GLX test runs

This will be a table listing all demo programs that come with Mesa. I will list which ones run properly in glx, which have errors, and which don't run due to unimplemented features. I may later add data on which visuals the programs have been tested under, too.

Note: errors are not currently described here. They will contain a number that corresponds to an error number in the file New-Bugs.

directory program glx in swapped out swapped nvidia acclerated error
book
aaindex blank screen no index visual
aapoly yes yes yes no bad z
aargb yes yes yes yes
accanti right left right yes? The specular highlight on the sphere is on varying sides, see bug #14
accpersp right left right yes? see accanti above, and bug #14
alpha yes yes yes yes
alpha3D yes yes yes no bad z on nvidia. no box on pure SGI
anti yes yes yes yes? runs and displays, but no anti-aliasing?
bezcurve yes yes yes no points not displayed
bezmesh yes yes yes yes
checker yes image offset slightly (wrapped) yes no? top line of texture is bad, my problem?
clip yes yes yes yes
colormat yes yes yes yes
cube yes yes yes yes
depthcue yes yes yes yes
dof yes yes yes yes
double yes yes yes yes
drawf yes yes yes yes
feedback yes yes? no feeback info printed Crashes X Server no point not drawn
fog yes yes yes yes? Compared to Mesa, fog is a little heavy, starts early?
fog index yes no index visual
font yes yes yes yes
hello yes yes yes yes
image yes image offset slightly? yes yes
light yes yes yes yes
lines yes yes yes no stippled lines all wrong
list yes yes yes yes
material yes yes yes yes
mipmap yes yes yes no no mipmaps, see bug #19
model yes yes yes no no stippling of lines
movelight yes yes yes yes
nurbs yes yes yes yes
pickdepth yes no, image rendered, no selection events no, client dies when clicked on no, picking works, but no rendering
picksquare yes no, image rendered, no selection events no, crashes X Server yes
plane yes yes yes yes
planet yes yes yes yes
polyoff yes yes yes no no solid object
polys yes yes yes no, no stippling stipple pattern appears to be upside down (bees face down instead of up)
quadric yes yes yes yes
robot yes yes yes yes
sccolorlight yes yes yes yes
scene yes yes yes yes
scenebamb yes yes yes yes
sceneflat yes, closer and to right yes, further away and above yes, closer and to right yes see bug #14
select yes no, no selection events occur no, crashes X Server runs, but z values are bogus
smooth yes yes yes yes
stencil yes yes yes no looks like z problems
stroke yes yes yes yes
surface yes yes yes yes
teaambient yes yes yes yes
teapots yes yes yes no no color or material properties
tess tesselator unsupported
tesswind tesselator unsupported
texbind yes no, unsupported private request no, bad request no X Server crash
texgen yes no, unsupported private request no, bad request no X Server crash
texprox no no, bad render request no no error 10 (core dumps)
texsub yes no, unsupported private request no, bad request no X Server crash
texturesurf yes no, color/tex coords appear wrong yes yes
torus yes yes yes yes
trim yes yes, trimming included yes yes trimming is unsupported in Mesa nurbs
unproject yes? yes? yes? yes? Blank screen, same as Mesa
varray yes yes yes yes
wrap yes no, unsupported private request no, bad request no X Server core dump
demos
bounce yes no index visual
clearspd yes? yes? yes? yes? no rate information printed
drawpix yes? yes, blue image no, bad length error no image not rendered (also see error 11)
gamma yes yes yes no no stipple
gears yes yes yes yes
glinfo yes yes yes yes My part probably shouldn't print extensions, as it can't handle them (I think this is the reason for all of the unsupported private requests)
glutfx yes yes yes yes
isosurf yes no, bad vertices, see web page yes yes
morph3D yes, keymappings appear to be wrong yes, keymappings appear to be wrong yes yes
multitex multiTexCoords and selectTex unsupported
osdemo osmesa contexts unsupported
pointblast core dump pointParameters unsupported
reflect yes no, bad render request yes no runs, but no reflection
renormal yes yes yes yes software Mesa much faster!?
spectex yes no yes yes texture colors wrong, and misaligned
stex3d texImage3d unsupported
texcyl yes no, bad render request yes yes
texobj yes no, unsupported private request no, bad request no X Server crash
trispd yes yes yes yes
winpos yes, image alignment/wraparound windowPos2d unsupported
samples
accum yes yes yes yes
bitmap1 yes yes yes yes
bitmap2 yes yes yes yes
blendeq no runs, but wrong no no core dump, see error 5
blendxor no yes no no core dump
copy untested, no image
cursor yes yes yes yes
depth yes yes yes yes
eval yes yes yes no no points
fog yes yes yes yes Note: with nvidia the fog appears to start early, as mentioned above
font yes yes yes yes
line yes yes yes yes
logo yes yes yes yes? image is dark gray, rather than white
nurb yes yes yes yes Note that the SGI GLU library performs proper tesselation, so the image appears different. This is not a bug.
oglinfo no yes no no error 7
olympic yes yes yes yes
overlay unavailable
point yes yes yes yes
prim yes yes yes no no bottom left image, no point in bottom right image
quad yes yes yes yes
select yes no, renders, but no selection events no, bad context tag yes
shape yes yes yes yes what is this supposed to be?
sphere untested, no image
star yes yes yes no Missing points, much faster in software
stencil yes yes yes yes
stretch untested, no image
texture untested, no image
tri yes yes yes yes
wave yes yes yes yes
xdemos
glxdemo yes yes yes yes
offset yes yes yes no z problem
xdemo Mesa-specific