class neJointController

The joint controller is an object passed to the application during a joint controller callback. Using the joint controller object, the application can find out the joints which are currently being controlled, and the application can specify the force and torque to be applied to the body by the controller.

neJoint * GetJoint();
neV3
GetControllerForceBodyA();
neV3
GetControllerForceBodyB();
neV3
GetControllerTorqueBodyA();
neV3
GetControllerTorqueBodyB();
void
SetControllerForceBodyA(const neV3 & force);
void
SetControllerForceBodyB(const neV3 & force);
void
SetControllerForceWithTorqueBodyA(const neV3 & force, const neV3 & pos);
void
SetControllerForceWithTorqueBodyB(const neV3 & force, const neV3 & pos);
void
SetControllerTorqueBodyA(const neV3 & torque);
void
SetControllerTorqueBodyB(const neV3 & torque);