FullyConnectedMesh Class Reference
[FullyConnectedMesh]

#include <FullyConnectedMesh.h>

Inheritance diagram for FullyConnectedMesh:

PluginInterface2

List of all members.

Public Member Functions

void Startup (const char *password, int _passwordLength)
 Set the password to use to connect to the other systems.
virtual PluginReceiveResult OnReceive (Packet *packet)


Detailed Description

Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
Deprecated:
Use FullyConnectedMesh2
Precondition:
You must also install the ConnectionGraph plugin. If you want a password, set it there.

Member Function Documentation

virtual PluginReceiveResult FullyConnectedMesh::OnReceive ( Packet packet  )  [virtual]

OnReceive is called for every packet.

Parameters:
[in] packet the packet that is being returned to the user
Returns:
True to allow the game and other plugins to get this message, false to absorb it

Reimplemented from PluginInterface2.


The documentation for this class was generated from the following file:

Generated on Fri Jul 22 08:28:34 2011 for RakNet by  doxygen 1.5.7.1