Version 1.6.1
This list has been written by: Thomas Huth, Eero Tamminen & Nicolas Pomarede
Hatari on the WWW: http://hatari.tuxfamily.org/
Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.
First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.
Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.
If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.
Before reporting something not working as expected, please check few things:
This is not a comprehensive list. By default everything that works on a real ST should work also in Hatari.
Game | Hatari version | Notes |
Alien World | before 1.0 | |
Armalyte | before 1.0 | |
Bubble Bobble | before 1.0 | |
Defenders Of The Earth | before 1.0 | |
Eliminator | before 1.0 | |
Exterminator | 1.2 | The "Patch Timer-D" option must be disabled to avoid color raster problems |
Enchanted Land | 1.3 | This game uses heavily sync-scrolling techniques! |
F15 Strike Eagle 2 | 1.3 | |
Jaguar XJ220 (development demo) | 1.2 | Only loads correctly when "Slow floppy" option is enabled |
Leisure Suit Larry 2 | before 1.0 | Everything works, even Roland-MT32 MIDI music |
Leander | before 1.0 | |
Lethal Xcess | 1.0 | Uses sync-scrolling in ST mode and STE HW scrolling in STE mode. |
Metal Mutant | 1.0 | |
Navy Seals | before 1.0 | |
Nebulus | 1.1 | Disappearing platform tiles sound dodgy |
No Buddies Land | 1.3 | Uses "0-byte" vertical sync-scrolling |
Robocop II | 1.1 | |
Pirates! | before 1.0 | Game also supports MIDI music |
R.B.I. Baseball 2 | 1.6 | On STE, the game will play sounds with the DMA audio, but with a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound fx don't sound correct because of that, but that's not an emulation bug |
Rick Dangerous | before 1.0 | |
Running Man | 1.6 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port) |
Seven Gates Of Jambala | 1.3 | Uses a very rare mode for timer B to count start of line. Disable the "Patch Timer-D" option to avoid color raster problems. |
Skweek | before 1.0 | Does not work with cartridge / HD emulation |
Slayer | 1.3 | Uses color raster FX at highscore and main screen |
Speedball | before 1.0 | |
Star Goose | 1.1 | |
Subbuteo | 1.1 | Because of incorrect 68000 prefech for the 'ADD' opcode, the protection will not pass |
Super Hang-On | 1.4 | Minor screen color sync issues |
Super Monaco GP | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation |
Super Sprint | 1.3 | The "Patch Timer-D" must be disabled or the music will play too fast |
Super Skweek | 1.3 | Enable the "Slow floppy" option if your version fails to load |
The Deep | 1.1 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port) |
Toki | before 1.0 | |
Treasure Trap | 1.1 | When running on Hatari versions before 1.6, the RS232 emulation must be enabled for the game to work (since it writes some debug informations to the serial port) |
Wings Of Death | 1.0 | works in STE mode too |
Xenon | 1.1 | |
Xenon 2 - Megablast | before 1.0 | |
Yolanda | 1.6 | This game expects random data from the TOS memory test in low RAM, so the emulator has to be started with "fast boot" disabled or the game will freeze after some few seconds |
Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).
