def draw
@parent_bounds = @document.bounds
case C(:position)
when :center
x = (@document.bounds.width - width) / 2.0
dy = @document.bounds.absolute_top - @document.y
final_pos = nil
@document.bounding_box [x, @parent_bounds.top], :width => width do
@document.move_down(dy)
generate_table
final_pos = @document.y
end
@document.y = final_pos
when Numeric
x, y = C(:position), @document.cursor
final_pos = nil
@document.bounding_box([x,y], :width => width) do
generate_table
final_pos = @document.y
end
@document.y = final_pos
else
generate_table
end
end