many uses for earth's fauna. Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings. This type of alien activity causes great concern by governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land. The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown.
STR_ALIEN_INFILTRATIONAlien Infiltration
STR_ALIEN_INFILTRATION_UFOPEDIAEarth governments can be infiltrated by alien agents which are human in appearance. This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterized by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to XCom. If a government agrees to a pact then its funding will cease.
STR_ALIEN_LIFE_FORMSALIEN LIFE FORMS
STR_ALIEN_MOVEMENT_SPEEDALIEN MOVEMENT SPEED
STR_ALIEN_ORIGINSAlien Origins
STR_ALIEN_ORIGINS_UFOPEDIAIt is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number. The best we can do is slow down their progress. The only hope for humanity is to tackle the aliens at their source. Our research seems to indicate a nearby base of operations within our solar system. Aliens indicate this place to be the center of an ancient civilization that pre-dates Human history. We must locate this place as soon as possible. However we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader.
STR_ALIEN_REPRODUCTIONAlien Reproduction
STR_ALIEN_REPRODUCTION_UFOPEDIAThese chambers contain alien fetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the fetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids.
STR_ALIEN_RESEARCHAlien Research
STR_ALIEN_RESEARCH_UCALIEN RESEARCH
STR_ALIEN_RESEARCH_UFOPEDIAThe alien research mission is used for collecting basic data on earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to XCom, with little concern from governments or the public.
STR_ALIEN_RETALIATIONAlien Retaliation
STR_ALIEN_RETALIATION_UFOPEDIAIf XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base. However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.
STR_ALIEN_SUPPLYAlien Supply
STR_ALIEN_SUPPLY_UFOPEDIAOnce an alien base is constructed then it is resupplied on a regular basis by a special supply vessel. If one of these vessels is detected while landing then it is certain that an alien base is nearby.
STR_ALIEN_SURGERYAlien Surgery
STR_ALIEN_SURGERY_UFOPEDIAThis surgical equipment uses laser cutters to extract certain body parts from cattle and other animals. The widespread cattle mutilations can be accounted for by this bizarre alien activity. It is likely that these parts are used for nutritional or genetic purposes.
STR_ALIEN_TERRORAlien Terror
STR_ALIEN_TERROR_UFOPEDIAWhen the aliens terrorize a city they will deploy some special forces with awesome powers. Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the XCom project.
STR_ALLOCATEDAllocated
STR_ALLOCATE_MANUFACTUREAllocate Manufacture
STR_ALLOCATE_RESEARCHAllocate Research
STR_ALLOWAUTOSELLPRODUCTIONManufacture auto-sale
STR_ALLOWAUTOSELLPRODUCTION_DESCRight-click the increase button on a manufacturing project's "total to produce" to auto-sell.
STR_ALLOWBUILDINGQUEUEAllow building queue
STR_ALLOWBUILDINGQUEUE_DESCUnfinished facilities act as links to the access lift when new facilities are placed.
STR_ALLOWPSIONICCAPTUREAllow psi-capture
STR_ALLOWPSIONICCAPTURE_DESCMind-controlling all remaining aliens results in victory, and they count as live captures.
STR_ALTITUDEALTITUDE
STR_ALTITUDE_ALTITUDE>
STR_AMMOAMMO
STR_AMMO_AMMO>
STR_AMMO_ROUNDS_LEFTAMMO:
ROUNDS
LEFT=
STR_AMMUNITIONAmmunition
STR_AMMUNITION_UCAMMUNITION
STR_AMOUNT_AT_DESTINATIONAMOUNT AT
DESTINATION
STR_AMOUNT_TO_TRANSFERAMOUNT TO
TRANSFER
STR_AND and
STR_ANKARAAnkara
STR_ANTARCTICAAntarctica
STR_APRApr
STR_ARCTICArctic
STR_AREAArea
STR_AREA_Area>
STR_ARE_YOU_SURE_CYDONIAAre you sure you want to send this craft on a mission to Cydonia?
STR_ARMArm
STR_ARMAMENTARMAMENT
STR_ARMORARMOR
STR_ARMOR_ARMOR>
STR_ARMOR_PIERCINGARMOR PIERCING
STR_ARRIVAL_TIME_HOURSArrival Time (hours)
STR_AT_ at
STR_AUGAug
STR_AUSTRALASIAAustralasia
STR_AUSTRALIAAUSTRALIA
STR_AUTOAuto
STR_AUTO_CANNONAuto-Cannon
STR_AUTO_CANNON_UFOPEDIAThe auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate.
STR_AUTO_SCROLLAUTO-SCROLL
STR_AUTO_SHOTAuto Shot
STR_AVAILABLEAVAILABLE
STR_AVALANCHEAVALANCHE
STR_AVALANCHE_LAUNCHERAvalanche Launcher
STR_AVALANCHE_MISSILESAvalanche Missiles
STR_AVALANCHE_UFOPEDIAAIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD.
STR_AVENGERAVENGER
STR_AVENGER_UFOPEDIATRANSPORTER AND COMBAT SPACECRAFT. THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY.
STR_AVERAGEAverage
STR_BACK_PACKBACK PACK
STR_BAGHDADBaghdad
STR_BALANCEBalance
STR_BANGKOKBangkok
STR_BASEBASE
STR_BASESBASES
STR_BASE_Base>
STR_BASE_DEFENSEBASE DEFENSE
STR_BASE_DEFENSES_INITIATEDBASE DEFENSES INITIATED
STR_BASE_DEFENSE_BRIEFINGAn Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non-combat personnel and XCom craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base.
STR_BASE_FACILITIESBASE FACILITIES
STR_BASE_INFORMATIONBASE INFORMATION
STR_BASE_IS_LOSTBase is lost
STR_BASE_IS_SAVEDBase is saved
STR_BASE_MAINTENANCEBase maintenance
STR_BASE_NAMEBase Name?
STR_BASE_UC_BASE>
STR_BATTLEAUTOENDAuto-end battle
STR_BATTLEAUTOEND_DESCBattles automatically end when the last living enemy is neutralized.
STR_BATTLEEXPLOSIONHEIGHTExplosion height
STR_BATTLEEXPLOSIONHEIGHT_DESCChange how far height-wise explosions may spread.
(Flat: 0, Round: 3)
STR_BATTLEINSTANTGRENADEInstant grenades
STR_BATTLEINSTANTGRENADE_DESCGrenades primed to go off in 0 turns will explode immediately when thrown, instead of at the end of the turn.
STR_BATTLENOTIFYDEATHShow death notifications
STR_BATTLENOTIFYDEATH_DESCDisplay notifications every time one of your soldiers dies.
STR_BATTLEPREVIEWPATHPathfinding preview
STR_BATTLEPREVIEWPATH_DESCLeft-click highlights the path your unit will take to the destination, double-click moves the unit.
STR_BATTLERANGEBASEDACCURACYRange-based accuracy
STR_BATTLERANGEBASEDACCURACY_DESCAccuracy of shots takes visibility, distance, and other factors into account.
STR_BATTLESCAPEBattlescape
STR_BATTLESCROLLDRAGINVERTInverted drag-scrolling
STR_BATTLESCROLLDRAGINVERT_DESCInverts drag-scrolling on the battlescape.
STR_BATTLESHIPBattleship
STR_BATTLESHIP_UFOPEDIAThe battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members.
STR_BEGIN_MISSIONBegin Mission?
STR_BEIJINGBeijing
STR_BELTBELT
STR_BERLINBerlin
STR_BLASTER_BOMBBlaster Bomb
STR_BLASTER_BOMB_UFOPEDIAThis device is a highly explosive missile that has an intelligent guidance system. It is fired from a blaster launcher.
STR_BLASTER_LAUNCHERBlaster Launcher
STR_BLASTER_LAUNCHER_UFOPEDIAThis is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon.
STR_BOGOTABogota
STR_BOMBAYBombay
STR_BRASILIABrasilia
STR_BRAVERYBRAVERY
STR_BRAZILBRAZIL
STR_BUDAPESTBudapest
STR_BUENOS_AIRESBuenos Aires
STR_BUILD_FACILITIESBUILD FACILITIES
STR_BUILD_NEW_BASEBuild New Base
STR_BUILD_NEW_BASE_UCBUILD NEW BASE
STR_CAIROCairo
STR_CALCUTTACalcutta
STR_CANADACANADA
STR_CANBERRACanberra
STR_CANCELCancel
STR_CANCEL_UCCANCEL
STR_CANMANUFACTUREMOREITEMSPERHOURTFTD manufacture rules
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESCAllows manufacturing projects to produce more than one item per hour.
STR_CANNONCannon
STR_CANNON_ROUNDS_X50Cannon Rounds(x50)
STR_CANNON_UCCANNON
STR_CANNON_UFOPEDIAHIGH POWERED CANNON WHICH FIRES ARMOR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL.
STR_CANNOT_BUILD_HERECANNOT BUILD HERE!
