wx._controls.Button
A button is a control that contains a text string, and is one of the most
common elements of a GUI. It may be placed on a dialog box or panel, or
indeed almost any other window.
Create(args, kwargs)
Create(self, Window parent, int id=-1, String label=EmptyString,
Point pos=DefaultPosition, Size size=DefaultSize,
long style=0, Validator validator=DefaultValidator,
String name=ButtonNameStr) -> bool
Acutally create the GUI Button for 2-phase creation.
GetClassDefaultAttributes
GetClassDefaultAttributes(int variant=WINDOW_VARIANT_NORMAL) -> VisualAttributes
Get the default attributes for this class. This is useful if you want
to use the same font or colour in your own control as in a standard
control -- which is a much better idea than hard coding specific
colours or fonts which might look completely out of place on the
user's system, especially if it uses themes.
The variant parameter is only relevant under Mac currently and is
ignore under other platforms. Under Mac, it will change the size of
the returned font. See `wx.Window.SetWindowVariant` for more about
this.
GetDefaultSize
GetDefaultSize() -> Size
Returns the default button size for this platform.
SetDefault(args, kwargs)
SetDefault(self)
This sets the button to be the default item for the panel or dialog box.
[constructor]
Usage: classname(arguments)
[member '__doc__']
Documentation for this class
[member '__module__']
The module that this class belongs to
[operator 'repr']
Usage: repr(a)