Source Directory Reference


Files

file  _FindFirst.h
file  AsynchronousFileIO.h
 [Internal] deprecated, used for windows back when I supported IO completion ports.
file  AutopatcherPatchContext.h
file  AutopatcherRepositoryInterface.h
 An interface used by AutopatcherServer to get the data necessary to run an autopatcher.
file  AutoRPC.h
 Automatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform.
file  BigInt.h
file  BitStream.h
 This class allows you to write and read native types as a string of bits.
file  BitStream_NoTemplate.h
 This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
file  CCRakNetSlidingWindow.h
file  CCRakNetUDT.h
file  CheckSum.h
file  ClientContextStruct.h
 [Internal] deprecated, back from when I supported IO Completion ports.
file  CommandParserInterface.h
 Contains CommandParserInterface , from which you derive custom command parsers.
file  ConnectionGraph.h
 Connection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer.
file  ConnectionGraph2.h
 Connection graph plugin, version 2. Tells new systems about existing and new connections.
file  ConsoleServer.h
 Contains ConsoleServer , used to plugin to your game to accept remote console-based connections.
file  DataBlockEncryptor.h
file  DataCompressor.h
 DataCompressor does compression on a block of data.
file  DirectoryDeltaTransfer.h
 Simple class to send changes between directories.
file  DS_BinarySearchTree.h
file  DS_BPlusTree.h
file  DS_BytePool.h
file  DS_ByteQueue.h
file  DS_Heap.h
file  DS_HuffmanEncodingTree.h
 [Internal] Generates a huffman encoding tree, used for string and global compression.
file  DS_HuffmanEncodingTreeFactory.h
file  DS_HuffmanEncodingTreeNode.h
 [Internal] A single node in the Huffman Encoding Tree.
file  DS_LinkedList.h
file  DS_List.h
file  DS_Map.h
file  DS_MemoryPool.h
file  DS_Multilist.h
file  DS_OrderedChannelHeap.h
file  DS_OrderedList.h
file  DS_Queue.h
file  DS_QueueLinkedList.h
file  DS_RangeList.h
file  DS_StringKeyedHash.h
file  DS_Table.h
file  DS_ThreadsafeAllocatingQueue.h
file  DS_Tree.h
file  DS_WeightedGraph.h
file  EmailSender.h
 Rudimentary class to send email from code. Don't expect anything fancy.
file  EpochTimeToString.h
file  Export.h
file  ExtendedOverlappedPool.h
 [deprecated] This was used for IO completion ports.
file  FileList.h
file  FileListNodeContext.h
file  FileListTransfer.h
 A plugin to provide a simple way to compress and incrementally send the files in the FileList structure.
file  FileListTransferCBInterface.h
file  FileOperations.h
file  FormatString.h
file  FullyConnectedMesh.h
 Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
file  FullyConnectedMesh2.h
 Fully connected mesh plugin, revision 2.
file  FunctionThread.h
 A set of classes to make it easier to perform asynchronous function processing.
file  Gen_RPC8.h
file  Getche.h
file  GetTime.h
 Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time.
file  gettimeofday.h
file  GridSectorizer.h
file  HTTPConnection.h
 Contains HTTPConnection, used to communicate with web servers.
file  IncrementalReadInterface.h
file  InlineFunctor.h
file  InternalPacket.h
 [Internal] A class which stores a user message, and all information associated with sending and receiving that message.
file  Itoa.h
file  Kbhit.h
file  LightweightDatabaseClient.h
 Contains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server.
file  LightweightDatabaseCommon.h
file  LightweightDatabaseServer.h
 A simple flat database included with RakNet, useful for a server browser or a lobby server.
file  LinuxStrings.h
file  LogCommandParser.h
 Contains LogCommandParser , Used to send logs to connected consoles.
file  MessageFilter.h
 Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin.
file  MessageIdentifiers.h
 All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
file  MTUSize.h
 [Internal] Defines the default maximum transfer unit.
file  NativeFeatureIncludes.h
file  NativeFeatureIncludesOverrides.h
file  NativeTypes.h
file  NatPunchthroughClient.h
 Contains the NAT-punchthrough plugin for the client.
file  NatPunchthroughServer.h
 Contains the NAT-punchthrough plugin for the server.
file  NatTypeDetectionClient.h
 Contains the NAT-type detection code for the client.
file  NatTypeDetectionCommon.h
file  NatTypeDetectionServer.h
 Contains the NAT-type detection code for the server.
file  NetworkIDManager.h
file  NetworkIDObject.h
 A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network.
file  PacketConsoleLogger.h
 This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet.
file  PacketFileLogger.h
 This will write all incoming and outgoing network messages to a file.