You must build next to an existing base facility.
STR_CANNOT_DISMANTLE_FACILITYCANNOT DISMANTLE FACILITY!
All base facilities must be linked to the access lift.
STR_CANSELLLIVEALIENSLive alien sale
STR_CANSELLLIVEALIENS_DESCAllows the sale of live aliens, recommended when using containment limits.
STR_CANTRANSFERCRAFTSWHILEAIRBORNEAirborne transfers
STR_CANTRANSFERCRAFTSWHILEAIRBORNE_DESCAircraft currently in-flight can be transferred.
STR_CAPE_TOWNCape Town
STR_CAPTAINCaptain
STR_CARACASCaracas
STR_CARGO_SPACECARGO SPACE>
STR_CASABLANCACasablanca
STR_CATEGORYCATEGORY
STR_CAUTIOUS_ATTACKCAUTIOUS ATTACK
STR_CELATIDCelatid
STR_CELATID_AUTOPSYCelatid autopsy
STR_CELATID_AUTOPSY_UFOPEDIAThe core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.
STR_CELATID_CORPSECelatid Corpse
STR_CELATID_TERRORISTCelatid Terrorist
STR_CELATID_UFOPEDIAThis life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings.
STR_CENTER_ON_ENEMY_1Center on Enemy 1
STR_CENTER_ON_ENEMY_2Center on Enemy 2
STR_CENTER_ON_ENEMY_3Center on Enemy 3
STR_CENTER_ON_ENEMY_4Center on Enemy 4
STR_CENTER_ON_ENEMY_5Center on Enemy 5
STR_CENTER_ON_ENEMY_6Center on Enemy 6
STR_CENTER_ON_ENEMY_7Center on Enemy 7
STR_CENTER_ON_ENEMY_8Center on Enemy 8
STR_CENTER_ON_ENEMY_9Center on Enemy 9
STR_CENTER_ON_SITE_TIME_5_SECSCENTER ON SITE-TIME=5 Secs
STR_CENTER_ON_UFO_TIME_5_SECSCENTER ON UFO-TIME=5 Secs
STR_CENTER_SELECTED_UNITCenter Selected Unit
STR_CENTRAL_ASIACentral Asia
STR_CHANGEChange
STR_CHICAGOChicago
STR_CHINACHINA
STR_CHRYSSALIDChryssalid
STR_CHRYSSALID_AUTOPSYChryssalid autopsy
STR_CHRYSSALID_AUTOPSY_UFOPEDIAThe exo-skeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition. The brain is well developed, and its cell growth rate very fast. The creature carries twenty eggs which are laid inside other organisms. This creature is a very effective terror weapon.
STR_CHRYSSALID_CORPSEChryssalid Corpse
STR_CHRYSSALID_TERRORISTChryssalid Terrorist
STR_CHRYSSALID_UFOPEDIAThe crab like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim shortly after impregnation. Chryssalids are associated with the Snakeman race.
STR_CIVILIANCivilian
STR_CIVILIANS_KILLED_BY_ALIENSCIVILIANS KILLED BY ALIENS
STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVESCIVILIANS KILLED BY XCOM OPERATIVES
STR_CIVILIANS_SAVEDCIVILIANS SAVED
STR_CLOSEClose
STR_COLONELColonel
STR_COMMANDERCommander
STR_COMMITTEDCOMMITTED
STR_CONSTRUCTION_COSTConstruction Cost
STR_CONSTRUCTION_TIMEConstruction Time
STR_CONSTRUCTION_TIME_UCCONSTRUCTION TIME>
STR_CONTINUE_INTERCEPTION_PURSUITCONTINUE INTERCEPTION PURSUIT
STR_CONTROLLER_MODE_1_HOTSPOT_INTERFACECONTROLLER MODE 1
(HOTSPOT INTERFACE)
STR_CONTROLLER_MODE_2_POINT_CLICK_INTERFACECONTROLLER MODE 2
(POINT & CLICK INTERFACE)
STR_CONTROLLER_OPTIONSCONTROLLER OPTIONS
STR_CONTROLSCONTROLS
STR_CORPSECorpse
STR_COSTCost
STR_COST_Cost>$
STR_COST_OF_PURCHASESCost of Purchases>
STR_COST_PER_UNITCost per unit
STR_COST_PER_UNIT_Cost per unit>$
STR_COST_PER_UNIT_UCCOST PER UNIT
STR_COST_UCCOST>
STR_COST__PER__UNITCost
per
Unit
STR_COUNCIL_IS_DISSATISFIEDThe council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project.
STR_COUNCIL_IS_GENERALLY_SATISFIEDThe council of funding nations is generally satisfied with your progress so far.
STR_COUNCIL_IS_VERY_PLEASEDThe council of funding nations is very pleased with your excellent progress. Keep up the good work.
STR_COUNCIL_REDUCE_DEBTSThe funding council is not happy with your financial position. You must reduce your debts below $2million or the project will be terminated.
STR_COUNTRIES_ARE_PARTICULARLY_HAPPY are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding.
STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding.
STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT have signed a secret pact with unknown alien forces and have withdrawn from the project.
STR_COUNTRYCountry
STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT has signed a secret pact with unknown alien forces and has withdrawn from the project.
STR_COUNTRY_IS_PARTICULARLY_PLEASED is particularly pleased with your ability to deal with the localized threat and has agreed to increase its funding.
STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment.
STR_CRAFTCRAFT
STR_CRAFTLAUNCHALWAYSForce aircraft launch
STR_CRAFTLAUNCHALWAYS_DESCYou may force your aircraft into flight, overriding the need to completely refuel and rearm.
STR_CRAFT_CRAFT>
STR_CRAFT_AMMUNITIONCraft Ammunition
STR_CRAFT_IS_LOSTCraft is lost
STR_CRAFT_RENTALCraft Rental
STR_CRAFT_TYPECRAFT TYPE
STR_CRAFT_WEAPONCraft Weapon
STR_CRASH_SITE_CRASH SITE-
STR_CREWCREW
STR_CURRENT_FUNDSCurrent Funds>
STR_CURRENT_LOAD_ABORTEDCurrent load aborted
STR_CURRENT_PRODUCTIONCURRENT PRODUCTION
STR_CURRENT_RESEARCHCURRENT RESEARCH
STR_CURRENT_SAVE_ABORTEDCurrent save aborted
STR_CUSTOMINITIALBASECustom initial base
STR_CUSTOMINITIALBASE_DESCWhen starting a new game, you can manually place your starting facilities instead of using the default layout.
STR_CYBERDISCCyberdisc
STR_CYBERDISC_AUTOPSYCyberdisc autopsy
STR_CYBERDISC_AUTOPSY_UFOPEDIAThe Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.
STR_CYBERDISC_CORPSECyberdisc Corpse
STR_CYBERDISC_TERRORISTCyberdisc Terrorist
STR_CYBERDISC_UFOPEDIAThis miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race.
STR_CYDONIACYDONIA
STR_CYDONIA_BRIEFINGYou have arrived in Cydonia. You gain entry to a large underground complex near the Martian Sphinx. You must destroy the Alien Brain that controls all alien activity. The fate of humanity is in your hands....
STR_CYDONIA_OR_BUSTCydonia or Bust
STR_CYDONIA_OR_BUST_UFOPEDIAIt is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face. Cydonian civilization once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia. This is the only way that we can defeat the aliens. We must destroy the controlling master 'brain'. We will need an Avenger craft equipped with the most awesome destructive power at our disposal. There is nothing more we can learn here - we must await the outcome of the Cydonian assault.
STR_DALLASDallas
STR_DAMAGEDamage
STR_DAMAGED_RETURNING_TO_BASEDAMAGED - RETURNING TO BASE
STR_DAMAGE_CAPACITYDamage Capacity
STR_DAMAGE_CAPACITY_UCDAMAGE CAPACITY>
STR_DAMAGE_UCDAMAGE
STR_DAMAGE_UC_DAMAGE>
STR_DARKNESSDARKNESS
STR_DATEDate
STR_DAYS_HOURS_LEFTDays/Hours
Left
STR_DAY_1{N} day
STR_DAY_2{N} days
STR_DECDec
STR_DECREASEDecrease
STR_DECREASE_UCDECREASE
STR_DEFENSE_STRENGTHDefense Strength
STR_DEFENSE_VALUEDefense Value
STR_DELETEDELETE
STR_DELETE_UNSUCCESSFULDelete failed
STR_DELHIDelhi
STR_DESELECT_UNITDeselect Unit
STR_DESERTDesert
STR_DESTINATIONDestination
STR_DESTINATION_UCDESTINATION
STR_DESTINATION_UC_DESTINATION:
STR_DETECTEDDetected
STR_DIFFICULTY_LEVELDifficulty Level
STR_DISENGAGINGDISENGAGING
STR_DISMANTLEDismantle
STR_DISPLAY_FILTERDisplay Filter
STR_DISPLAY_MODEDisplay Mode
STR_DISPLAY_RESOLUTIONDisplay Resolution
STR_DONT_RESERVE_TUSDon't Reserve TUs
STR_DRAG_SCROLLDRAG SCROLL
STR_EASTEAST
STR_EGYPTEGYPT
STR_ELECTRO_FLAREElectro-flare
STR_ELECTRO_FLARE_UFOPEDIAThis compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions.
