neByte * bodyA;
neByte * bodyB;
neBodyType typeA;
neBodyType typeB;
neGeometry * geometryA;
neGeometry * geometryB;
s32 materialIdA;
s32 materialIdB;
neV3 bodyContactPointA;
neV3 bodyContactPointB;
neV3 worldContactPointA;
neV3 worldContactPointB;
neV3 relativeVelocity;
neV3 collisionNormal;