file  PacketizedTCP.h
 A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
file  PacketLogger.h
 This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs.
file  PacketOutputWindowLogger.h
 This will write all incoming and outgoing network messages to a file.
file  PacketPool.h
file  PacketPriority.h
 This file contains enumerations for packet priority and reliability enumerations.
file  Platform.h
file  PluginInterface.h
 RakNet's plugin functionality system. You can derive from this to create your own plugins.
file  PluginInterface2.h
 RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins.
file  PS3Includes.h
file  RakAlloca.h
file  RakAssert.h
file  RakMemoryOverride.h
 If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree.
file  RakNetCommandParser.h
 Contains RakNetCommandParser , used to send commands to an instance of RakPeer.
file  RakNetDefines.h
file  RakNetDefinesOverrides.h
file  RakNetSmartPtr.h
file  RakNetSocket.h
file  RakNetStatistics.h
 A structure that holds all statistical data returned by RakNet.
file  RakNetTime.h
file  RakNetTransport.h
 Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
file  RakNetTransport2.h
 Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
file  RakNetTypes.h
 Types used by RakNet, most of which involve user code.
file  RakNetVersion.h
file  RakNetworkFactory.h
 Factory class for RakNet objects.
file  RakPeer.h
 Declares RakPeer class.
file  RakPeerInterface.h
 An interface for RakPeer. Simply contains all user functions as pure virtuals.
file  RakSleep.h
file  RakString.h
file  RakThread.h
file  Rand.h
 [Internal] Random number generator
file  rdlmalloc-options.h
file  rdlmalloc.h
file  ReadyEvent.h
 Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
file  RefCountedObj.h
 Reference counted object. Very simple class for quick and dirty uses.
file  ReliabilityLayer.h
 [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
file  Replica.h
 Contains interface Replica used by the ReplicaManager.
file  ReplicaEnums.h
 Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap.
file  ReplicaManager.h
 Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.
file  ReplicaManager2.h
 Contains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed.
file  ReplicaManager3.h
 Contains the third iteration of the ReplicaManager class.
file  Rijndael-Boxes.h
file  Rijndael.h
 [Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file
file  Router.h
 Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages.
file  Router2.h
 Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs.
file  RouterInterface.h
file  RPC4Plugin.h
 Remote procedure call, supporting C functions only. No external dependencies required.
file  RPCMap.h
 [Internal] A container class for a list of RPCNodes
file  RPCNode.h
 [Internal] Holds information related to a RPC
file  RSACrypt.h
file  SendToThread.h
file  SHA1.h
file  SignaledEvent.h
file  SimpleMutex.h
 [Internal] Encapsulates a mutex
file  SimpleTCPServer.h
file  SingleProducerConsumer.h
 [Internal] Passes queued data between threads using a circular buffer with read and write pointers
file  SocketIncludes.h
file  SocketLayer.h
 SocketLayer class implementation.
file  StringCompressor.h
 Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings.
file  StringTable.h
 A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class.
file  SuperFastHash.h
file  SystemAddressList.h
 Just a class to hold a list of systems.
file  TableSerializer.h
file  TCPInterface.h
 A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
file  TeamBalancer.h
 Set and network team selection (supports peer to peer or client/server).
file  TelnetTransport.h
 Contains TelnetTransport , used to supports the telnet transport protocol. Insecure.
file  ThreadPool.h
file  ThreadsafePacketLogger.h
 Derivation of the packet logger to defer the call to WriteLog until the user thread.
file  TransportInterface.h
 Contains TransportInterface from which you can derive custom transport providers for ConsoleServer.
file  UDPForwarder.h
 Forwards UDP datagrams. Independent of RakNet's protocol.
file  UDPProxyClient.h
 A RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets.
file  UDPProxyCommon.h
file  UDPProxyCoordinator.h
 Essentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams.
file  UDPProxyServer.h
 A RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder.
file  VariableDeltaSerializer.h
file  VariableListDeltaTracker.h
file  VariadicSQLParser.h
file  WindowsIncludes.h
file  WSAStartupSingleton.h
file  XBox360Includes.h

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