STR_ELERIUM_115Elerium-115
STR_ELERIUM_115_UFOPEDIAThis element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced.
STR_END_TURNEnd Turn
STR_ENEMY_WEAPON_LEVELEnemy Weapon Level
STR_ENERGYENERGY
STR_ENGINEEREngineer
STR_ENGINEERSEngineers
STR_ENGINEERS_ALLOCATEDEngineers Allocated>
STR_ENGINEERS_AVAILABLEEngineers Available>
STR_ENGINEERS_AVAILABLE_UCENGINEERS AVAILABLE>
STR_ENGINEERS__ALLOCATEDEngineers
Allocated
STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT Engineer hours to produce one unit
STR_ENTER_NAMEEnter Name
STR_EQUIPMENTEquipment
STR_EQUIPMENT_FOR_craftnameEquipment for {1}
STR_EQUIPMENT_UCEQUIPMENT
STR_EQUIP_CRAFTEQUIP CRAFT
STR_ETHEREALEthereal
STR_ETHEREAL_AUTOPSYEthereal autopsy
STR_ETHEREAL_AUTOPSY_UFOPEDIAThis being is physically retarded and seems incapable of sustaining any life functions. The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all. The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.
STR_ETHEREAL_COMMANDEREthereal Commander
STR_ETHEREAL_CORPSEEthereal Corpse
STR_ETHEREAL_LEADEREthereal Leader
STR_ETHEREAL_SOLDIEREthereal Soldier
STR_ETHEREAL_UFOPEDIAThis being has awesome mental powers which allow for telepathic communication and telekinetic abilities. The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them. They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other races to pursue their objectives.
STR_EUROPEEurope
STR_EXAMINATION_ROOMExamination Room
STR_EXAMINATION_ROOM_UFOPEDIAIn the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly. The truth is far more horrific. Humans are abducted, researched and monitored. The best specimens have genetic material extracted. Women have human-alien hybrid fetuses implanted, and then removed several months later. Who knows what sinister motives the aliens have?
STR_EXCELLENTExcellent
STR_EXPENDITUREExpenditure
STR_FACCURACYF.Acc>
STR_FACILITY_IN_USEFACILITY IN USE
STR_FARMFarm
STR_FATAL_WOUNDSFATAL WOUNDS
STR_FEBFeb
STR_FINANCEFinance
STR_FIRESTORMFIRESTORM
STR_FIRESTORM_UFOPEDIACOMBAT CRAFT. THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT.
STR_FIRE_SPEEDFIRE SPEED
STR_FIRINGFIRING
STR_FIRING_ACCURACYFIRING ACCURACY
STR_FLOATERFloater
STR_FLOATER_AUTOPSYFloater autopsy
STR_FLOATER_AUTOPSY_UFOPEDIAThe creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed.
STR_FLOATER_COMMANDERFloater Commander
STR_FLOATER_CORPSEFloater Corpse
STR_FLOATER_ENGINEERFloater Engineer
STR_FLOATER_LEADERFloater Leader
STR_FLOATER_MEDICFloater Medic
STR_FLOATER_NAVIGATORFloater Navigator
STR_FLOATER_SOLDIERFloater Soldier
STR_FLOATER_UFOPEDIAThe Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-grav unit which enables the creature to float, albeit unsteadily, through the air.
STR_FLYING_SUITFlying Suit
STR_FLYING_SUIT_UCFLYING SUIT
STR_FORESTForest
STR_FORMATFORMAT
STR_FORMAT_UNSUCCESSFULFormat Unsuccessful
STR_FPS_COUNTERFPS Counter
STR_FRANCEFRANCE
STR_FRIDAYFRIDAY
STR_FRIENDLYFRIENDLY
STR_FRONT_ARMORFront Armor
STR_FRONT_ARMOR_UCFRONT ARMOR
STR_FUELFUEL>
STR_FUEL_CAPACITYFUEL CAPACITY>
STR_FULLSCREENFullscreen
STR_FUNDINGFunding
STR_FUNDING_CHANGEFunding change>
STR_FUNDING_UCFUNDING
STR_FUNDSFUNDS>
STR_FUSION_BALLFusion Ball
STR_FUSION_BALL_DEFENSESFusion Ball Defenses
STR_FUSION_BALL_DEFENSES_UFOPEDIAFusion missiles provide the most effective defense against alien attacks. These missiles create an anti-matter implosion which destroys everything within a specific radius.
STR_FUSION_BALL_LAUNCHERFusion Ball Launcher
STR_FUSION_BALL_UCFUSION BALL
STR_FUSION_BALL_UFOPEDIATHIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION.
STR_FUSION_DEFENSEFusion Defense
STR_FUSION_MISSILEFusion Missile
STR_GAME_OPTIONSGAME OPTIONS
STR_GAME_OVER_1The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea. The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction. They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire.
STR_GAME_OVER_2The knowledge gained through the XCom project is lost forever. You have failed to save the earth.
STR_GENERALGeneral
STR_GENERAL_STORESGeneral Stores
STR_GENERAL_STORES_UFOPEDIAAll equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, with the exception of equipment assigned to craft in hangars.
STR_GEOSCAPEGeoscape
STR_GEOSCAPE_UCGEOSCAPE
STR_GERMANYGERMANY
STR_GLOBESEASONSGlobe tilted lighting
STR_GLOBESEASONS_DESCEnable realistic projection of sunlight on the Geoscape according to the Earth axial tilt.
STR_GOODGood
STR_GO_TO_LAST_KNOWN_UFO_POSITIONGO TO LAST KNOWN UFO POSITION
STR_GRAPHSGRAPHS
STR_GRAV_SHIELDGrav Shield
STR_GRAV_SHIELD_REPELS_UFOGRAV SHIELD REPELS UFO!
STR_GRAV_SHIELD_UFOPEDIAThe Gravity shield repels alien craft attempting to land near the base long enough for all defense systems to fire again. In practice this will double the effectiveness of any defense systems at your base.
STR_GRENADEGrenade
STR_GRENADE_IS_ACTIVATEDGrenade is Activated!
STR_GRENADE_UFOPEDIAThis standard issue grenade has an accurate and sophisticated timer for precision control.
STR_GROUNDGROUND
STR_GROUNDEDGROUND
STR_HANGARHangar
STR_HANGARSHangars
STR_HANGAR_UFOPEDIAEach hangar can accommodate one craft. There are facilities for maintenance, refueling and repair of XCom craft. Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission.
STR_HARVESTERHarvester
STR_HARVESTER_UFOPEDIAThe harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts. Laser cutters are used to extract the desired material and the carcass is dumped on the ground. There are also storage containers for body parts.
STR_HAS_BECOME_UNCONSCIOUS_FEMALE has become unconscious
STR_HAS_BECOME_UNCONSCIOUS_MALE has become unconscious
STR_HAS_BEEN_KILLED_FEMALEhas been Killed
STR_HAS_BEEN_KILLED_MALEhas been Killed
STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE has died from a fatal wound
STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE has died from a fatal wound
STR_HAS_GONE_BERSERK_FEMALEhas gone Berserk
STR_HAS_GONE_BERSERK_MALEhas gone Berserk
STR_HAS_PANICKED_FEMALEhas Panicked
STR_HAS_PANICKED_MALEhas Panicked
STR_HAS_REACHEDhas reached
STR_HAVANAHavana
STR_HC_AP_AMMOHC-AP Ammo
STR_HC_HE_AMMOHC-HE Ammo
STR_HC_I_AMMOHC-I Ammo
STR_HEADHEAD
STR_HEADINGHEADING
STR_HEALHEAL
STR_HEALTHHEALTH
STR_HEAVY_CANNONHeavy Cannon
STR_HEAVY_CANNON_UFOPEDIAThe heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armor piercing, incendiary and high explosive.
STR_HEAVY_LASERHeavy Laser
STR_HEAVY_LASER_UFOPEDIAThe heavy laser is cumbersome, but extremely effective.
STR_HEAVY_PLASMAHeavy Plasma
STR_HEAVY_PLASMA_CLIPHeavy Plasma Clip
STR_HEAVY_PLASMA_CLIP_UFOPEDIAThis compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium.
