RakPeer Class Reference

Main interface for network communications. More...

#include <RakPeer.h>

Inheritance diagram for RakPeer:

RakPeerInterface

List of all members.

Public Member Functions

 RakPeer ()
 Constructor.
virtual ~RakPeer ()
 Destructor.
bool Startup (unsigned short maxConnections, int _threadSleepTimer, SocketDescriptor *socketDescriptors, unsigned socketDescriptorCount, int threadPriority=-99999)
 Starts the network threads and opens the listen port.
void InitializeSecurity (const char *pubKeyE, const char *pubKeyN, const char *privKeyP, const char *privKeyQ)
 Secures connections though a combination of SHA1, AES128, SYN Cookies, and RSA to prevent connection spoofing, replay attacks, data eavesdropping, packet tampering, and MitM attacks.
void DisableSecurity (void)
 Disables all security.
void AddToSecurityExceptionList (const char *ip)
 This is useful if you have a fixed-address internal server behind a LAN.
void RemoveFromSecurityExceptionList (const char *ip)
 Remove a specific connection previously added via AddToSecurityExceptionList.
bool IsInSecurityExceptionList (const char *ip)
 Checks to see if a given IP is in the security exception list.
void SetMaximumIncomingConnections (unsigned short numberAllowed)
 Sets the maximum number of incoming connections allowed.
unsigned short GetMaximumIncomingConnections (void) const
 Returns the value passed to SetMaximumIncomingConnections().
unsigned short NumberOfConnections (void) const
 Returns how many open connections exist at this time.
void SetIncomingPassword (const char *passwordData, int passwordDataLength)
 Sets the password for the incoming connections.
void GetIncomingPassword (char *passwordData, int *passwordDataLength)
 Gets the password passed to SetIncomingPassword.
bool Connect (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, unsigned connectionSocketIndex=0, unsigned sendConnectionAttemptCount=12, unsigned timeBetweenSendConnectionAttemptsMS=500, RakNetTime timeoutTime=0)
 Connect to the specified host (ip or domain name) and server port.
virtual bool ConnectWithSocket (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, RakNetSmartPtr< RakNetSocket > socket, unsigned sendConnectionAttemptCount=12, unsigned timeBetweenSendConnectionAttemptsMS=500, RakNetTime timeoutTime=0)
 Connect to the specified host (ip or domain name) and server port.
void Shutdown (unsigned int blockDuration, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)
 Stops the network threads and closes all connections.
bool IsActive (void) const
 Returns true if the network thread is running.
bool GetConnectionList (SystemAddress *remoteSystems, unsigned short *numberOfSystems) const
 Fills the array remoteSystems with the SystemAddress of all the systems we are connected to.
virtual uint32_t GetNextSendReceipt (void)
virtual uint32_t IncrementNextSendReceipt (void)
uint32_t Send (const char *data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceipt=0)
 Sends a block of data to the specified system that you are connected to.
void SendLoopback (const char *data, const int length)
 "Send" to yourself rather than a remote system.
uint32_t Send (const RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceipt=0)
 Sends a block of data to the specified system that you are connected to.
uint32_t SendList (const char **data, const int *lengths, const int numParameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceipt=0)
 Sends multiple blocks of data, concatenating them automatically.
PacketReceive (void)
 Gets a message from the incoming message queue.
void DeallocatePacket (Packet *packet)
 Call this to deallocate a message returned by Receive() when you are done handling it.
unsigned short GetMaximumNumberOfPeers (void) const
 Return the total number of connections we are allowed.
void RegisterAsRemoteProcedureCall (const char *uniqueID, void(*functionPointer)(RPCParameters *rpcParms))
 Register a C or static member function as available for calling a remote procedure call.
void RegisterClassMemberRPC (const char *uniqueID, void *functionPointer)
 Register a C++ member function as available for calling as a remote procedure call.
void UnregisterAsRemoteProcedureCall (const char *uniqueID)
 Unregisters a C function as available for calling as a remote procedure call that was formerly registered with RegisterAsRemoteProcedureCall. Only call offline.
void SetNetworkIDManager (NetworkIDManager *manager)
 Used by Object member RPC to lookup objects given that object's ID. Also used by the ReplicaManager plugin.
NetworkIDManagerGetNetworkIDManager (void) const
bool RPC (const char *uniqueID, const char *data, BitSize_t bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, RakNetTime *includedTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget)
bool RPC (const char *uniqueID, const RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, RakNetTime *includedTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget)
 Calls a C function on the remote system that was already registered using RegisterAsRemoteProcedureCall.
void CloseConnection (const SystemAddress target, bool sendDisconnectionNotification, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)
 Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).
void CancelConnectionAttempt (const SystemAddress target)
 Cancel a pending connection attempt.
bool IsConnectionAttemptPending (const SystemAddress systemAddress)
bool IsConnected (const AddressOrGUID systemIdentifier, bool includeInProgress=false, bool includeDisconnecting=false)
 Returns if a particular systemAddress is connected to us.
int GetIndexFromSystemAddress (const SystemAddress systemAddress) const
 Given systemAddress, returns its index into remoteSystemList.
SystemAddress GetSystemAddressFromIndex (int index)
 Given index into remoteSystemList, will return a SystemAddress. This function is only useful for looping through all systems.
RakNetGUID GetGUIDFromIndex (int index)
 Same as GetSystemAddressFromIndex but returns RakNetGUID.
void GetSystemList (DataStructures::List< SystemAddress > &addresses, DataStructures::List< RakNetGUID > &guids)
 Same as calling GetSystemAddressFromIndex and GetGUIDFromIndex for all systems, but more efficient Indices match each other, so addresses[0] and guids[0] refer to the same system.
void AddToBanList (const char *IP, RakNetTime milliseconds=0)
 Bans an IP from connecting.
void RemoveFromBanList (const char *IP)
 Allows a previously banned IP to connect. param[in] Dotted IP address. You can use * as a wildcard. An IP such as 128.0.0.* will ban all IP addresses starting with 128.0.0.
void ClearBanList (void)
 Allows all previously banned IPs to connect.
bool IsBanned (const char *IP)
 Returns true or false indicating if a particular IP is banned.
void SetLimitIPConnectionFrequency (bool b)
 Enable or disable allowing frequent connections from the same IP adderss.
void Ping (const SystemAddress target)
bool Ping (const char *host, unsigned short remotePort, bool onlyReplyOnAcceptingConnections, unsigned connectionSocketIndex=0)
 Send a ping to the specified unconnected system.
int GetAveragePing (const AddressOrGUID systemIdentifier)
 Returns the average of all ping times read for the specific system or -1 if none read yet.
int GetLastPing (const AddressOrGUID systemIdentifier) const
 Returns the last ping time read for the specific system or -1 if none read yet.
int GetLowestPing (const AddressOrGUID systemIdentifier) const
 Returns the lowest ping time read or -1 if none read yet.
void SetOccasionalPing (bool doPing)
void SetOfflinePingResponse (const char *data, const unsigned int length)
 Sets the data to send along with a LAN server discovery or offline ping reply.
void GetOfflinePingResponse (char **data, unsigned int *length)
 Returns pointers to a copy of the data passed to SetOfflinePingResponse.
SystemAddress GetInternalID (const SystemAddress systemAddress=UNASSIGNED_SYSTEM_ADDRESS, const int index=0) const
 Returns the unique address identifier that represents you or another system on the the network and is based on your local IP / port.
SystemAddress GetExternalID (const SystemAddress target) const
 Returns the unique address identifier that represents the target on the the network and is based on the target's external IP / port.
const RakNetGUIDGetGuidFromSystemAddress (const SystemAddress input) const
 Given a connected system address, this method gives the unique GUID representing that instance of RakPeer. This will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Complexity is O(log2(n)). If input is UNASSIGNED_SYSTEM_ADDRESS, will return your own GUID.
SystemAddress GetSystemAddressFromGuid (const RakNetGUID input) const
 Gives the system address of a connected system, given its GUID. The GUID will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Currently O(log(n)), but this may be improved in the future If input is UNASSIGNED_RAKNET_GUID, UNASSIGNED_SYSTEM_ADDRESS is returned.
void SetTimeoutTime (RakNetTime timeMS, const SystemAddress target)
 Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message.
RakNetTime GetTimeoutTime (const SystemAddress target)
 Returns the Timeout time for the given system.
int GetMTUSize (const SystemAddress target) const
 Returns the current MTU size.
unsigned GetNumberOfAddresses (void)
 Returns the number of IP addresses this system has internally.
const char * GetLocalIP (unsigned int index)
bool IsLocalIP (const char *ip)
void AllowConnectionResponseIPMigration (bool allow)
 Allow or disallow connection responses from any IP.
bool AdvertiseSystem (const char *host, unsigned short remotePort, const char *data, int dataLength, unsigned connectionSocketIndex=0)
 Sends a one byte message ID_ADVERTISE_SYSTEM to the remote unconnected system. This will send our external IP outside the LAN along with some user data to the remote system.
void SetSplitMessageProgressInterval (int interval)
 Controls how often to return ID_DOWNLOAD_PROGRESS for large message downloads.
int GetSplitMessageProgressInterval (void) const
 Returns what was passed to SetSplitMessageProgressInterval().
void SetUnreliableTimeout (RakNetTime timeoutMS)
 Set how long to wait before giving up on sending an unreliable message. Useful if the network is clogged up. Set to 0 or less to never timeout. Defaults to 0.
void SendTTL (const char *host, unsigned short remotePort, int ttl, unsigned connectionSocketIndex=0)
 Send a message to a host, with the IP socket option TTL set to 3.
void SetCompileFrequencyTable (bool doCompile)
 Enables or disables frequency table tracking.
bool GetOutgoingFrequencyTable (unsigned int outputFrequencyTable[256])
 Returns the frequency of outgoing bytes into outputFrequencyTable The purpose is to save to file as either a master frequency table from a sample game session for passing to GenerateCompressionLayer().
bool GenerateCompressionLayer (unsigned int inputFrequencyTable[256], bool inputLayer)
 This is an optional function to generate the compression layer based on the input frequency table.
bool DeleteCompressionLayer (bool inputLayer)
 Delete the output or input layer as specified.
float GetCompressionRatio (void) const
 Returns the compression ratio.
float GetDecompressionRatio (void) const
 Returns the decompression ratio.
void AttachPlugin (PluginInterface2 *plugin)
 Attatches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call.
void DetachPlugin (PluginInterface2 *messageHandler)
 Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.
void PushBackPacket (Packet *packet, bool pushAtHead)
 Puts a message back in the receive queue in case you don't want to deal with it immediately.
void SetRouterInterface (RouterInterface *routerInterface)
 ------------------------------------------- Deprecated -------------------------
void RemoveRouterInterface (RouterInterface *routerInterface)
PacketAllocatePacket (unsigned dataSize)
 Returns a packet for you to write to if you want to create a Packet for some reason. You can add it to the receive buffer with PushBackPacket.
virtual RakNetSmartPtr
< RakNetSocket > 
GetSocket (const SystemAddress target)
 Get the socket used with a particular active connection. The smart pointer reference counts the RakNetSocket object, so the socket will remain active as long as the smart pointer does, even if RakNet were to shutdown or close the connection.
virtual void GetSockets (DataStructures::List< RakNetSmartPtr< RakNetSocket > > &sockets)
 Gets all sockets in use.
virtual void SetUserUpdateThread (void(*_userUpdateThreadPtr)(RakPeerInterface *, void *), void *_userUpdateThreadData)
void ApplyNetworkSimulator (float packetloss, unsigned short minExtraPing, unsigned short extraPingVariance)
 Adds simulated ping and packet loss to the outgoing data flow.
void SetPerConnectionOutgoingBandwidthLimit (unsigned maxBitsPerSecond)
 Limits how much outgoing bandwidth can be used per-connection. This limit does not apply to the sum of all connections! Exceeding the limit queues up outgoing traffic.
bool IsNetworkSimulatorActive (void)
RakNetStatistics *const GetStatistics (const SystemAddress systemAddress, RakNetStatistics *rns=0)
 Returns a structure containing a large set of network statistics for the specified system. You can map this data to a string using the C style StatisticsToString() function.
bool GetStatistics (const int index, RakNetStatistics *rns)
 Returns the network statistics of the system at the given index in the remoteSystemList.
virtual unsigned int GetReceiveBufferSize (void)
 how many messages are waiting when you call Receive()

