|
Files |
file | _FindFirst.h |
file | AsynchronousFileIO.h |
| [Internal] deprecated, used for windows back when I supported IO completion ports.
|
file | AutopatcherPatchContext.h |
file | AutopatcherRepositoryInterface.h |
| An interface used by AutopatcherServer to get the data necessary to run an autopatcher.
|
file | AutoRPC.h |
| Automatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform.
|
file | BigInt.h |
file | BitStream.h |
| This class allows you to write and read native types as a string of bits.
|
file | BitStream_NoTemplate.h |
| This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
|
file | CCRakNetSlidingWindow.h |
file | CCRakNetUDT.h |
file | CheckSum.h |
file | ClientContextStruct.h |
| [Internal] deprecated, back from when I supported IO Completion ports.
|
file | CommandParserInterface.h |
| Contains CommandParserInterface , from which you derive custom command parsers.
|
file | ConnectionGraph.h |
| Connection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer.
|
file | ConnectionGraph2.h |
| Connection graph plugin, version 2. Tells new systems about existing and new connections.
|
file | ConsoleServer.h |
| Contains ConsoleServer , used to plugin to your game to accept remote console-based connections.
|
file | DataBlockEncryptor.h |
file | DataCompressor.h |
| DataCompressor does compression on a block of data.
|
file | DirectoryDeltaTransfer.h |
| Simple class to send changes between directories.
|
file | DS_BinarySearchTree.h |
file | DS_BPlusTree.h |
file | DS_BytePool.h |
file | DS_ByteQueue.h |
file | DS_Heap.h |
file | DS_HuffmanEncodingTree.h |
| [Internal] Generates a huffman encoding tree, used for string and global compression.
|
file | DS_HuffmanEncodingTreeFactory.h |
file | DS_HuffmanEncodingTreeNode.h |
| [Internal] A single node in the Huffman Encoding Tree.
|
file | DS_LinkedList.h |
file | DS_List.h |
file | DS_Map.h |
file | DS_MemoryPool.h |
file | DS_Multilist.h |
file | DS_OrderedChannelHeap.h |
file | DS_OrderedList.h |
file | DS_Queue.h |
file | DS_QueueLinkedList.h |
file | DS_RangeList.h |
file | DS_StringKeyedHash.h |
file | DS_Table.h |
file | DS_ThreadsafeAllocatingQueue.h |
file | DS_Tree.h |
file | DS_WeightedGraph.h |
file | EmailSender.h |
| Rudimentary class to send email from code. Don't expect anything fancy.
|
file | EpochTimeToString.h |
file | Export.h |
file | ExtendedOverlappedPool.h |
| [deprecated] This was used for IO completion ports.
|
file | FileList.h |
file | FileListNodeContext.h |
file | FileListTransfer.h |
| A plugin to provide a simple way to compress and incrementally send the files in the FileList structure.
|
file | FileListTransferCBInterface.h |
file | FileOperations.h |
file | FormatString.h |
file | FullyConnectedMesh.h |
| Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
|
file | FullyConnectedMesh2.h |
| Fully connected mesh plugin, revision 2.
|
file | FunctionThread.h |
| A set of classes to make it easier to perform asynchronous function processing.
|
file | Gen_RPC8.h |
file | Getche.h |
file | GetTime.h |
| Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time.
|
file | gettimeofday.h |
file | GridSectorizer.h |
file | HTTPConnection.h |
| Contains HTTPConnection, used to communicate with web servers.
|
file | IncrementalReadInterface.h |
file | InlineFunctor.h |
file | InternalPacket.h |
| [Internal] A class which stores a user message, and all information associated with sending and receiving that message.
|
file | Itoa.h |
file | Kbhit.h |
file | LightweightDatabaseClient.h |
| Contains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server.
|
file | LightweightDatabaseCommon.h |
file | LightweightDatabaseServer.h |
| A simple flat database included with RakNet, useful for a server browser or a lobby server.
|
file | LinuxStrings.h |
file | LogCommandParser.h |
| Contains LogCommandParser , Used to send logs to connected consoles.
|
file | MessageFilter.h |
| Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin.
|
file | MessageIdentifiers.h |
| All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
|
file | MTUSize.h |
| [Internal] Defines the default maximum transfer unit.
|
file | NativeFeatureIncludes.h |
file | NativeFeatureIncludesOverrides.h |
file | NativeTypes.h |
file | NatPunchthroughClient.h |
| Contains the NAT-punchthrough plugin for the client.
|
file | NatPunchthroughServer.h |
| Contains the NAT-punchthrough plugin for the server.
|
file | NatTypeDetectionClient.h |
| Contains the NAT-type detection code for the client.
|
file | NatTypeDetectionCommon.h |
file | NatTypeDetectionServer.h |
| Contains the NAT-type detection code for the server.
