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java.lang.Objectau.edu.mq.itec802.cardGame.Card
public class Card
The Class Card. TODO: Aces could be modelled as a subclass of Card redefining appropriate methods and properties (more logical, I guess) :-)
Constructor Summary | |
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Card(int value,
java.lang.String name,
boolean isAce)
Instantiates a new card. |
Method Summary | |
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java.lang.String |
getName()
Gets the name. |
int |
getValue()
Gets the value. |
boolean |
isAce()
Checks if is ace. |
void |
setAce(boolean isAce)
Sets the ace. |
void |
setName(java.lang.String name)
Sets the name. |
void |
setValue(int value)
Sets the value. |
java.lang.String |
toString()
Serializes the card into String |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public Card(int value, java.lang.String name, boolean isAce)
value
- the value of the cardname
- the name of the cardisAce
- determines whether it should be treated as an AceMethod Detail |
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public void setName(java.lang.String name)
name
- the name to setpublic void setAce(boolean isAce)
isAce
- the isAce to setpublic int getValue()
public void setValue(int value)
value
- the value to setpublic java.lang.String getName()
public boolean isAce()
public java.lang.String toString()
toString
in class java.lang.Object
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