Protected Member Functions

RemoteSystemStruct * GetRemoteSystemFromSystemAddress (const SystemAddress systemAddress, bool calledFromNetworkThread, bool onlyActive) const
void ParseConnectionRequestPacket (RakPeer::RemoteSystemStruct *remoteSystem, SystemAddress systemAddress, const char *data, int byteSize)
 Parse out a connection request packet.
void OnConnectionRequest (RakPeer::RemoteSystemStruct *remoteSystem, unsigned char *AESKey, bool setAESKey, RakNetTime incomingTimestamp)
 When we get a connection request from an ip / port, accept it unless full.
void NotifyAndFlagForShutdown (const SystemAddress systemAddress, bool performImmediate, unsigned char orderingChannel, PacketPriority disconnectionNotificationPriority)
 Send a reliable disconnect packet to this player and disconnect them when it is delivered.
unsigned short GetNumberOfRemoteInitiatedConnections (void) const
 Returns how many remote systems initiated a connection to us.
RemoteSystemStruct * AssignSystemAddressToRemoteSystemList (const SystemAddress systemAddress, RemoteSystemStruct::ConnectMode connectionMode, RakNetSmartPtr< RakNetSocket > incomingRakNetSocket, bool *thisIPConnectedRecently, SystemAddress bindingAddress, int incomingMTU, RakNetGUID guid)
 Get a free remote system from the list and assign our systemAddress to it.
void ShiftIncomingTimestamp (unsigned char *data, SystemAddress systemAddress) const
 Adjust the timestamp of the incoming packet to be relative to this system.
RakNetTime GetBestClockDifferential (const SystemAddress systemAddress) const
bool HandleRPCPacket (const char *data, int length, SystemAddress systemAddress)
 Handles an RPC packet. This packet has an RPC request.
void HandleRPCReplyPacket (const char *data, int length, SystemAddress systemAddress)
 Handles an RPC reply packet. The reply packet has data returned from an RPC call.

