Classes | |
class | RakNet::ReplicaManager2 |
A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More... | |
struct | RakNet::SerializationContext |
Contextual information about serialization, passed to some functions in Replica2. More... | |
class | RakNet::Replica2 |
Base class for game objects that use the ReplicaManager2 system. More... | |
class | RakNet::Connection_RM2Factory |
Implement this factory class to return instances of your Connection_RM2 derived object. This is used as a class factory and exposes functionality related to the connection and the system. More... | |
class | RakNet::Connection_RM2 |
This class represents a connection between two instances of ReplicaManager2. More... | |
Typedefs | |
typedef int | RakNet::SerializationType |
These are the types of events that can cause network data to be transmitted. |