STR_HEAVY_WEAPONS_PLATFORMHeavy Weapons Platform
STR_HEAVY_WEAPONS_PLATFORMSHEAVY WEAPONS PLATFORMS
STR_HIDDEN_MOVEMENTHIDDEN MOVEMENT
STR_HIGHHigh
STR_HIGH_EXPLOSIVEHigh Explosive
STR_HIGH_EXPLOSIVE_UCHIGH EXPLOSIVE
STR_HIGH_EXPLOSIVE_UFOPEDIAThis explosive should only be used for demolition purposes. Keep personnel clear of demolition sites.
STR_HIGH_UCHIGH
STR_HITHIT!
STR_HIT_MELEEHit
STR_HIT_RATIOHit Ratio
STR_HONG_KONGHong Kong
STR_HOSTILEHOSTILE
STR_HOVERTANK_LAUNCHERHovertank/Launcher
STR_HOVERTANK_LAUNCHER_UFOPEDIAThis hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care. You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball.
STR_HOVERTANK_PLASMAHovertank/Plasma
STR_HOVERTANK_PLASMA_UFOPEDIAAlien technology has given the HWP a new lease of life. The added maneuverability of air travel and the power of plasma beams is a lethal combination.
STR_HWPSHWPs
STR_HWP_CANNON_SHELLSHWP Cannon Shells
STR_HWP_CAPACITYHWP CAPACITY>
STR_HWP_FUSION_BOMBHWP Fusion Bomb
STR_HWP_ROCKETSHWP Rockets
STR_HYPER_WAVE_DECODERHyper-wave Decoder
STR_HYPER_WAVE_DECODER_UCHYPER-WAVE DECODER
STR_HYPER_WAVE_DECODER_UFOPEDIAAlien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information. This will show the type of UFO, the alien race and the type of activity.
STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODEDHYPER-WAVE TRANSMISSIONS ARE DECODED
STR_INCENDIARYINCENDIARY
STR_INCENDIARY_ROCKETIncendiary Rocket
STR_INCOMEIncome
STR_INCREASEIncrease
STR_INCREASE_UCINCREASE
STR_INDIAINDIA
STR_INDIAN_OCEANIndian Ocean
STR_INSTALLATIONInstallation
STR_INTERCEPTINTERCEPT
STR_INTERCEPTING_UFOINTERCEPTING UFO-
STR_INTERCEPTION_CRAFTINTERCEPTION CRAFT
STR_INTERCEPTORINTERCEPTOR
STR_INTERCEPTOR_DAMAGED>>> INTERCEPTOR DAMAGED <<<
STR_INTERCEPTOR_DESTROYED>>> INTERCEPTOR DESTROYED <<<
STR_INTERCEPTOR_UFOPEDIACOMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY.
STR_INTERNATIONAL_RELATIONSInternational Relations
STR_INVENTORYInventory
STR_IN_ORDER_TO_USE_OR_PRODUCE_THE
in order to use or produce the
STR_IN_PSIONIC_TRAININGIn Psionic Training
STR_IN_TRAININGIn
Training?
STR_IS_COMPLETE
is complete
STR_IS_IT_OK_TO_DELETE_THE_SAVED_GAMEAre you sure you want to delete the saved game?
STR_IS_LOW_ON_FUEL_RETURNING_TO_BASEis low on fuel,
returning to base
STR_IS_UNDER_ALIEN_CONTROLis under alien control
STR_ITALYITALY
STR_ITEMITEM
STR_ITEMS_ARRIVINGItems Arriving
STR_ITEM_REQUIREDITEM
REQUIRED
STR_JAKARTAJakarta
STR_JANJan
STR_JAPANJAPAN
STR_JULJul
STR_JUNJun
STR_JUNGLEJungle
STR_KARACHIKarachi
STR_KILLSKILLS>
STR_KINSHASAKinshasa
STR_KM km
STR_KNEELKneel
STR_KNOTSknots
STR_LABORATORIESLaboratories
STR_LABORATORYLaboratory
STR_LABORATORY_SPACE_AVAILABLELaboratory Space Available>
STR_LABORATORY_SPACE_AVAILABLE_UCLABORATORY SPACE AVAILABLE>
STR_LABORATORY_UFOPEDIAUp to 50 scientists can work in a laboratory facility. Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments.
STR_LAGOSLagos
STR_LANDING_SITE_LANDING SITE-
STR_LANGUAGELANGUAGE
STR_LARGELARGE
STR_LARGE_RADAR_SYSTEMLarge Radar System
STR_LARGE_RADAR_SYSTEM_UFOPEDIAA large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.
STR_LARGE_ROCKETLarge Rocket
STR_LARGE_SCOUTLarge Scout
STR_LARGE_SCOUT_UFOPEDIAThe largest alien scout craft is a general purpose vessel that is used in all types of alien mission.
STR_LASER_BEAMLASER BEAM
STR_LASER_CANNONLaser Cannon
STR_LASER_CANNON_UCLASER CANNON
STR_LASER_CANNON_UFOPEDIATHIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER.
STR_LASER_DEFENSELaser Defense
STR_LASER_DEFENSESLaser Defenses
STR_LASER_DEFENSES_UFOPEDIALaser defenses provide protection against incursion by hostile craft.
STR_LASER_PISTOLLaser Pistol
STR_LASER_PISTOL_UFOPEDIAThe laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing.
STR_LASER_RIFLELaser Rifle
STR_LASER_RIFLE_UFOPEDIAThe laser rifle is a more powerful and accurate version of the earlier pistol design.
STR_LASER_WEAPONSLaser Weapons
STR_LAUNCH_INTERCEPTIONLAUNCH INTERCEPTION
STR_LAUNCH_MISSILELaunch Missile
STR_LEFT_ARMLEFT ARM
STR_LEFT_ARMORLeft Armor
STR_LEFT_ARMOR_UCLEFT ARMOR
STR_LEFT_HANDLEFT HAND
STR_LEFT_LEGLEFT LEG
STR_LEFT_SHOULDERLEFT SHOULDER
STR_LEVELLEVEL>
STR_LIGHTNINGLIGHTNING
STR_LIGHTNING_UFOPEDIATRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS.
STR_LIMALima
STR_LIST_ITEMITEM
STR_LIVE_ALIENS_RECOVEREDLIVE ALIENS RECOVERED
STR_LIVE_COMMANDER Commander
STR_LIVE_ENGINEER Engineer
STR_LIVE_LEADER Leader
STR_LIVE_MEDIC Medic
STR_LIVE_NAVIGATOR Navigator
STR_LIVE_SOLDIER Soldier
STR_LIVE_TERRORIST Terrorist
STR_LIVING_QUARTERSLiving Quarters
STR_LIVING_QUARTERS_PLURALLiving Quarters
STR_LIVING_QUARTERS_UFOPEDIAEach accommodation block provides for up to 50 personnel. The facility provides basic recreation, food and sleeping areas.
STR_LOADINGLoading...
STR_LOADING_GAMELoading game
STR_LOAD_GAMELOAD GAME
STR_LOAD_SAVED_GAMELoad Game
STR_LOAD_SUCCESSFULLoad successful
STR_LOAD_UNSUCCESSFULLoad failed
STR_LONDONLondon
STR_LONG_RANGE_DETECTIONLong Range Detection
STR_LOS_ANGELESLos Angeles
STR_LOWLow
STR_LOW_FUEL_RETURNING_TO_BASELOW FUEL - RETURNING TO BASE
STR_LOW_UCLOW
STR_MADRIDMadrid
STR_MAINTENANCEMaintenance
STR_MAINTENANCE_COSTMaintenance Cost
STR_MAINTENANCE_UCMAINTENANCE>
STR_MANILAManila
STR_MANUFACTUREMANUFACTURE
STR_MARMar
STR_MARS_CYDONIA_LANDINGMars: Cydonia Landing
STR_MARS_CYDONIA_LANDING_BRIEFINGYour Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage.
STR_MARS_THE_FINAL_ASSAULTMars: The Final Assault
STR_MARS_THE_FINAL_ASSAULT_BRIEFINGThe pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.

Good Luck!
STR_MAXMAX>
STR_MAXIMUM_SPEEDMaximum Speed
STR_MAXIMUM_SPEED_UCMAXIMUM SPEED>
STR_MAYMay
STR_MEDIUMMedium
STR_MEDIUM_SCOUTMedium Scout
STR_MEDIUM_SCOUT_UFOPEDIAA medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions.
STR_MEDIUM_UCMEDIUM
STR_MEDI_KITMedi-Kit
STR_MEDI_KIT_UFOPEDIAThe medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.
HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.
STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.
PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
STR_MELBOURNEMelbourne
STR_MEXICO_CITYMexico City
STR_MIND_CONTROLMind Control
STR_MIND_CONTROL_SUCCESSFULMind Control Successful
STR_MIND_PROBEMind Probe
STR_MIND_PROBE_UFOPEDIAThe mind probe is an alien communication device which is used to take information directly from brain waves. XCom units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor.
STR_MIND_SHIELDMind Shield
STR_MIND_SHIELD_UFOPEDIASince alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base. This facility will drastically reduce the chances of detection by alien craft.