Protected Attributes

volatile bool endThreads
 Set this to true to terminate the Peer thread execution.
volatile bool isMainLoopThreadActive
 true if the peer thread is active.
*unsigned short maximumNumberOfPeers
 Store the maximum number of peers allowed to connect.
unsigned short maximumIncomingConnections
 Store the maximum number of peers able to connect, including reserved connection slots for pings, etc.
SystemAddress mySystemAddress [MAXIMUM_NUMBER_OF_INTERNAL_IDS]
 Local Player ID.
RemoteSystemStruct * remoteSystemList
bool updateCycleIsRunning
 RunUpdateCycle is not thread safe but we don't need to mutex calls. Just skip calls if it is running already.
unsigned int bytesSentPerSecond
 The list of people we have tried to connect to recently.
unsigned int frequencyTable [256]
 Compression stuff.
RSACrypt rsacrypt
 Encryption and security.
bool allowConnectionResponseIPMigration
 How long it has been since things were updated by a call to receiveUpdate thread uses this to determine how long to sleep for.
SimpleMutex sendReceiptSerialMutex


Detailed Description

Main interface for network communications.

It implements most of RakNet's functionality and is the primary interface for RakNet.

Inherits RakPeerInterface.

See the individual functions for what the class can do.


Member Function Documentation

void RakPeer::AddToBanList ( const char *  IP,
RakNetTime  milliseconds = 0 
) [virtual]

Bans an IP from connecting.

Banned IPs persist between connections but are not saved on shutdown nor loaded on startup.

Parameters:
[in] IP Dotted IP address. You can use * for a wildcard address, such as 128.0.0. * will ban all IP addresses starting with 128.0.0.
[in] milliseconds Gives time in milli seconds for a temporary ban of the IP address. Use 0 for a permanent ban.

Implements RakPeerInterface.

void RakPeer::AddToSecurityExceptionList ( const char *  ip  )  [virtual]

This is useful if you have a fixed-address internal server behind a LAN.

Secure connections are determined by the recipient of an incoming connection. This has no effect if called on the system attempting to connect.

Note:
If secure connections are on, do not use secure connections for a specific IP address.
Parameters:
[in] ip IP address to add. * wildcards are supported.

Implements RakPeerInterface.

bool RakPeer::AdvertiseSystem ( const char *  host,
unsigned short  remotePort,
const char *  data,
int  dataLength,
unsigned  connectionSocketIndex = 0 
) [virtual]

Sends a one byte message ID_ADVERTISE_SYSTEM to the remote unconnected system. This will send our external IP outside the LAN along with some user data to the remote system.

Precondition:
The sender and recipient must already be started via a successful call to Initialize
Parameters:
[in] host Either a dotted IP address or a domain name
[in] remotePort Which port to connect to on the remote machine.
[in] data Optional data to append to the packet.
[in] dataLength Length of data in bytes. Use 0 if no data.
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
False if IsActive()==false or the host is unresolvable. True otherwise.

Implements RakPeerInterface.

Packet* RakPeer::AllocatePacket ( unsigned  dataSize  )  [virtual]

Returns a packet for you to write to if you want to create a Packet for some reason. You can add it to the receive buffer with PushBackPacket.

Parameters:
[in] dataSize How many bytes to allocate for the buffer
Returns:
A packet.

Implements RakPeerInterface.

void RakPeer::AllowConnectionResponseIPMigration ( bool  allow  )  [virtual]

Allow or disallow connection responses from any IP.

Normally this should be false, but may be necessary when connecting to servers with multiple IP addresses.

Parameters:
[in] allow - True to allow this behavior, false to not allow. Defaults to false. Value persists between connections.

Implements RakPeerInterface.

void RakPeer::ApplyNetworkSimulator ( float  packetloss,
unsigned short  minExtraPing,
unsigned short  extraPingVariance 
) [virtual]

Adds simulated ping and packet loss to the outgoing data flow.

To simulate bi-directional ping and packet loss, you should call this on both the sender and the recipient, with half the total ping and maxSendBPS values on each.

Deprecated:
Use http://www.jenkinssoftware.com/raknet/forum/index.php?topic=1671.0 instead.
Note:
You can exclude network simulator code with the define _RELEASE to decrease code size.

Doesn't work past version 3.6201

Parameters:
[in] packetloss Chance to lose a packet. Ranges from 0 to 1.
[in] minExtraPing The minimum time to delay sends.
[in] extraPingVariance The additional random time to delay sends.

Implements RakPeerInterface.

RemoteSystemStruct* RakPeer::AssignSystemAddressToRemoteSystemList ( const SystemAddress  systemAddress,
RemoteSystemStruct::ConnectMode  connectionMode,
RakNetSmartPtr< RakNetSocket >  incomingRakNetSocket,
bool *  thisIPConnectedRecently,
SystemAddress  bindingAddress,
int  incomingMTU,
RakNetGUID  guid 
) [protected]

Get a free remote system from the list and assign our systemAddress to it.

Note:
Should only be called from the update thread - not the user thread.
Parameters:
[in] systemAddress systemAddress to be assigned
[in] connectionMode connection mode of the RemoteSystem.
[in] rakNetSocket 
[in] thisIPConnectedRecently Is this IP connected recently? set to False;
[in] bindingAddress Address to be binded with the remote system
[in] incomingMTU MTU for the remote system

void RakPeer::AttachPlugin ( PluginInterface2 plugin  )  [virtual]

Attatches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call.

Note:
If plugins have dependencies on each other then the order does matter - for example the router plugin should go first because it might route messages for other plugins.
Parameters:
[in] messageHandler Pointer to the plugin to attach.

Implements RakPeerInterface.

void RakPeer::CancelConnectionAttempt ( const SystemAddress  target  )  [virtual]

Cancel a pending connection attempt.

If we are already connected, the connection stays open

Parameters:
[in] target Target system to cancel.

Implements RakPeerInterface.

void RakPeer::CloseConnection ( const SystemAddress  target,
bool  sendDisconnectionNotification,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [virtual]

Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).

This method closes the connection irrespective of who initiated the connection.

Parameters:
[in] target Which system to close the connection to.
[in] sendDisconnectionNotification True to send ID_DISCONNECTION_NOTIFICATION to the recipient. False to close it silently.
[in] channel Which ordering channel to send the disconnection notification on, if any
[in] disconnectionNotificationPriority Priority to send ID_DISCONNECTION_NOTIFICATION on.

