struct neCollisionInfo

neByte * bodyA;

neByte * bodyB;

neBodyType typeA;

neBodyType typeB;

neGeometry * geometryA;

neGeometry * geometryB;

s32 materialIdA;

s32 materialIdB;

neV3 bodyContactPointA;

neV3 bodyContactPointB;

neV3 worldContactPointA;

neV3 worldContactPointB;

neV3 relativeVelocity;

neV3 collisionNormal;