wx._core.Control
This is the base class for a control or 'widget'. A control is generally a small window which processes user input and/or displays one or more item of data.
Inherits: wx._core.Window

Command(args, kwargs)
Command(self, CommandEvent event) Simulates the effect of the user issuing a command to the item. :see: `wx.CommandEvent`

Create(args, kwargs)
Create(self, Window parent, int id=-1, Point pos=DefaultPosition, Size size=DefaultSize, long style=0, Validator validator=DefaultValidator, String name=ControlNameStr) -> bool Do the 2nd phase and create the GUI control.

GetClassDefaultAttributes
GetClassDefaultAttributes(int variant=WINDOW_VARIANT_NORMAL) -> VisualAttributes Get the default attributes for this class. This is useful if you want to use the same font or colour in your own control as in a standard control -- which is a much better idea than hard coding specific colours or fonts which might look completely out of place on the user's system, especially if it uses themes. The variant parameter is only relevant under Mac currently and is ignore under other platforms. Under Mac, it will change the size of the returned font. See `wx.Window.SetWindowVariant` for more about this.

GetLabel(args, kwargs)
GetLabel(self) -> String Return a control's text.

SetLabel(args, kwargs)
SetLabel(self, String label) Sets the item's text.

[constructor]
Usage: classname(arguments)

[member '__doc__']
Documentation for this class

[member '__module__']
The module that this class belongs to

[operator 'repr']
Usage: repr(a)