Implements RakPeerInterface.

bool RakPeer::Connect ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
unsigned  connectionSocketIndex = 0,
unsigned  sendConnectionAttemptCount = 12,
unsigned  timeBetweenSendConnectionAttemptsMS = 500,
RakNetTime  timeoutTime = 0 
) [virtual]

Connect to the specified host (ip or domain name) and server port.

Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client. Calling both acts as a true peer.

This is a non-blocking connection.

The connection is successful when IsConnected() returns true or Receive() gets a message with the type identifier ID_CONNECTION_ACCEPTED. If the connection is not successful, such as a rejected connection or no response then neither of these things will happen.

Precondition:
Requires that you first call Initialize.
Parameters:
[in] host Either a dotted IP address or a domain name.
[in] remotePort Port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword(). This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData.
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to determine the one to send on.
[in] sendConnectionAttemptCount Number of datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned.
[in] timeoutTime Time to elapse before dropping the connection if a reliable message could not be sent. 0 to use the default value from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
True on successful initiation. False if you are already connected to this system, a connection to the system is pending, the domain name cannot be resolved, incorrect parameters, internal error, or too many existing peers.
Note:
Returning true does not mean you are connected! TODO - RakNet 4 - return enum

Implements RakPeerInterface.

virtual bool RakPeer::ConnectWithSocket ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
RakNetSmartPtr< RakNetSocket >  socket,
unsigned  sendConnectionAttemptCount = 12,
unsigned  timeBetweenSendConnectionAttemptsMS = 500,
RakNetTime  timeoutTime = 0 
) [virtual]

Connect to the specified host (ip or domain name) and server port.

Parameters:
[in] host Either a dotted IP address or a domain name.
[in] remotePort Which port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword(). This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData.
[in] socket A bound socket returned by another instance of RakPeerInterface.
[in] sendConnectionAttemptCount Number of datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned.
[in] timeoutTime Time to elapse before dropping the connection if a reliable message could not be sent. 0 to use the default from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
True on successful initiation. False on incorrect parameters, internal error, or too many existing peers.
Note:
Returning true does not mean you arebconnected!

Implements RakPeerInterface.

void RakPeer::DeallocatePacket ( Packet packet  )  [virtual]

Call this to deallocate a message returned by Receive() when you are done handling it.

Parameters:
[in] packet Message to deallocate.

Implements RakPeerInterface.

bool RakPeer::DeleteCompressionLayer ( bool  inputLayer  )  [virtual]

Delete the output or input layer as specified.

This is not necessary to call and is only useful for freeing memory.

Precondition:
You should only call this when disconnected.
Parameters:
[in] inputLayer True to mean the inputLayer, false to mean the output layer.
Returns:
False (failure) if connected. Otherwise True (success).

Implements RakPeerInterface.

void RakPeer::DetachPlugin ( PluginInterface2 messageHandler  )  [virtual]

Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.

This method disables the plugin code from running automatically on base class's updates or message receipt.

Parameters:
[in] messageHandler Pointer to a plugin to detach.

Implements RakPeerInterface.

void RakPeer::DisableSecurity ( void   )  [virtual]

Disables all security.

Note:
Must be called while offline.

Implements RakPeerInterface.

bool RakPeer::GenerateCompressionLayer ( unsigned int  inputFrequencyTable[256],
bool  inputLayer 
) [virtual]

This is an optional function to generate the compression layer based on the input frequency table.

If you want to use it you should call this twice - once with inputLayer as true and once as false. The frequency table passed here with inputLayer=true should match the frequency table on the recipient with inputLayer=false. Likewise, the frequency table passed here with inputLayer=false should match the frequency table on the recipient with inputLayer=true. Calling this function when there is an existing layer will overwrite the old layer.

Precondition:
You should only call this when disconnected.
Parameters:
[in] inputFrequencyTable A frequency table for your data returned from GetOutgoingFrequencyTable()
[in] inputLayer Whether inputFrequencyTable represents incoming data from other systems (true) or outgoing data from this system (false).
Returns:
false (failure) if connected. Otherwise true (success)
See also:
Compression.cpp

Implements RakPeerInterface.

int RakPeer::GetAveragePing ( const AddressOrGUID  systemIdentifier  )  [virtual]

Returns the average of all ping times read for the specific system or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The ping time for this system, or -1

Implements RakPeerInterface.

RakNetTime RakPeer::GetBestClockDifferential ( const SystemAddress  systemAddress  )  const [protected]

Get the most accurate clock differential for a certain player.

Parameters:
[in] systemAddress The player with whose clock the time difference is calculated.
Returns:
The clock differential for a certain player.

float RakPeer::GetCompressionRatio ( void   )  const [virtual]

Returns the compression ratio.

A low compression ratio is good. Compression is defined for outgoing data.

Returns:
The compression ratio

Implements RakPeerInterface.

bool RakPeer::GetConnectionList ( SystemAddress remoteSystems,
unsigned short *  numberOfSystems 
) const [virtual]

Fills the array remoteSystems with the SystemAddress of all the systems we are connected to.

Parameters:
[out] remoteSystems An array of SystemAddress structures, to be filled with the SystemAddresss of the systems we are connected to. Pass 0 to remoteSystems to get the number of systems we are connected to.
[in,out] numberOfSystems As input, the size of remoteSystems array. As output, the number of elements put into the array.

Implements RakPeerInterface.

float RakPeer::GetDecompressionRatio ( void   )  const [virtual]

Returns the decompression ratio.

A high decompression ratio is good. Decompression ratio is defined for incoming data.

Returns:
The decompression ratio

Implements RakPeerInterface.

SystemAddress RakPeer::GetExternalID ( const SystemAddress  target  )  const [virtual]

Returns the unique address identifier that represents the target on the the network and is based on the target's external IP / port.

Parameters:
[in] target The SystemAddress of the remote system. Usually the same for all systems, unless you have two or more network cards.

Implements RakPeerInterface.

RakNetGUID RakPeer::GetGUIDFromIndex ( int  index  )  [virtual]

Same as GetSystemAddressFromIndex but returns RakNetGUID.

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The RakNetGUID

Implements RakPeerInterface.

const RakNetGUID& RakPeer::GetGuidFromSystemAddress ( const SystemAddress  input  )  const [virtual]

Given a connected system address, this method gives the unique GUID representing that instance of RakPeer. This will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Complexity is O(log2(n)). If input is UNASSIGNED_SYSTEM_ADDRESS, will return your own GUID.

Precondition:
Call Startup() first, or the function will return UNASSIGNED_RAKNET_GUID
Parameters:
[in] input The system address of the target system we are connected to.

Implements RakPeerInterface.

void RakPeer::GetIncomingPassword ( char *  passwordData,
int *  passwordDataLength 
) [virtual]

Gets the password passed to SetIncomingPassword.

Parameters:
[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword()
[in,out] passwordDataLength Maximum size of the passwordData array. Modified to hold the number of bytes actually written.

Implements RakPeerInterface.

int RakPeer::GetIndexFromSystemAddress ( const SystemAddress  systemAddress  )  const [virtual]

Given systemAddress, returns its index into remoteSystemList.