STR_MINIMAPMinimap
STR_MINIMISE_AT_STANDOFF_RANGE_ONLYMinimize at Standoff Range Only
STR_MISSEDMISSED!
STR_MISSILE_DEFENSESMissile Defenses
STR_MISSILE_DEFENSES_UFOPEDIAMissile defenses provide some protection against incursion by hostile craft which are attempting to land near the base.
STR_MISSIONMISSION
STR_MISSIONSMISSIONS>
STR_MIXEDMixed
STR_MONDAYMONDAY
STR_MONTHMonth>
STR_MONTHLY_COSTSMonthly Costs
STR_MONTHLY_RATINGMonthly Rating>
STR_MONTREALMontreal
STR_MORALEMORALE
STR_MOSCOWMoscow
STR_MOTION_SCANNERMotion Scanner
STR_MOTION_SCANNER_UFOPEDIAThis sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu. The Scanner display shows an arrow in the center which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.
STR_MOUNTAINMountain
STR_MUSIC_VOLUMEMusic volume
STR_MUTONMuton
STR_MUTON_AUTOPSYMuton autopsy
STR_MUTON_AUTOPSY_UFOPEDIAThe 'skin' of this creature appears to be an organically created protective armor which is grafted onto the body. There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses. The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest. Armor piercing ammunition is not very effective against their toughened skin.
STR_MUTON_CORPSEMuton Corpse
STR_MUTON_ENGINEERMuton Engineer
STR_MUTON_NAVIGATORMuton Navigator
STR_MUTON_SOLDIERMuton Soldier
STR_MUTON_UFOPEDIAThis humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence.
STR_NAIROBINairobi
STR_NAMEName
STR_NAME_UCNAME
STR_NDnd
STR_NEUTRALNEUTRAL
STR_NEW_BATTLENew Battle
STR_NEW_FIGHTER_CRAFTNew Fighter Craft
STR_NEW_FIGHTER_TRANSPORTERNew Fighter-Transporter
STR_NEW_GAMENew Game
STR_NEW_PRODUCTIONNew Production
STR_NEW_PROJECTNew Project
STR_NEW_RANKNEW RANK
STR_NEW_RESEARCH_PROJECTSNEW RESEARCH PROJECTS
STR_NEW_SAVED_GAME
STR_NEW_YORKNew York
STR_NEXT_UNITNext Unit
STR_NIGERIANIGERIA
STR_NONO
STR_NONENone
STR_NONE_UCNONE
STR_NORTHNORTH
STR_NORTH_AFRICANorth Africa
STR_NORTH_AMERICANorth America
STR_NORTH_ATLANTICNorth Atlantic
STR_NORTH_EASTNORTH EAST
STR_NORTH_WESTNORTH WEST
STR_NOT_AVAILABLEN.A.
STR_NOT_ENOUGHNot enough
STR_NOT_ENOUGH_AMMUNITION_TO_ARMNot enough ammunition to arm
STR_NOT_ENOUGH_ENERGYNot Enough Energy!
STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUADNot enough equipment to fully re-equip squad
STR_NOT_ENOUGH_LIVING_SPACENOT ENOUGH LIVING SPACE!
Build new living quarters or transfer personnel to other bases.
STR_NOT_ENOUGH_MONEYNOT ENOUGH MONEY!
STR_NOT_ENOUGH_MONEY_TO_PRODUCENot enough money to produce
STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCENot enough special materials to produce
STR_NOT_ENOUGH_STORE_SPACENOT ENOUGH STORE SPACE!
Build a new store facility or transfer existing stores to other bases.
STR_NOT_ENOUGH_TIME_UNITSNot Enough Time Units!
STR_NOT_ENOUGH_TRANSFER_SUPPORTNOT ENOUGH TRANSFER SUPPORT!
Wait for existing transfers or purchases to reach destination.
STR_NOT_ENOUGH_WORK_SPACENOT ENOUGH WORK SPACE AVAILABLE!
Build a new workshop or reduce work on other projects.
STR_NOT_ENOUGH_ammotype_TO_ARM_HWPNot enough {1} to arm HWP
STR_NOVNov
STR_NOVOSIBIRSKNovosibirsk
STR_NOW_PATROLLINGNow patrolling
STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFERNO ALIEN CONTAINMENT FOR TRANSFER!
Live aliens need an alien containment facility in order to survive.
STR_NO_AMMUNITION_LOADEDNo Ammunition Loaded!
STR_NO_FREE_ACCOMODATIONNO FREE ACCOMMODATION!
The destination base does not have enough space in living quarters.
STR_NO_FREE_ACCOMODATION_CREWNO FREE ACCOMMODATION!
The destination base does not have enough space in the living quarters for the crew assigned to the craft.
STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTIONNO FREE HANGARS FOR CRAFT PRODUCTION!
Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.
STR_NO_FREE_HANGARS_FOR_PURCHASENO FREE HANGARS FOR PURCHASE!
Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.
STR_NO_FREE_HANGARS_FOR_TRANSFERNO FREE HANGARS FOR TRANSFER!
Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.
STR_NO_LINE_OF_FIRENo Line of Fire!
STR_NO_MORE_EQUIPMENT_ALLOWED_ON_BOARDNO MORE EQUIPMENT ALLOWED ON BOARD!
You are only allowed to take a maximum of 80 items of equipment on missions.
STR_NO_MORE_SOLDIERS_ALLOWEDNO MORE SOLDIERS ALLOWED!
You have already recruited the maximum number of soldiers.
STR_NO_ROUNDS_LEFTNo Rounds left!
STR_NO_SAVED_GAME_PRESENTNo saved game present
STR_NUMBER_OF_ROUNDSNumber of Rounds?
STR_OCTOct
STR_OKOK
STR_OK_5_SECSOK - 5 secs
STR_OPENOpen
STR_OPENXCOMOpenXcom
STR_OPTIONSOptions
STR_OPTIONS_UCOPTIONS
STR_OUTOUT
STR_OUT_OF_RANGEOut of Range!
STR_PACIFICPacific
STR_PAIN_KILLERPAIN KILLER
STR_PANIC_UNITPanic Unit
STR_PARISParis
STR_PATROLPATROL
STR_PATROLLINGPATROLLING
STR_PERFORMANCE_RATINGPerformance Rating
STR_PERSONAL_ARMORPersonal Armor
STR_PERSONAL_ARMOR_UCPERSONAL ARMOR
STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTALPERSONNEL AVAILABLE:PERSONNEL TOTAL>
STR_PERTHPerth
STR_PISTOLPistol
STR_PISTOL_CLIPPistol Clip
STR_PISTOL_UFOPEDIAThe standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity.
STR_PLASMA_BEAMPlasma Beam
STR_PLASMA_BEAM_UCPLASMA BEAM
STR_PLASMA_BEAM_UFOPEDIATHE GRAVITY BEAM DIRECTS A FINELY CHANNELED IMPLODING GRAVITY FIELD.
STR_PLASMA_CANNONPlasma Cannon
STR_PLASMA_DEFENSEPlasma Defense
STR_PLASMA_DEFENSESPlasma Defenses
STR_PLASMA_DEFENSES_UFOPEDIAPlasma beam defenses provide powerful and efficient protection against incursion by hostile craft.
STR_PLASMA_PISTOLPlasma Pistol
STR_PLASMA_PISTOL_CLIPPlasma Pistol Clip
STR_PLASMA_PISTOL_CLIP_UFOPEDIAPower source for the small alien plasma pistol. Contains Elerium - the source of all alien power.
STR_PLASMA_PISTOL_UFOPEDIAPlasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field
STR_PLASMA_RIFLEPlasma Rifle
STR_PLASMA_RIFLE_CLIPPlasma Rifle Clip
STR_PLASMA_RIFLE_CLIP_UFOPEDIAThis small object is used as a power source for a plasma rifle - a medium powered alien weapon. Contains a small quantity of Elerium.
STR_PLASMA_RIFLE_UFOPEDIAThis is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field
STR_PLAYINTROPlay intro
STR_PLAYINTRO_DESCShow the intro cinematic on startup.
STR_POLARPolar
STR_POORPoor
STR_POWER_SOURCESPower Sources
STR_POWER_SUITPower Suit
STR_POWER_SUIT_UCPOWER SUIT
STR_PRESS_BUTTON_TO_CONTINUEPress button to continue
STR_PRETORIAPretoria
STR_PREVIOUS_UNITPrevious Unit
STR_PREVIOUS_X_COM_SAVED_GAME_DETECTEDPrevious X-COM saved game detected
STR_PRIME_GRENADEPrime Grenade
STR_PROCEEDPROCEED
STR_PRODUCEProduce
STR_PRODUCTION_COMPLETEProduction complete:
STR_PRODUCTION_ITEMSProduction Items
STR_PRODUCTION_OFProduction of
STR_PROGRESSPROGRESS
STR_PROMOTIONSPromotions
STR_PROXIMITY_GRENADEProximity Grenade
STR_PROXIMITY_GRENADE_UFOPEDIAA proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly.