Demo | Hatari version | Notes |
1984: No Cooper | 1.0 | Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing |
ACF: Just Buggin' | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation |
Acid Team: Dragonnels* | 1.1 | Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings. |
Aggression: Overdose | before 1.0 | Does not work with cartridge / HD emulation |
BushWacKers: Transbeauce II* | 1.1 | Uses its own IKBD 6301 routine. Does not work with HD emulation. |
Chaos: Pandemonium | 1.5 | The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?) |
Checkpoint: Posh | before 1.0 | |
Checkpoint: Suretrip 49% | 1.2 | |
Delta Force: Punish Your Machine | 1.5 | Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. "Best Part Of The Creation" uses spec512 mode in med res |
Delta Force: Syntax Terror | 1.3 | Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 (mixes 50/60 HZ lines) |
DHS: Sweety | before 1.0 | Does not work with HD emulation |
Diamond Design: Brace | 1.5 | Use spec512 mode in med res in the mixed low/med res horizontal scrolltext |
Dune: Illusion | 1.0 | Very nice demo. Some rasters are sometimes flickering, this is a bug in the demo, not in Hatari. Using --fastfdc can cause problems with some parts of this demo |
Dune/Sector One: Fantasia | before 1.0 | |
Dune/Sector One: Odd Stuff | before 1.0 | In STF mode, some screens tries to simulate more colors by changing the palette on each VBL, which creates an unpleasant flickering effect (this is not a bug in Hatari). Use STE mode for better results |
Equinox: Virtual Escape | before 1.0 | |
Equinox: Vodka Demo | 1.6.1 | The 'Kill The Beast 2' part requires Hatari 1.6.1 to work |
Fraggle's: Bird Mad Girl Show | 1.5 | |
Futur Minds: Snork | 1.5 | DNT screen 1 is mixing low/med res on the same line, which is not supported by Hatari at the moment |
Lynx: BBS Intro 3 | 1.5 | Good 3D (voluntarily uses some address errors in the 3D routines) |
MJJ Prod: Anomaly | 1.1 | Main menu gets out of sync when playing digidrums |
Next: Phaleon Giga Demo | 1.0 | 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part) |
Omega: Omega | 1.3 | In full overscan screen, planes are shifted due to missing hi/lo stabilizer |
Omega: RGB Plasma | 1.5 | Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5 |
Overlanders: European Demos | 1.1 | Does not work with cartridge / HD emulation |
Overlanders: Gen4 Demo | 1.5 | Does not work with cartridge / HD emulation. Uses illegal/address error exceptions to decode the program |
Overlanders: Ventura | 1.1 | In Ultimate Dist screen planes are shifted in the upper logo |
Oxygene: Flip-o-demo | before 1.0 | |
Oxygene: ST-NICCC 2000 Demo | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation |
Paulo Simoes (ljkb): The Overscan Demos | 1.0 | All demos are running in overscan, including some spectrum 512 pictures. |
Paulo Simoes (ljkb): shforstv | 1.3 | Small technical demo posted on www.atari-forum.com. It features the most advanced hardscroll on STF, using only 4 raster lines and all possible borders's removal (including 162 bytes 50 Hz line). |
Phalanx: Overdrive | 1.1 | In Dragon screen planes are shifted in the upper part |
Reservoir Gods: Hallucinations | before 1.0 | |
Sector One: Oh no!! More Froggies | 1.0 | Demo doesn't support SID sound with timers during the overscan parts, so it stops music (it's not a bug). |
ST Connexion/Overlanders/Legacy: Froggies over the Fence* | 1.1 | Uses its own IKBD 6301 routine |
The CareBears: SoWatt | 1.0 | Sync-scroll, overscan... |
The CareBears: Swedish New Year | 1.3 | Fullscreen in the first TCB screen is mixing 50/60 HZ lines |
The Exceptions: B.I.G. Demo | 1.0 | |
The Lost Boys: Mindbomb | 1.3 | "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation |
The Marvellous V8: V8 Music System | 1.1 | Works. (Uses a uncommon way to poll for keyboard data). |
The Syndicate: If Pigs Could Fly | before 1.0 | |
TNT Crew: Death of the left border | 1.1 | Planes are shifted |
Unlimited Matricks: Dark Side Of The Spoon | 1.0 | Lots of fullscreens and sync-scrolling |
X-Troll: Long Screen | before 1.0 | |
Ym Rockerz: Popstars | before 1.0 | Sound works only with Hatari version 0.80 and later |
Note that some applications can even crash at startup if their configuration or data files are not writable.