Values range from 0 to the maximum number of players allowed - 1. This includes systems which were formerly connected, but are now not connected.

Parameters:
[in] systemAddress The SystemAddress we are referring to
Returns:
The index of this SystemAddress or -1 on system not found.

Implements RakPeerInterface.

SystemAddress RakPeer::GetInternalID ( const SystemAddress  systemAddress = UNASSIGNED_SYSTEM_ADDRESS,
const int  index = 0 
) const [virtual]

Returns the unique address identifier that represents you or another system on the the network and is based on your local IP / port.

Parameters:
[in] systemAddress Use UNASSIGNED_SYSTEM_ADDRESS to get your behind-LAN address. Use a connected system to get their behind-LAN address
[in] index When you have multiple internal IDs, which index to return? Currently limited to MAXIMUM_NUMBER_OF_INTERNAL_IDS (so the maximum value of this variable is MAXIMUM_NUMBER_OF_INTERNAL_IDS-1)
Returns:
Identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy

Implements RakPeerInterface.

int RakPeer::GetLastPing ( const AddressOrGUID  systemIdentifier  )  const [virtual]

Returns the last ping time read for the specific system or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The last ping time for this system, or -1.

Implements RakPeerInterface.

const char* RakPeer::GetLocalIP ( unsigned int  index  )  [virtual]

Returns an IP address at index 0 to GetNumberOfAddresses-1 in ipList array.

Parameters:
[in] index index into the list of IP addresses
Returns:
The local IP address at this index

Implements RakPeerInterface.

int RakPeer::GetLowestPing ( const AddressOrGUID  systemIdentifier  )  const [virtual]

Returns the lowest ping time read or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The lowest ping time for this system, or -1.

Implements RakPeerInterface.

unsigned short RakPeer::GetMaximumIncomingConnections ( void   )  const [virtual]

Returns the value passed to SetMaximumIncomingConnections().

Returns:
Maximum number of incoming connections, which is always <= maxConnections

Implements RakPeerInterface.

unsigned short RakPeer::GetMaximumNumberOfPeers ( void   )  const [virtual]

Return the total number of connections we are allowed.

Returns:
Total number of connections allowed.

Implements RakPeerInterface.

int RakPeer::GetMTUSize ( const SystemAddress  target  )  const [virtual]

Returns the current MTU size.

Parameters:
[in] target Which system to get MTU for. UNASSIGNED_SYSTEM_ADDRESS to get the default
Returns:
The current MTU size of the target system.

Implements RakPeerInterface.

NetworkIDManager* RakPeer::GetNetworkIDManager ( void   )  const [virtual]

Returns:
Returns the value passed to SetNetworkIDManager or 0 if never called.

Implements RakPeerInterface.

virtual uint32_t RakPeer::GetNextSendReceipt ( void   )  [virtual]

Returns the next uint32_t that Send() will return

Note:
If using RakPeer from multiple threads, this may not be accurate for your thread. Use IncrementNextSendReceipt() in that case.
Returns:
The next uint32_t that Send() or SendList will return

Implements RakPeerInterface.

unsigned RakPeer::GetNumberOfAddresses ( void   )  [virtual]

Returns the number of IP addresses this system has internally.

Get the actual addresses from GetLocalIP()

Implements RakPeerInterface.

void RakPeer::GetOfflinePingResponse ( char **  data,
unsigned int *  length 
) [virtual]

Returns pointers to a copy of the data passed to SetOfflinePingResponse.

Parameters:
[out] data A pointer to a copy of the data passed to SetOfflinePingResponse()
[out] length A pointer filled in with the length parameter passed to SetOfflinePingResponse()
See also:
SetOfflinePingResponse

Implements RakPeerInterface.

bool RakPeer::GetOutgoingFrequencyTable ( unsigned int  outputFrequencyTable[256]  )  [virtual]

Returns the frequency of outgoing bytes into outputFrequencyTable The purpose is to save to file as either a master frequency table from a sample game session for passing to GenerateCompressionLayer().

Precondition:
You should only call this when disconnected. Requires that you first enable data frequency tracking by calling SetCompileFrequencyTable(true)
Parameters:
[out] outputFrequencyTable The frequency of each corresponding byte
Returns:
False (failure) if connected or if frequency table tracking is not enabled. Otherwise true (success)

Implements RakPeerInterface.

RemoteSystemStruct* RakPeer::GetRemoteSystemFromSystemAddress ( const SystemAddress  systemAddress,
bool  calledFromNetworkThread,
bool  onlyActive 
) const [protected]

Get the reliability layer associated with a systemAddress.

Parameters:
[in] systemAddress The player identifier
Returns:
0 if none

virtual RakNetSmartPtr<RakNetSocket> RakPeer::GetSocket ( const SystemAddress  target  )  [virtual]

Get the socket used with a particular active connection. The smart pointer reference counts the RakNetSocket object, so the socket will remain active as long as the smart pointer does, even if RakNet were to shutdown or close the connection.

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[in] target Which system.
Returns:
A smart pointer object containing the socket information about the target. Be sure to check IsNull() which is returned if the update thread is unresponsive, shutting down, or if this system is not connected.

Implements RakPeerInterface.

virtual void RakPeer::GetSockets ( DataStructures::List< RakNetSmartPtr< RakNetSocket > > &  sockets  )  [virtual]

Gets all sockets in use.

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[out] sockets List of RakNetSocket structures in use. Sockets will not be closed until sockets goes out of scope

Implements RakPeerInterface.

int RakPeer::GetSplitMessageProgressInterval ( void   )  const [virtual]

Returns what was passed to SetSplitMessageProgressInterval().

Returns:
Number of messages to be recieved before a download progress notification is returned. Default to 0.

Implements RakPeerInterface.

bool RakPeer::GetStatistics ( const int  index,
RakNetStatistics rns 
) [virtual]

Returns the network statistics of the system at the given index in the remoteSystemList.

Returns:
True if the index is less than the maximum number of peers allowed and the system is active. False otherwise.

Implements RakPeerInterface.

RakNetStatistics* const RakPeer::GetStatistics ( const SystemAddress  systemAddress,
RakNetStatistics rns = 0 
) [virtual]

Returns a structure containing a large set of network statistics for the specified system. You can map this data to a string using the C style StatisticsToString() function.

Parameters:
[in] systemAddress Which connected system to get statistics for.
[in] rns If you supply this structure,the network statistics will be written to it. Otherwise the method uses a static struct to write the data, which is not threadsafe.
Returns:
0 if the specified system can't be found. Otherwise a pointer to the struct containing the specified system's network statistics.
See also:
RakNetStatistics.h

Implements RakPeerInterface.

SystemAddress RakPeer::GetSystemAddressFromGuid ( const RakNetGUID  input  )  const [virtual]

Gives the system address of a connected system, given its GUID. The GUID will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Currently O(log(n)), but this may be improved in the future If input is UNASSIGNED_RAKNET_GUID, UNASSIGNED_SYSTEM_ADDRESS is returned.