STR_PSIONIC_LABORATORYPsionic Laboratory
STR_PSIONIC_LABORATORY_UFOPEDIAThe psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilize their psionic skills. Each lab can train up to ten soldiers. Training is allocated at the end of each month. Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat.
STR_PSIONIC_SKILLPSIONIC SKILL
STR_PSIONIC_SKILL_IMPROVEMENTPsionic Skill
/Improvement
STR_PSIONIC_STRENGTHPSIONIC STRENGTH
STR_PSIONIC_TRAININGPSIONIC TRAINING
STR_PSIONIC__STRENGTHPsionic
Strength
STR_PSI_AMPPsi-Amp
STR_PSI_AMP_UFOPEDIAThe Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:
PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.
MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot access the object screen). It is more difficult to be successful with this type of attack.
STR_PSI_LABPsi-Lab
STR_PSKILLP.Skill>
STR_PSTRENGTHP.Str>
STR_PURCHASE_HIRE_PERSONNELPurchase/Hire Personnel
STR_PURCHASE_RECRUITPURCHASE/RECRUIT
STR_PURSUE_WITHOUT_INTERCEPTIONPURSUE WITHOUT INTERCEPTION
STR_QUANTITYQuantity
STR_QUANTITY_UCQUANTITY
STR_QUITQuit
STR_RACERACE
STR_RANDOM_BATTLERandom Battle
STR_RANGERange
STR_RANKRANK
STR_RANK_RANK>
STR_RATINGRATING>
STR_RATING_EXCELLENTEXCELLENT!
STR_RATING_GOODGOOD!
STR_RATING_OKOK
STR_RATING_POORPOOR!
STR_RATING_TERRIBLETERRIBLE!
STR_RAW_MATERIALSRaw Materials
STR_RDrd
STR_REACTReact>
STR_REACTIONSREACTIONS
STR_READYREADY
STR_READY_TO_LAND_NEARready to
land near
STR_REAPERReaper
STR_REAPER_AUTOPSYReaper autopsy
STR_REAPER_AUTOPSY_UFOPEDIAThe Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded. However its furry skin is highly flammable, making the creature vulnerable to incendiary weapons.
STR_REAPER_CORPSEReaper Corpse
STR_REAPER_TERRORISTReaper Terrorist
STR_REAPER_UFOPEDIAThis bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorize and destroy. Reapers are commonly associated with Floaters.
STR_REARMINGREARMING
STR_REAR_ARMORRear Armor
STR_REAR_ARMOR_UCREAR ARMOR
STR_REDIRECT_CRAFTREDIRECT CRAFT
STR_REFUELLINGREFUELING
STR_RELOADReload
STR_REMAINING_PSI_LAB_CAPACITYRemaining Psi-lab capacity>
STR_REPAIRSREPAIRS
STR_RESEARCHRESEARCH
STR_RESEARCH_COMPLETEDResearch Completed
STR_RESEARCH_PROJECTRESEARCH PROJECT
STR_RESERVE_TUS_FOR_AIMED_SHOTReserve TUs for Aimed Shot
STR_RESERVE_TUS_FOR_AUTO_SHOTReserve TUs for Auto Shot
STR_RESERVE_TUS_FOR_SNAP_SHOTReserve TUs for Snap Shot
STR_RESTORE_DEFAULTSRestore Defaults
STR_RETURNING_TO_BASERETURNING TO BASE
STR_RETURN_TO_BASERETURN TO BASE
STR_RE_LOAD_TIMERe-load time
STR_RIFLERifle
STR_RIFLE_CLIPRifle Clip
STR_RIFLE_UFOPEDIAThis highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.
STR_RIGHT_ARMRIGHT ARM
STR_RIGHT_ARMORRight Armor
STR_RIGHT_ARMOR_UCRIGHT ARMOR
STR_RIGHT_CLICK_TO_DELETERight click to delete.
STR_RIGHT_HANDRIGHT HAND
STR_RIGHT_LEGRIGHT LEG
STR_RIGHT_SHOULDERRIGHT SHOULDER
STR_RIO_DE_JANEIRORio De Janeiro
STR_ROCKET_LAUNCHERRocket Launcher
STR_ROCKET_LAUNCHER_UFOPEDIAThe rocket launcher is a laser guided system which can fire three different sizes of missile.
STR_ROMERome
STR_ROOKIERookie
STR_ROTATE_DOWNRotate Down
STR_ROTATE_LEFTRotate Left
STR_ROTATE_RIGHTRotate Right
STR_ROTATE_UPRotate Up
STR_ROUNDSRounds
STR_ROUNDS_ROUNDS>
STR_RUSSIARUSSIA
STR_Ss
STR_SALARIESSalaries
STR_SANTIAGOSantiago
STR_SATURDAYSATURDAY
STR_SAVE_GAMESAVE GAME
STR_SAVE_SUCCESSFULSave successful
STR_SAVE_UNSUCCESSFULSave failed
STR_SAVING_GAMESaving game
STR_SCIENTISTScientist
STR_SCIENTISTSScientists
STR_SCIENTISTS_ALLOCATEDScientists Allocated>
STR_SCIENTISTS_ALLOCATED_UCSCIENTISTS ALLOCATED
STR_SCIENTISTS_AVAILABLEScientists Available>
STR_SCIENTISTS_AVAILABLE_UCSCIENTISTS AVAILABLE>
STR_SCORESCORE
STR_SCREENSHOTScreenshot
STR_SCROLL_DOWNScroll Down
STR_SCROLL_LEFTScroll Left
STR_SCROLL_RIGHTScroll Right
STR_SCROLL_SPEEDSCROLL SPEED
STR_SCROLL_TYPESCROLL TYPE
STR_SCROLL_UPScroll Up
STR_SECTOIDSectoid
STR_SECTOID_AUTOPSYSectoid autopsy
STR_SECTOID_AUTOPSY_UFOPEDIAThe autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. The small mouth and nose appear to have little function. The webbing between the fingers, and the flat feet suggest aquatic origins. There are no reproductive organs, and no clues as to how this species can reproduce. They are most probably a genetically engineered species.
STR_SECTOID_COMMANDERSectoid Commander
STR_SECTOID_CORPSESectoid Corpse
STR_SECTOID_ENGINEERSectoid Engineer
STR_SECTOID_LEADERSectoid Leader
STR_SECTOID_MEDICSectoid Medic
STR_SECTOID_NAVIGATORSectoid Navigator
STR_SECTOID_SOLDIERSectoid Soldier
STR_SECTOID_UFOPEDIAThe Sectoid Hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralize soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society.
STR_SECTOPODSectopod
STR_SECTOPOD_AUTOPSYSectopod autopsy
STR_SECTOPOD_AUTOPSY_UFOPEDIAThe robot is sturdily constructed with powered armor capable of resisting most forms of attack, in particular plasma weapons. However, the sensing circuitry seems particularly vulnerable to laser weapons.
STR_SECTOPOD_CORPSESectopod Corpse
STR_SECTOPOD_TERRORISTSectopod Terrorist
STR_SECTOPOD_UFOPEDIASectopods are robot creatures with a powerful plasma beam weapon. The control of these mechanical beasts is via a telepathic link to their controllers, the Ethereals. Sectopods are the most powerful terror weapon available to the alien forces.
STR_SELECT_ACTIONSELECT ACTION
STR_SELECT_ARMAMENTSelect Armament
STR_SELECT_ARMORSelect Armor
STR_SELECT_ARMOR_FORSELECT ARMOR FOR
STR_SELECT_DESTINATIONSELECT DESTINATION
STR_SELECT_DESTINATION_BASESelect Destination Base
STR_SELECT_DIFFICULTY_LEVELSelect Difficulty Level
STR_SELECT_GAME_TO_LOADSelect game to load
STR_SELECT_ITEMSELECT ITEM
STR_SELECT_NEW_TARGETSELECT NEW TARGET
STR_SELECT_POSITION_FOR_ACCESS_LIFTSELECT POSITION FOR ACCESS LIFT
STR_SELECT_SAVE_POSITIONSelect save position
STR_SELECT_SITE_FOR_NEW_BASESELECT SITE FOR NEW BASE
STR_SELECT_SQUAD_FOR_craftnameSelect Squad for {1}
STR_SELL_ITEMS_SACK_PERSONNELSell Items/Sack Personnel
STR_SELL_SACKSell/Sack
STR_SELL_SACK_UCSELL/SACK
STR_SEOULSeoul
STR_SEPSep
STR_SERGEANTSergeant
STR_SET_TIMERSet Timer
STR_SFX_VOLUMESFX volume
STR_SHANGHAIShanghai
STR_SHORT_RANGE_DETECTIONShort Range Detection
STR_SHOT_TYPESHOT TYPE
STR_SHOWFUNDSONGEOSCAPEShow geoscape funds
STR_SHOWFUNDSONGEOSCAPE_DESCExpand the geoscape info panel to include additional information on your current financial situation.