Application | Hatari version | Notes |
Programming | ||
AHCC | 1.3 | Open Source Pure-C compatible C-compiler and IDE |
Pure-C | 1.4 | Debugger had issues with GEMDOS HD emulation before Hatari v1.4 |
DevPac 2.2 | 1.2 | |
Turbo Assembler | before 1.0 | Due to a bug you need to have a proper disk image inserted into drive A. |
GFABASIC 3.6TT | before 1.0 | MENU.PRG does not like harddisks. Use disk images for compiling. |
ST Basic | before 1.0 | |
Gulam shell | before 1.0 | |
Orcs Resource editor | before 1.0 | |
Graphics | ||
Crackart | before 1.0 | Harddisk access does not work with GEMDOS emulation - fine with disk images |
ImCon | before 1.0 | |
Mgif | 1.4 | Convolutions can use Falcon DSP and JPEG loading Brainstorm DSP decoder |
Neochrome | 1.3 | |
OCR | before 1.0 | Didn't try scanning |
Spectrum 512 | before 1.0 | Mouse cannot traverse whole screen unless mouse grab or fullscreen mode is used |
Speed Of Light | before 1.0 | |
Sound | ||
MusicMon 2 | before 1.0 | |
Noise Tracker | 1.1 | |
Protracker | before 1.0 | |
Quartet | before 1.0 | |
SidSound Designer | before 1.0 | |
Accompanist (Henry Cosh Sequencer) |
1.2 | MIDI input/output works |
Cubase Lite | 1.2 | MIDI input/output works |
Sequencer One | 1.2 | Both MIDI input/output and sampled sound work |
Text Editors | ||
Tempus | before 1.0 | |
Qed editor | before 1.0 | |
Everest editor | before 1.0 | |
Business applications | ||
Opus spreadsheet | before 1.0 | |
SBase database | before 1.0 | |
Sheet spreadsheet | before 1.0 | |
Calamus v1.0.9 | before 1.0 | |
Outline Art 3 (demo) | before 1.0 | |
Communications | ||
CAB browser | before 1.0 | |
Connect | before 1.0 | |
Kivi QWK Reader | before 1.0 | |
Desktops | ||
Teradesk desktop | before 1.0 | |
Thing desktop | before 1.0 | |
Science | ||
Euler | before 1.0 | |
Minidraft | before 1.0 | |
Molsys | before 1.0 | |
Utilities | ||
Revenge Document Displayer | before 1.0 | |
ST-Guide | before 1.0 | |
ST-Zip | before 1.0 | |
STCat | before 1.0 | |
Lharc Shell | before 1.0 | |
TwoInOne | before 1.0 | |
Sagrotan viruskiller | before 1.0 | |
Others | ||
ZX Spectrum emulator | before 1.0 | Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono. |
If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see midi-linux.txt file.
By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...
First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.
Title | Hatari version | Notes |
4K Pacman | 1.4 | |
Aerial Combat 3 | 1.4 | |
Alien Blast | before 1.0 | |
Alien Thing | 1.2 | "Director's cut" preview. Needs to be run from atdcdemo/-folder in root |
AttackWave* | 1.3 | Uses blitter and DMA sound on STE |
Astrodia* | before 1.0 | Blitter support doesn't work with EmuTOS, only real STE TOS |
Battletris+ | before 1.0 | |
Blat! | before 1.0 | |
Bombaman | before 1.0 | |
Breakdance | before 1.0 | THE ultimate scene game |
Chronicles of Omega* | before 1.0 | |
Chaos Engine (demo) | before 1.0 | |
ChuChu Rocket | before 1.0 | needs to be run from disk image |
Dynabusters+ | 1.1 | Hi-score screen flickers |
Frantick | 1.0 | |
H.E.R.O. 2 | before 1.0 | Requires 4MB RAM |
Leavin' Teramis* | before 1.0 | Works only in STE mode |
Manga Puzzle | before 1.0 | |
No Limit II | before 1.0 | |
Obsession (demo) | before 1.0 | Opens top, left (with STE shifter bug) and bottom borders |
Operation Garfield | before 1.0 | |
Pacman on E | before 1.0 | |
Penta* | before 1.0 | Blitter, DMA audio and STE fadings do work properly |
Pooz* | before 1.0 | Uses STE DMA, blitter and palette |