Parameters:
[in] input The RakNetGUID of the target system.

Implements RakPeerInterface.

SystemAddress RakPeer::GetSystemAddressFromIndex ( int  index  )  [virtual]

Given index into remoteSystemList, will return a SystemAddress. This function is only useful for looping through all systems.

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The SystemAddress structure corresponding to index in remoteSystemList.

Implements RakPeerInterface.

void RakPeer::GetSystemList ( DataStructures::List< SystemAddress > &  addresses,
DataStructures::List< RakNetGUID > &  guids 
) [virtual]

Same as calling GetSystemAddressFromIndex and GetGUIDFromIndex for all systems, but more efficient Indices match each other, so addresses[0] and guids[0] refer to the same system.

Parameters:
[out] addresses All system addresses. Size of the list is the number of connections. Size of the addresses list will match the size of the guids list.
[out] guids All guids. Size of the list is the number of connections. Size of the list will match the size of the addresses list.

Implements RakPeerInterface.

RakNetTime RakPeer::GetTimeoutTime ( const SystemAddress  target  )  [virtual]

Returns the Timeout time for the given system.

Parameters:
[in] target Target system to get the TimeoutTime for. Pass UNASSIGNED_SYSTEM_ADDRESS to get the default value.
Returns:
Timeout time for a given system.

Implements RakPeerInterface.

bool RakPeer::HandleRPCPacket ( const char *  data,
int  length,
SystemAddress  systemAddress 
) [protected]

Handles an RPC packet. This packet has an RPC request.

Parameters:
[in] data A packet returned from Receive with the ID ID_RPC
[in] length The size of the packet data
[in] systemAddress The sender of the packet
Returns:
True on success, false on a bad packet or an unregistered function

void RakPeer::HandleRPCReplyPacket ( const char *  data,
int  length,
SystemAddress  systemAddress 
) [protected]

Handles an RPC reply packet. The reply packet has data returned from an RPC call.

Parameters:
[in] data A packet returned from Receive with the ID ID_RPC
[in] length The size of the packet data
[in] systemAddress The sender of the packet

virtual uint32_t RakPeer::IncrementNextSendReceipt ( void   )  [virtual]

Returns the next uint32_t that Send() will return, and increments the value by one

Note:
If using RakPeer from multiple threads, pass this to forceReceipt in the send function
Returns:
The next uint32_t that Send() or SendList will return

Implements RakPeerInterface.

void RakPeer::InitializeSecurity ( const char *  pubKeyE,
const char *  pubKeyN,
const char *  privKeyP,
const char *  privKeyQ 
) [virtual]

Secures connections though a combination of SHA1, AES128, SYN Cookies, and RSA to prevent connection spoofing, replay attacks, data eavesdropping, packet tampering, and MitM attacks.

If you accept connections, you must call this for the secure connection to be enabled for incoming connections. If you are connecting to another system, you can call this with public key values for p,q and e before connecting to prevent MitM. Define how many bits are used in RakNetDefines.h with RAKNET_RSA_FACTOR_LIMBS.

Note:
There is a significant amount of processing and a slight amount of bandwidth overhead for this feature.
Precondition:
Must be called before Initialize.
Parameters:
[in] pubKeyE A pointer to the public keys from the RSACrypt class.
[in] pubKeyN A pointer to the public keys from the RSACrypt class.
[in] privKeyP Public key generated from the RSACrypt class.
[in] privKeyQ Public key generated from the RSACrypt class. If the private keys are 0, then a new key will be generated when this function is called
See also:
the Encryption sample

Implements RakPeerInterface.

bool RakPeer::IsActive ( void   )  const [virtual]

Returns true if the network thread is running.

Returns:
True if the network thread is running, False otherwise

Implements RakPeerInterface.

bool RakPeer::IsBanned ( const char *  IP  )  [virtual]

Returns true or false indicating if a particular IP is banned.

Parameters:
[in] IP Dotted IP address.
Returns:
True if IP matches any IPs in the ban list, accounting for any wildcards. False otherwise.

Implements RakPeerInterface.

bool RakPeer::IsConnected ( const AddressOrGUID  systemIdentifier,
bool  includeInProgress = false,
bool  includeDisconnecting = false 
) [virtual]

Returns if a particular systemAddress is connected to us.

Note:
This can also be made to return true if we are in the process of connecting.
Parameters:
[in] systemAddress The SystemAddress we are referring to
[in] includeInProgress If true, also return true for connections that are in progress but haven't completed
[in] includeDisconnecting If true, also return true for connections that are in the process of disconnecting
Note:
This locks a mutex, do not call too frequently during connection attempts with includeInProgress==true or you may cause the attempt to take longer and fail
Returns:
True if this system is connected and active, false otherwise.

Implements RakPeerInterface.

bool RakPeer::IsConnectionAttemptPending ( const SystemAddress  systemAddress  )  [virtual]

Returns if a particular systemAddress has a pending or in progress connection attempt

Parameters:
[in] systemAddress The SystemAddress we are referring to

Implements RakPeerInterface.

bool RakPeer::IsInSecurityExceptionList ( const char *  ip  )  [virtual]

Checks to see if a given IP is in the security exception list.

Parameters:
[in] IP address to check.
Returns:
True if the IP address is found in security exception list, else returns false.

Implements RakPeerInterface.

bool RakPeer::IsLocalIP ( const char *  ip  )  [virtual]

Is this a local IP? Checks if this ip is in the ipList array.

Parameters:
[in] An IP address to check, excluding the port.
Returns:
True if this is one of the IP addresses returned by GetLocalIP

Implements RakPeerInterface.

bool RakPeer::IsNetworkSimulatorActive ( void   )  [virtual]

Returns true if you previously called ApplyNetworkSimulator.

Returns:
Ture if you previously called ApplyNetworkSimulator. False otherwise.

Implements RakPeerInterface.

unsigned short RakPeer::NumberOfConnections ( void   )  const [virtual]

Returns how many open connections exist at this time.

Returns:
Number of open connections.

Implements RakPeerInterface.

bool RakPeer::Ping ( const char *  host,
unsigned short  remotePort,
bool  onlyReplyOnAcceptingConnections,
unsigned  connectionSocketIndex = 0 
) [virtual]

Send a ping to the specified unconnected system.

The remote system, if it is Initialized, will respond with ID_PONG followed by sizeof(RakNetTime) containing the system time the ping was sent. Default is 4 bytes - See __GET_TIME_64BIT in RakNetTypes.h System should reply with ID_PONG if it is active

Parameters:
[in] host Either a dotted IP address or a domain name. Can be 255.255.255.255 for LAN broadcast.
[in] remotePort Which port to connect to on the remote machine.
[in] onlyReplyOnAcceptingConnections Only request a reply if the remote system is accepting connections
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
true on success, false on failure (unknown hostname)

Implements RakPeerInterface.

void RakPeer::Ping ( const SystemAddress  target  )  [virtual]

Send a ping to the specified connected system.