STR_SHOWMORESTATSININVENTORYVIEWInventory stats
STR_SHOWMORESTATSININVENTORYVIEW_DESCShow extra information on the selected soldier in the inventory screen.
STR_SIBERIASiberia
STR_SIDESIDE>
STR_SILACOIDSilacoid
STR_SILACOID_AUTOPSYSilacoid autopsy
STR_SILACOID_AUTOPSY_UFOPEDIAThe core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.
STR_SILACOID_CORPSESilacoid Corpse
STR_SILACOID_TERRORISTSilacoid Terrorist
STR_SILACOID_UFOPEDIAThis silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race.
STR_SINGAPORESingapore
STR_SIZESize
STR_SIZE_UCSIZE
STR_SKILLSSKILLS>
STR_SKYRANGERSKYRANGER
STR_SKYRANGER_UFOPEDIATROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L.) CAPABILITY.
STR_SMALLSMALL
STR_SMALL_LAUNCHERSmall Launcher
STR_SMALL_LAUNCHER_UFOPEDIAA small launcher which fires stun bombs. Very useful for capturing live aliens.
STR_SMALL_RADAR_SYSTEMSmall Radar System
STR_SMALL_RADAR_SYSTEM_UFOPEDIAA small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.
STR_SMALL_ROCKETSmall Rocket
STR_SMALL_SCOUTSmall Scout
STR_SMALL_SCOUT_UFOPEDIAThis tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission.
STR_SMOKE_GRENADESmoke Grenade
STR_SMOKE_GRENADE_UFOPEDIASmoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well
STR_SNAKEMANSnakeman
STR_SNAKEMAN_AUTOPSYSnakeman autopsy
STR_SNAKEMAN_AUTOPSY_UFOPEDIAThe skin is extremely tough and heat resistant. The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion. The only true muscle is the 'heart'. The reproductive system appears to be very efficient. Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time. Left to its own devices this species would be a severe threat to life on earth.
STR_SNAKEMAN_COMMANDERSnakeman Commander
STR_SNAKEMAN_CORPSESnakeman Corpse
STR_SNAKEMAN_ENGINEERSnakeman Engineer
STR_SNAKEMAN_LEADERSnakeman Leader
STR_SNAKEMAN_NAVIGATORSnakeman Navigator
STR_SNAKEMAN_SOLDIERSnakeman Soldier
STR_SNAKEMAN_UFOPEDIAThis race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other Intelligence which directs their military-style incursions on earth.
STR_SNAPSnap
STR_SNAP_SHOTSnap Shot
STR_SNEAKYAISneaky AI
STR_SNEAKYAI_DESCAI avoids exposing themselves to the player whenever possible.
STR_SOLDIERSoldier
STR_SOLDIERSSoldiers
STR_SOLDIERS_UCSOLDIERS
STR_SOLDIER_LISTSoldier List
STR_SOUND_OPTIONSSOUND OPTIONS
STR_SOUTHSOUTH
STR_SOUTHERN_AFRICASouthern Africa
STR_SOUTH_AFRICASOUTH AFRICA
STR_SOUTH_AMERICASouth America
STR_SOUTH_ATLANTICSouth Atlantic
STR_SOUTH_EASTSOUTH EAST
STR_SOUTH_EAST_ASIASouth East Asia
STR_SOUTH_WESTSOUTH WEST
STR_SPACE_AVAILABLESPACE AVAILABLE>
STR_SPACE_USEDSPACE USED>
STR_SPACE_USED_SPACE_AVAILABLESPACE USED:SPACE AVAILABLE>
STR_SPAINSPAIN
STR_SPECIAL_MATERIALS_REQUIREDSPECIAL MATERIALS REQUIRED
STR_SPEEDSPEED
STR_SPEED_SPEED>
STR_SQUADDIESquaddie
STR_STst
STR_STAMINASTAMINA
STR_STANDARD_ATTACKSTANDARD ATTACK
STR_STANDOFFSTANDOFF
STR_START_PRODUCTIONSTART PRODUCTION
STR_START_PROJECTSTART PROJECT
STR_STATUSSTATUS
STR_STATUS_STATUS>
STR_STIMULANTSTIMULANT
STR_STINGRAYSTINGRAY
STR_STINGRAY_LAUNCHERStingray Launcher
STR_STINGRAY_MISSILESStingray Missiles
STR_STINGRAY_UFOPEDIAADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS.
STR_STOP_PRODUCTIONSTOP PRODUCTION
STR_STORESStores
STR_STORES_UCSTORES
STR_STRAFEStrafe setting
STR_STRAFE_DESCEnable strafing, running, and independent tank turret movement. Hold CTRL to use alternate movement methods.
STR_STRENGTHSTRENGTH
STR_STUNStun
STR_STUN_BOMBStun Bomb
STR_STUN_BOMB_UFOPEDIAThe Stun bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a small launcher.
STR_STUN_RODStun Rod
STR_STUN_ROD_UFOPEDIAThis device can only be used in close combat, but will stun a living organism without killing it by using electric shocks.
STR_STUN_UCSTUN
STR_SUNDAYSUNDAY
STR_SUPPLY_SHIPSupply ship
STR_SUPPLY_SHIP_UFOPEDIAThe supply vessel is used during the construction of alien bases or for supplying existing bases. It carries alien food containers and reproduction chambers.
STR_TAILING_UFOTAILING UFO
STR_TANKTank
STR_TANKS_DESTROYEDTANKS DESTROYED
STR_TANK_CANNONTank/Cannon
STR_TANK_CANNON_UFOPEDIAAutomated heavy weapons platforms are designed to complement an XCom squad. The combination of high fire power and strong armor makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. They are armed automatically when you assign them to a squad.
STR_TANK_LASER_CANNONTank/Laser Cannon
STR_TANK_LASER_CANNON_UFOPEDIALaser weapons are a useful addition for HWPs. It combines heavy firepower with no ammunition restrictions.
STR_TANK_ROCKET_LAUNCHERTank/Rocket Launcher
STR_TANK_ROCKET_LAUNCHER_UFOPEDIAThis automated heavy weapons platform is armed with powerful rockets. This will be devastating for any alien foe. Make sure your stores are kept supplied with HWP rockets.
STR_TARGETTARGET:
STR_TARGETTED_BYTARGETTED BY:
STR_TARGET_WAY_POINTTARGET: WAY POINT
STR_TEHRANTehran
STR_TERRAINTERRAIN
STR_TERROR_CONTINUESTerror continues
STR_TERROR_MISSIONTERROR MISSION
STR_TERROR_MISSION_BRIEFINGMission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by neutralizing the alien menace. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_TERROR_SHIPTerror ship
STR_TERROR_SHIP_UFOPEDIAThe terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into populated areas.
STR_TERROR_SITETerror Site-
STR_TERROR_SITE_UCTERROR SITE-
STR_THth
STR_THERE_IS_NO_ONE_THEREThere is no one there!
STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASEThe aliens have destroyed the undefended base
STR_THE_CORPSE_MAY_BE_RESEARCHEDThe corpse may be researched for a full autopsy report.
STR_THE_MARTIAN_SOLUTIONThe Martian Solution
STR_THE_MARTIAN_SOLUTION_UFOPEDIAOur research now points to Mars as the base of alien operations. The base is well hidden, and contains all the manufacturing and cloning facilities to fuel the infiltration of earth. It also seems to contain a controlling computer of some kind that controls the whole operation. It seems that the hive-like alien society has some kind of 'queen bee'. This is their fundamental weakness - if we can eliminate the 'brain' then the body will die. We must step up our research efforts before it is too late. In order to progress we must capture the highest ranking aliens - the commanders - which only reside in alien bases.
STR_THE_SUBJECT_HAS_DIEDThe subject has died due to the trauma of interrogation.