|
file | NetworkIDManager.h |
file | NetworkIDObject.h |
| A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network.
|
file | PacketConsoleLogger.h |
| This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet.
|
file | PacketFileLogger.h |
| This will write all incoming and outgoing network messages to a file.
|
file | PacketizedTCP.h |
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
|
file | PacketLogger.h |
| This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs.
|
file | PacketOutputWindowLogger.h |
| This will write all incoming and outgoing network messages to a file.
|
file | PacketPool.h |
file | PacketPriority.h |
| This file contains enumerations for packet priority and reliability enumerations.
|
file | Platform.h |
file | PluginInterface.h |
| RakNet's plugin functionality system. You can derive from this to create your own plugins.
|
file | PluginInterface2.h |
| RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins.
|
file | PS3Includes.h |
file | RakAlloca.h |
file | RakAssert.h |
file | RakMemoryOverride.h |
| If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree.
|
file | RakNetCommandParser.h |
| Contains RakNetCommandParser , used to send commands to an instance of RakPeer.
|
file | RakNetDefines.h |
file | RakNetDefinesOverrides.h |
file | RakNetSmartPtr.h |
file | RakNetSocket.h |
file | RakNetStatistics.h |
| A structure that holds all statistical data returned by RakNet.
|
file | RakNetTime.h |
file | RakNetTransport.h |
| Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
|
file | RakNetTransport2.h |
| Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
|
file | RakNetTypes.h |
| Types used by RakNet, most of which involve user code.
|
file | RakNetVersion.h |
file | RakNetworkFactory.h |
| Factory class for RakNet objects.
|
file | RakPeer.h |
| Declares RakPeer class.
|
file | RakPeerInterface.h |
| An interface for RakPeer. Simply contains all user functions as pure virtuals.
|
file | RakSleep.h |
file | RakString.h |
file | RakThread.h |
file | Rand.h |
| [Internal] Random number generator
|
file | rdlmalloc-options.h |
file | rdlmalloc.h |
file | ReadyEvent.h |
| Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
|
file | RefCountedObj.h |
| Reference counted object. Very simple class for quick and dirty uses.
|
file | ReliabilityLayer.h |
| [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
|
file | Replica.h |
| Contains interface Replica used by the ReplicaManager.
|
file | ReplicaEnums.h |
| Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap.
|
file | ReplicaManager.h |
| Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.
|
file | ReplicaManager2.h |
| Contains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed.
|
file | ReplicaManager3.h |
| Contains the third iteration of the ReplicaManager class.
|
file | Rijndael-Boxes.h |
file | Rijndael.h |
| [Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file
|
file | Router.h |
| Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages.
|
file | Router2.h |
| Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs.
|
file | RouterInterface.h |
file | RPC4Plugin.h |
| Remote procedure call, supporting C functions only. No external dependencies required.
|
file | RPCMap.h |
| [Internal] A container class for a list of RPCNodes
|
file | RPCNode.h |
| [Internal] Holds information related to a RPC
|
file | RSACrypt.h |
file | SendToThread.h |
file | SHA1.h |
file | SignaledEvent.h |
file | SimpleMutex.h |
| [Internal] Encapsulates a mutex
|
file | SimpleTCPServer.h |
file | SingleProducerConsumer.h |
| [Internal] Passes queued data between threads using a circular buffer with read and write pointers
|
file | SocketIncludes.h |
file | SocketLayer.h |
| SocketLayer class implementation.
|
file | StringCompressor.h |
| Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings.
|
file | StringTable.h |
| A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class.
|
file | SuperFastHash.h |
file | SystemAddressList.h |
| Just a class to hold a list of systems.
|
file | TableSerializer.h |
file | TCPInterface.h |
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
|
file | TeamBalancer.h |
| Set and network team selection (supports peer to peer or client/server).
|
file | TelnetTransport.h |
| Contains TelnetTransport , used to supports the telnet transport protocol. Insecure.
|
file | ThreadPool.h |
file | ThreadsafePacketLogger.h |
| Derivation of the packet logger to defer the call to WriteLog until the user thread.
|
file | TransportInterface.h |
| Contains TransportInterface from which you can derive custom transport providers for ConsoleServer.
|
file | UDPForwarder.h |
| Forwards UDP datagrams. Independent of RakNet's protocol.
|
file | UDPProxyClient.h |
| A RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets.
|
file | UDPProxyCommon.h |
file | UDPProxyCoordinator.h |
| Essentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams.
|
file | UDPProxyServer.h |
| A RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder.
|
file | VariableDeltaSerializer.h |
file | VariableListDeltaTracker.h |
file | VariadicSQLParser.h |
file | WindowsIncludes.h |
file | WSAStartupSingleton.h |
file | XBox360Includes.h |