GDCM  2.2.0
offscreenimage.cxx
/*=========================================================================

  Program: GDCM (Grassroots DICOM). A DICOM library

  Copyright (c) 2006-2011 Mathieu Malaterre
  All rights reserved.
  See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkGDCMImageReader.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkImageMapToWindowLevelColors.h"
#include "vtkImageActor.h"
#include "vtkPNGWriter.h"
#include "vtkWindowToImageFilter.h"
#include "vtkMedicalImageProperties.h"

int main(int argc, char *argv[])
{
  if( argc < 2 )
    {
    return 1;
    }
  const char *filename = argv[1];

  vtkGDCMImageReader *reader = vtkGDCMImageReader::New();
  reader->SetFileName( filename );
  reader->Update(); // important to read the window/level info

  vtkMedicalImageProperties *prop = reader->GetMedicalImageProperties();

  vtkRenderWindow *renWin = vtkRenderWindow::New();
  renWin->OffScreenRenderingOn();

  vtkRenderer *renderer = vtkRenderer::New();
  renWin->AddRenderer(renderer);

  vtkImageMapToWindowLevelColors *windowlevel = vtkImageMapToWindowLevelColors::New();
  windowlevel->SetInput( reader->GetOutput() );
  unsigned int n = prop->GetNumberOfWindowLevelPresets();
  if( n )
    {
    // Take the first one by default:
    const double *wl = prop->GetNthWindowLevelPreset(0);
    windowlevel->SetWindow( wl[0] );
    windowlevel->SetLevel( wl[1] );
    }

  vtkImageActor *actor = vtkImageActor::New();
  actor->SetInput( windowlevel->GetOutput() );

  renderer->AddActor( actor );

  renWin->Render();

  vtkWindowToImageFilter *w2if = vtkWindowToImageFilter::New();
  w2if->SetInput ( renWin );

  vtkPNGWriter *wr = vtkPNGWriter::New();
  wr->SetInput( w2if->GetOutput() );
  wr->SetFileName ( "offscreenimage.png" );
  wr->Write();

  reader->Delete();
  renWin->Delete();
  renderer->Delete();
  windowlevel->Delete();
  actor->Delete();
  w2if->Delete();
  wr->Delete();

  return 0;
}

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