Precondition:
The sender and recipient must already be started via a successful call to Startup()
Parameters:
[in] target Which system to ping

Implements RakPeerInterface.

void RakPeer::PushBackPacket ( Packet packet,
bool  pushAtHead 
) [virtual]

Puts a message back in the receive queue in case you don't want to deal with it immediately.

Parameters:
[in] packet The pointer to the packet you want to push back.
[in] pushAtHead True to push the packet at the start of the queue so that the next receive call returns it. False to push it at the end of the queue.
Note:
Setting pushAtHead to false end makes the packets out of order.

Implements RakPeerInterface.

Packet* RakPeer::Receive ( void   )  [virtual]

Gets a message from the incoming message queue.

Use DeallocatePacket() to deallocate the message after you are done with it. User-thread functions, such as RPC calls and the plugin function PluginInterface::Update occur here.

Returns:
0 if no packets are waiting to be handled, otherwise a pointer to a packet.
Note:
COMMON MISTAKE: Be sure to call this in a loop, once per game tick, until it returns 0. If you only process one packet per game tick they will buffer up.
See also:
RakNetTypes.h contains struct Packet.

Implements RakPeerInterface.

void RakPeer::RemoveFromSecurityExceptionList ( const char *  ip  )  [virtual]

Remove a specific connection previously added via AddToSecurityExceptionList.

Parameters:
[in] ip IP address to remove. Pass 0 to remove all IP addresses. * wildcards are supported.

Implements RakPeerInterface.

void RakPeer::RemoveRouterInterface ( RouterInterface routerInterface  )  [virtual]

Deprecated:
This was added without considering proper architecture

Implements RakPeerInterface.

uint32_t RakPeer::Send ( const RakNet::BitStream bitStream,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceipt = 0 
) [virtual]

Sends a block of data to the specified system that you are connected to.

Same as the above version, but takes a BitStream as input.

Parameters:
[in] bitStream Bitstream to send
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel Channel to order the messages on, when using ordered or sequenced messages. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier System Address or RakNetGUID to send this packet to, or in the case of broadcasting, the address not to send it to. Use UNASSIGNED_SYSTEM_ADDRESS to specify none.
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number
Note:
COMMON MISTAKE: When writing the first byte, bitStream->Write((unsigned char) ID_MY_TYPE) be sure it is casted to a byte, and you are not writing a 4 byte enumeration.

Implements RakPeerInterface.

uint32_t RakPeer::Send ( const char *  data,
const int  length,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceipt = 0 
) [virtual]

Sends a block of data to the specified system that you are connected to.

Note:
This function only works while the connected.

The first byte should be a message identifier starting at ID_USER_PACKET_ENUM.

Parameters:
[in] data Block of data to send.
[in] length Size in bytes of the data to send.
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel When using ordered or sequenced messages, the channel to order these on. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier Who to send this packet to, or in the case of broadcasting who not to send it to. Pass either a SystemAddress structure or a RakNetGUID structure. Use UNASSIGNED_SYSTEM_ADDRESS or to specify none
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number

Implements RakPeerInterface.

uint32_t RakPeer::SendList ( const char **  data,
const int *  lengths,
const int  numParameters,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceipt = 0 
) [virtual]

Sends multiple blocks of data, concatenating them automatically.

This is equivalent to: RakNet::BitStream bs; bs.WriteAlignedBytes(block1, blockLength1); bs.WriteAlignedBytes(block2, blockLength2); bs.WriteAlignedBytes(block3, blockLength3); Send(&bs, ...)

This function only works when connected.

Parameters:
[in] data An array of pointers to blocks of data
[in] lengths An array of integers indicating the length of each block of data
[in] numParameters Length of the arrays data and lengths
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel Channel to order the messages on, when using ordered or sequenced messages. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier System Address or RakNetGUID to send this packet to, or in the case of broadcasting, the address not to send it to. Use UNASSIGNED_SYSTEM_ADDRESS to specify none.
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number
Note:
Doesn't support the router plugin.

Implements RakPeerInterface.

void RakPeer::SendLoopback ( const char *  data,
const int  length 
) [virtual]

"Send" to yourself rather than a remote system.

The message will be processed through the plugins and returned to the game as usual. This function works anytime

Note:
The first byte should be a message identifier starting at ID_USER_PACKET_ENUM
Parameters:
[in] data Block of data to send.
[in] length Size in bytes of the data to send.

Implements RakPeerInterface.

void RakPeer::SendTTL ( const char *  host,
unsigned short  remotePort,
int  ttl,
unsigned  connectionSocketIndex = 0 
) [virtual]

Send a message to a host, with the IP socket option TTL set to 3.

This message will not reach the host, but will open the router.

Parameters:
[in] host The address of the remote host in dotted notation.
[in] remotePort The port number to send to.
[in] ttl Max hops of datagram, set to 3
[in] connectionSocketIndex userConnectionSocketIndex.
Remarks:
Used for NAT-Punchthrough

Implements RakPeerInterface.

void RakPeer::SetCompileFrequencyTable ( bool  doCompile  )  [virtual]

Enables or disables frequency table tracking.

This is required to get a frequency table, which is used in GenerateCompressionLayer(). This value persists between connect calls and defaults to false (no frequency tracking).

Precondition:
You can call this at any time - however you SHOULD only call it when disconnected. Otherwise you will only trackpart of the values sent over the network.
Parameters:
[in] doCompile True to enable tracking

Implements RakPeerInterface.

void RakPeer::SetIncomingPassword ( const char *  passwordData,
int  passwordDataLength 
) [virtual]

Sets the password for the incoming connections.

The password must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password. This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections.

Parameters:
[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data
[in] passwordDataLength The length in bytes of passwordData

Implements RakPeerInterface.

void RakPeer::SetLimitIPConnectionFrequency ( bool  b  )  [virtual]

Enable or disable allowing frequent connections from the same IP adderss.

This is a security measure which is disabled by default, but can be set to true to prevent attackers from using up all connection slots.

Parameters:
[in] b True to limit connections from the same ip to at most 1 per 100 milliseconds.

Implements RakPeerInterface.

void RakPeer::SetMaximumIncomingConnections ( unsigned short  numberAllowed  )  [virtual]

Sets the maximum number of incoming connections allowed.

If the number of incoming connections is less than the number of players currently connected, no more players will be allowed to connect. If this is greater than the maximum number of peers allowed, it will be reduced to the maximum number of peers allowed.

Defaults to 0, meaning by default, nobody can connect to you

Parameters:
[in] numberAllowed Maximum number of incoming connections allowed.

Implements RakPeerInterface.

void RakPeer::SetOccasionalPing ( bool  doPing  )  [virtual]

Ping the remote systems every so often, or not. Can be called anytime. By default this is true if GET_TIME_SPIKE_LIMIT is non-zero from RakNetDefines, false otherwise It would be true by default to prevent timestamp drift, since in the event of a clock spike, the timestamp deltas would no longer be accurate

Parameters:
[in] doPing True to start occasional pings. False to stop them.