STR_THROWThrow
STR_THROWING_ACCURACYTHROWING ACCURACY
STR_THURSDAYTHURSDAY
STR_TIMETime
STR_TIME_UNITSTIME UNITS
STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOTTime Units reserved for Aimed Shot
STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOTTime Units reserved for Auto Shot
STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOTTime Units reserved for Snap Shot
STR_TOGGLE_COUNTRY_DETAILToggle Country Detail
STR_TOGGLE_PERSONAL_LIGHTINGToggle Personal Lighting
STR_TOGGLE_RADAR_RANGESToggle Radar Ranges
STR_TOKYOTokyo
STR_TORSOTORSO
STR_TOTALTotal
STR_TOTAL_TO_PRODUCETotal to
Produce
STR_TOTAL_UCTOTAL
STR_TO_REARM to rearm
STR_TO_REFUEL to refuel
STR_TRACKING_LOSTTRACKING LOST
STR_TRANSFERTransfer
STR_TRANSFERSTransfers
STR_TRANSFERS_UCTRANSFERS
STR_TRANSFER_ITEMS_TOTransfer Items to
STR_TRANSFER_UCTRANSFER
STR_TRIGGER_SCROLLTRIGGER SCROLL
STR_TUESDAYTUESDAY
STR_TURNTURN>
STR_TUSTU>
STR_TU_COSTTU COST
STR_TYPETYPE
STR_UFOUFO
STR_UFOPAEDIAUFOpedia
STR_UFOPAEDIA_UCUFOPEDIA
STR_UFOSUFOs
STR_UFO_UFO-
STR_UFO_ACTIVITY_IN_AREASUFO Activity in Areas
STR_UFO_ACTIVITY_IN_COUNTRIESUFO Activity in Countries
STR_UFO_COMPONENTUFO component
STR_UFO_COMPONENTSUFO COMPONENTS
STR_UFO_CONSTRUCTIONUFO Construction
STR_UFO_CONSTRUCTION_UFOPEDIAAlien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys. The hull is specially designed to allow gravity waves to be directed and controlled. In addition a small quantity of Elerium is required to fuel the power source. Once the principles of construction are understood, and the functions of each component are known, then it is possible to build these types of craft.
STR_UFO_CRASH_LANDSUFO CRASH LANDS!
STR_UFO_CRASH_RECOVERYUFO CRASH RECOVERY
STR_UFO_CRASH_RECOVERY_BRIEFINGExercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO remains, artifacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_UFO_DESTROYEDUFO DESTROYED!
STR_UFO_GROUND_ASSAULTUFO GROUND ASSAULT
STR_UFO_GROUND_ASSAULT_BRIEFINGExplore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO, artifacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_UFO_HITUFO HIT!
STR_UFO_IS_NOT_RECOVEREDUFO is not recovered
STR_UFO_IS_RECOVEREDUFO is recovered
STR_UFO_NAVIGATIONUFO Navigation
STR_UFO_NAVIGATION_UFOPEDIAAlien craft use sophisticated computers to navigate on earth and through space. The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can be used easily by humans, and it can be reproduced using alien alloys and other components.
STR_UFO_OUTRUNNING_INTERCEPTORUFO OUTRUNNING INTERCEPTOR!
STR_UFO_POWER_SOURCEUFO Power Source
STR_UFO_POWER_SOURCE_UFOPEDIAThe power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power. This unit can be reproduced easily using alien alloys.
STR_UFO_RECOVERYUFO RECOVERY
STR_UFO_RETURN_FIREUFO RETURN FIRE!
STR_UKUK
STR_ULTIMATE_CRAFTUltimate Craft
STR_UNABLE_TO_THROW_HEREUnable to throw here!
STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHEDUnable to use alien artifact until researched!
STR_UNDER_ARMORUnder Armor
STR_UNDER_ARMOR_UCUNDER ARMOR
STR_UNDER_ATTACK under attack!
STR_UNITUNIT>
STR_UNITS_AVAILABLEUNITS
AVAILABLE
STR_UNITS_PRODUCEDUnits
Produced
STR_UNITS_REQUIREDUNITS
REQUIRED
STR_UNITS_TOUnits to
STR_UNIT_STATSUnit Stats
STR_UNKNOWNUnknown
STR_UNLOADUnload
STR_USAUSA
STR_USE_MEDI_KITUse Medi-kit
STR_USE_MIND_PROBEUse Mind Probe
STR_USE_SCANNERUse Scanner
STR_VALUEValue
STR_VALUE_OF_SALESVALUE OF SALES>
STR_VANCOUVERVancouver
STR_VERY_HIGHVERY HIGH
STR_VERY_LARGEVERY LARGE
STR_VERY_LOWVERY LOW
STR_VERY_SMALLVERY SMALL
STR_VICTORY_1As you enter the chamber you see the alien brain - the object of your quest. Before you can fire it communicates to you via a screen at its base. It implores you to listen to its arguments for survival before you make the decision to pull the trigger...
STR_VICTORY_2The brain speaks: 'Many millions of years ago the planet you call Mars was alive. This life was brought to a barren planet by our civilization as it was to yours. For millions of years we have visited your planet and genetically developed your species. You cannot kill us, you are part of us...
STR_VICTORY_3Here is the center of Martian civilization - the pyramids built millions of years before yours - by a species which is your ancestor. No planet is beyond our reach. This power could be yours before long. All we ask is your co-operation...
STR_VICTORY_4The alien brain is interrupted by a burst of hot plasma, and the entire alien force is defeated.
STR_VICTORY_5Once the aliens have lost Mars they have lost the earth. Before long the XCom research allows humanity to flourish once more, and claim Mars for itself. The alien menace has gone, but for how long, no one knows...
STR_VICTORY_DATEVictory Date
STR_VIEW_LEVEL_ABOVEView Level Above
STR_VIEW_LEVEL_BELOWView Level Below
STR_VIEW_REPORTSVIEW REPORTS
STR_WASHINGTONWashington
STR_WAY_POINT_WAY POINT-
STR_WEAPONWeapon
STR_WEAPONS_AND_EQUIPMENTWEAPONS AND EQUIPMENT
STR_WEAPONS_CREW_HWPSWEAPONS/
CREW/HWPs
STR_WEAPON_IS_ALREADY_LOADEDWeapon is already loaded!
STR_WEAPON_ONEWEAPON-1>
STR_WEAPON_PODSWEAPON PODS>
STR_WEAPON_POWERWeapon Power
STR_WEAPON_RANGEWeapon Range
STR_WEAPON_SYSTEMSWEAPON
SYSTEMS
STR_WEAPON_TWOWEAPON-2>
STR_WEDNESDAYWEDNESDAY
STR_WEIGHTWeight>
STR_WELLINGTONWellington
STR_WESTWEST
STR_WE_CAN_NOW_PRODUCEWe can now produce
STR_WE_CAN_NOW_RESEARCHWe can now research
STR_WINDOWEDWindowed
STR_WORKSHOPWorkshop
STR_WORKSHOP_SPACE_AVAILABLEWorkshop Space Available>
STR_WORKSHOP_SPACE_AVAILABLE_UCWORKSHOP SPACE AVAILABLE>
STR_WORKSHOP_UFOPEDIAA workshop contains all the equipment necessary to manufacture equipment based on designs from the science labs. Up to 50 engineers can occupy a workshop, although items under construction will also consume some space.
STR_WORK_SHOPSWork Shops
STR_WORK_SPACE_REQUIREDWork Space Required>
STR_WOUNDEDWOUNDED
STR_WOUND_RECOVERYWOUND RECOVERY>
STR_WRONG_AMMUNITION_FOR_THIS_WEAPONWrong Ammunition for this Weapon!
STR_XCOMXcom
STR_XCOM_ACTIVITY_IN_AREASXCom Activity in Areas
STR_XCOM_ACTIVITY_IN_COUNTRIESXCom Activity in Countries
STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_INXCom agents have located an alien base in
STR_XCOM_BASESXCom Bases
STR_XCOM_CRAFT_ARMAMENTXCOM CRAFT & ARMAMENT
STR_XCOM_CRAFT_LOSTXCOM CRAFT LOST
STR_XCOM_MOVEMENT_SPEEDXCOM MOVEMENT SPEED
STR_XCOM_OPERATIVES_KILLEDXCOM OPERATIVES KILLED
STR_XCOM_OPERATIVES_MISSING_IN_ACTIONXCOM OPERATIVES MISSING IN ACTION
STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURYXCOM OPERATIVES RETIRED THROUGH INJURY
STR_XCOM_PERFORMANCE_ROSTERXCom Performance Roster
STR_XCOM_PROJECT_MONTHLY_REPORTXCOM PROJECT MONTHLY REPORT
STR_X_COMX-COM
STR_YESYES
STR_YOU_HAVE_FAILEDYou have failed to stop the alien onslaught. One by one the funding nations sign pacts with aliens promising technology, prosperity and peace. However it soon becomes clear that the aliens have other plans...
STR_YOU_HAVE_NOT_SUCCEEDEDYou have not succeeded in dealing with the alien invasion and the council of funding nations has regrettably decided to terminate the project. Each nation shall deal with the problem as they see fit. We can only hope that we can come to some accommodation with these apparently hostile forces, and that the general population will come to terms with the alien visitors.
STR_YOU_WILL_NEED_TO_RESEARCH_AYou will need to research a
STR_ZOMBIEZombie
STR_ZONEZONE
STR_ZOOM_INZoom In
STR_ZOOM_OUTZoom Out
STR__AT__
at
STR_n_UNITS_IN_EXIT_AREA_0No Units in Exit Area
STR_n_UNITS_IN_EXIT_AREA_1{N} Unit in Exit Area
STR_n_UNITS_IN_EXIT_AREA_2{N} Units in Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_0No Units outside Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_1{N} Unit outside Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_2{N} Units outside Exit Area