Power Up* | 1.5 | Very weird sound routine in STE mode : play a 2 bytes sample in a loop with DMA sound and update the content of this sample with an MFP timer |
R0X | 1.3 | Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages |
Roger | 1.1 | Needs to be run from a disk image |
Skulls | before 1.0 | Opens right border |
Starball* | before 1.0 | Uses DMA sound |
Stardust (tunnel demo) | before 1.0 | |
STrEet Fighter 2 | before 1.0 | Uses blitter, HW scrolling and DMA sound |
Stupid Balloon game | before 1.0 | |
Substation (demo) | before 1.0 | |
Team | 1.0 | HW scrolling, DMA sound, overscan |
TomTar | before 1.0 | |
Utopos | 1.4 | Screen was flickering with previous version of Hatari |
Ultimate Arena | before 1.0 | |
Whitewater Madness | 1.6 | Bottom part of the screen is not correct, due to changing video address when display is already on |
Wolfenstein 3D* | 1.2 | Uses DMA sound on STE |
Zool (demo) | 1.0 | |
Zero-5 (demo) | 1.4 | STE DMA sound, Blitter and palette. STE joypad works, but there are issues in mouse control. Flicker and wrong colors on the bottom part of the in-game screen |
Blitter emulation cycle-accuracy is an issue for some demos.
Demo | Hatari version | Notes |
Aggression: Armada is dead | 1.0 | |
Aggression: Braindamage | 1.3 | |
Aggression: RGBeast | 1.3 | Overscan + blitter. Doesn't look right |
Anatomica: Extreme Rage | 1.1 | Bad blitter timings cause timer B to occur at wrong time |
Atari scene collective: 20 years* | 1.1 | You may need to reset between screens |
Brainless Institute: Bad Taste | 1.4 | Demo crashes during the vector balls at the beginning. This is due to the blitter overwriting some code (due to a bug in the sprite routine) but the reason why it happens only under Hatari was not found yet |
Cream: Madness | 1.2 | Music demo with Amiga Paula soundchip emulation + tunes |
Defence Force: Save The Eearth | 1.5 | Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control. |
DHS: Cernit Trandafir | 1.5 | |
DHS: Just Musix 2 | 1.0 | |
DHS: More or Less Zero | 1.5 | |
DHS: Tyranny & Massacre | before 1.0 | |
Electronic Images: Music Dream II | 1.5 | This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) and won't work correctly with Hatari < 1.5 |
GGN: The Sierpinski overdose 4K | 1.0 | Uses blitter, requires med-rez |
ICE: Ecstacy A | before 1.0 | |
ICE: Jam-Cols | 1.4 | Changes background color using blitter |
ICE: Kryos & Intruding | 1.1 | Planes are shifted |
ICE: Space Tale | 1.4 | In the part with 3 horizontal scrolltexts, bottom border is not removed due to bad blitter timing |
ICE: The Wave Of The Future | 1.4 | Top border is not correctly removing (maybe a wrong 4 cycles timing for VBL on STE) |
Imagina: Xmas demo 92 | before 1.0 | Flickers without frameskip |
Imagina: Systematic error | 1.4 | |
Light: E605 | before 1.0 | |
Light: Power Rise | 1.1 | |
Light: VGA slideshow | 1.2 | Some vertical bad pixels stripes and one of the images broken, otherwise fine. |
MJJ-Prod: 1st Step | before 1.0 | |
MJJ-Prod: Tribute to Rainbow TOS | 1.1 | |
M.C.S: Delirious 4 | 1.6 | Requires at least Hatari 1.6 for correct FDC emulation and for some of the overscan screens. In 3 demos, the STE is not correctly detected. Contrary to what may be indicated, this demo is bugged and only runs on STE, even if most screens are STF only ! |
New Core: Beyond Deadline | before 1.0 | |
New Core: Coreflakes | 1.1 | |
Next: Illusion | 1.2 | Part of the Phaleon Gigademo |
N.L.C: Techno Drugs | before 1.0 | |
Omega: Grotesque | before 1.0 | |
OUCH: Songs Of The Unexpected | 1.5 | |