Implements RakPeerInterface.

void RakPeer::SetOfflinePingResponse ( const char *  data,
const unsigned int  length 
) [virtual]

Sets the data to send along with a LAN server discovery or offline ping reply.

Parameters:
[in] data Block of data to send, or 0 for none
[in] length Length of the data in bytes, or 0 for none
Note:
length should be under 400 bytes, as a security measure against flood attacks
See also:
Ping.cpp

Implements RakPeerInterface.

void RakPeer::SetPerConnectionOutgoingBandwidthLimit ( unsigned  maxBitsPerSecond  )  [virtual]

Limits how much outgoing bandwidth can be used per-connection. This limit does not apply to the sum of all connections! Exceeding the limit queues up outgoing traffic.

Parameters:
[in] maxBitsPerSecond Maximum bits per second to send. Use 0 for unlimited (default). Once set, it takes effect immedately and persists until called again.

Implements RakPeerInterface.

void RakPeer::SetRouterInterface ( RouterInterface routerInterface  )  [virtual]

------------------------------------------- Deprecated -------------------------

------------------------------------------- Deprecated -------------------------

Deprecated:
This was added without considering proper architecture

Implements RakPeerInterface.

void RakPeer::SetSplitMessageProgressInterval ( int  interval  )  [virtual]

Controls how often to return ID_DOWNLOAD_PROGRESS for large message downloads.

ID_DOWNLOAD_PROGRESS is returned to indicate a new partial message chunk, roughly the MTU size, has arrived. As it can be slow or cumbersome to get this notification for every chunk, you can set the interval at which it is returned. Defaults to 0 (never return this notification).

Parameters:
[in] interval How many messages to use as an interval before a download progress notification is returned.

Implements RakPeerInterface.

void RakPeer::SetTimeoutTime ( RakNetTime  timeMS,
const SystemAddress  target 
) [virtual]

Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message.

Default time is 10,000 or 10 seconds in release and 30,000 or 30 seconds in debug.

Parameters:
[in] timeMS Time, in MS
[in] target SystemAddress structure of the target system. Pass UNASSIGNED_SYSTEM_ADDRESS for all systems.

Implements RakPeerInterface.

void RakPeer::SetUnreliableTimeout ( RakNetTime  timeoutMS  )  [virtual]

Set how long to wait before giving up on sending an unreliable message. Useful if the network is clogged up. Set to 0 or less to never timeout. Defaults to 0.

Parameters:
[in] timeoutMS How many ms to wait before simply not sending an unreliable message.

Implements RakPeerInterface.

virtual void RakPeer::SetUserUpdateThread ( void(*)(RakPeerInterface *, void *)  _userUpdateThreadPtr,
void *  _userUpdateThreadData 
) [virtual]

If you need code to run in the same thread as RakNet's update thread, this function can be used for that

Parameters:
[in] _userUpdateThreadPtr C callback function
[in] _userUpdateThreadData Passed to C callback function

Implements RakPeerInterface.

void RakPeer::ShiftIncomingTimestamp ( unsigned char *  data,
SystemAddress  systemAddress 
) const [protected]

Adjust the timestamp of the incoming packet to be relative to this system.

Parameters:
[in] data Data in the incoming packet.
[in] systemAddress Sender of the incoming packet.

void RakPeer::Shutdown ( unsigned int  blockDuration,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [virtual]

Stops the network threads and closes all connections.

Parameters:
[in] blockDuration Wait time(milli seconds) for all remaining messages to go out, including ID_DISCONNECTION_NOTIFICATION. If 0, it doesn't wait at all.
[in] orderingChannel Channel on which ID_DISCONNECTION_NOTIFICATION will be sent, if blockDuration > 0.
[in] disconnectionNotificationPriority Priority of sending ID_DISCONNECTION_NOTIFICATION. If set to 0, the disconnection notification won't be sent.

Implements RakPeerInterface.

bool RakPeer::Startup ( unsigned short  maxConnections,
int  _threadSleepTimer,
SocketDescriptor socketDescriptors,
unsigned  socketDescriptorCount,
int  threadPriority = -99999 
) [virtual]

Starts the network threads and opens the listen port.

You must call this before calling Connect().

Note:
Multiple calls while already active are ignored. To call this function again with different settings, you must first call Shutdown().

Call SetMaximumIncomingConnections if you want to accept incoming connections.

Set _RAKNET_THREADSAFE in RakNetDefines.h if you want to call RakNet functions from multiple threads (not recommended, as it is much slower and RakNet is already asynchronous).

Parameters:
[in] maxConnections Maximum number of connections between this instance of RakPeer and another instance of RakPeer. Required so that the network can preallocate and for thread safety. A pure client would set this to 1. A pure server would set it to the number of allowed clients.A hybrid would set it to the sum of both types of connections.
[in] localPort Port to listen for connections on.
[in] _threadSleepTimer Time in milliseconds for the thread to Sleep in each internal update cycle. With new congestion control, the best results will be obtained by passing 10.
[in] socketDescriptors An array of SocketDescriptor structures to force RakNet to listen on a particular IP address or port (or both). Each SocketDescriptor will represent one unique socket. Do not pass redundant structures. To listen on a specific port, you can pass SocketDescriptor(myPort,0); for a server. For a client, it is usually OK to pass SocketDescriptor();
[in] socketDescriptorCount The size of the socketDescriptors array. Pass 1 if you are not sure what to pass.
[in] threadPriority Passed to the thread creation routine. Use THREAD_PRIORITY_NORMAL for Windows. For Linux based systems, you MUST pass something reasonable based on the thread priorities for your application.
Returns:
False on failure (can't create socket or thread), true on success.

Implements RakPeerInterface.


Member Data Documentation

How long it has been since things were updated by a call to receiveUpdate thread uses this to determine how long to sleep for.

True to allow connection accepted packets from anyone. False to only allow these packets from servers we requested a connection to.

unsigned int RakPeer::bytesSentPerSecond [protected]

The list of people we have tried to connect to recently.

Data that both the client and the server needs

unsigned short RakPeer::maximumIncomingConnections [protected]

Store the maximum number of peers able to connect, including reserved connection slots for pings, etc.

Store the maximum incoming connection allowed

* unsigned short RakPeer::maximumNumberOfPeers [protected]

Store the maximum number of peers allowed to connect.

Do we occasionally ping the other systems?

RemoteSystemStruct* RakPeer::remoteSystemList [protected]

This is an array of pointers to RemoteSystemStruct This allows us to preallocate the list when starting, so we don't have to allocate or delete at runtime. Another benefit is that is lets us add and remove active players simply by setting systemAddress and moving elements in the list by copying pointers variables without affecting running threads, even if they are in the reliability layer

This is used to return a number to the user when they call Send identifying the message This number will be returned back with ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS and is only returned with the reliability types that contain RECEIPT in the name


The documentation for this class was generated from the following file:

Generated on Fri Jul 22 08:28:35 2011 for RakNet by  doxygen 1.5.7.1