Oxygene: Amiga Demo 2 | 1.4 | 50kHz DMA sound |
Paradox: 20 years Atari STE megademo | 1.4 | Sound is broken in Paradox color zoomer screen |
Paradox: X-mas 2004 demo | 1.4 | The last (4th) screen horizontal scroll texts don't look right and are jerky. It also needs frameskip even on 1.4Gz Athlon XP |
Paradox: Pacemaker | 1.1 | Some garbage in the end screen when the demo has been started from hard disk. |
Paradox: HighResMode | 1.5 | Use spec512 mode in med res |
Reservoir Gods: Mind Rewind | before 1.0 | Opens all borders, heavily abuses horizontal STE HW scrolling |
Reservoir Gods: Grimey | before 1.0 | |
Sedma: Blitter Mania | 1.1 | |
Syntax: Reanimation | before 1.0 | |
T. Barker: Fantasia | before 1.0 | For any other than TOS 1.06, you need to use fantfix.prg first |
The Pixels Twins: Mental Hangover | 1.5 | Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari >= 1.5 to work (the routines write in the sample buffer while it's played by the dma) |
Unit 17: Dynamite | 1.2 | |
Unit 17: E.P.S.S. Demo | 1.4 | Video counter is modified while display is ON |
Ym-Rockerz: Tyme Warp | 1.5 | The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way that is not supported by current bus error handling |
Zeal: Birdie 2 & Lethal Trash | 1.0 |
Finally some STE only or STE enhanced applications.
Application | Hatari version | Notes |
Hextracker | 1.5 | Mouse cannot traverse whole screen unless mouse grab or fullscreen mode is used |
MaxYMiser DMA | before 1.0 | |
Octalyser STE | 1.0 | Opens left and bottom border, screen flickers when playing mods if Octalyser isn't configured correctly for the machine |
Protracker STE | 1.4 | Opens bottom border, 50kHz DMA replay |
Stretch | before 1.0 | Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode |
Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.
Game | Hatari version | Notes |
Capy | 1.2 | TT-medium/VGA (640x480x16) only. Bus error at startup. Some other version of the game works on TT, but freezes if menu is invoked. On Falcon emulation the menu at the beginning freezes |
Oxyd 2 TT | before 1.0 | Oxyd 2 in color |
Demo | Hatari version | Notes |
Brainstorm: Adebug 3DTT demo | 1.2 | (Works also on Falcon) |
gwEm: 4getful | 1.0 | TT-version of gwEm's 4K demo |
Moving Pixels: TT-Wars | before 1.0 | |
Omega: Swing, Vinjett, Xitkul | 1.2 | TT demos included to XiTEC presentation. Xitkul colors flicker |
tSCc: 256mbrot, Bragg256, Glasstro, Orion-B, Yabt | before 1.0 | TT/Falcon intros |
tSCc: Beams | 1.0 | TT-version. Doesn't work, stops at startup screen! |
tSCc: CrY image viewer | 1.2 | Complains that allocation fails (support grayscale mode, needs fast RAM?) |
tSCc: TT-hires | 1.2 | Slideshow flickers badly + graphics and colors are wrong |
Xanth FX: Shiny Bubbles TT | 1.2 |
You can select between three different DSP emulation modes with the Hatari "--dsp" option:
The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". The column for whether the program works and for whether it has (working) sound have "yes" when this is true and otherwise "-".
Due to incomplete VIDEL emulation and some remaining emulation cycle accuracies, some Falcon programs don't work yet. Note: more timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the experimental WinUAE core. Please see Hatari readme.txt on how to enable that.
Here are listed some Falcon games:
Title | Hatari version | Sound | DSP | Comment |
Aazohm Krypth | 1.3 | - | emu | Use joypad. Black screen without DSP emu |
Aces High preview | 1.3 | - | - | |
Addsub | 1.3 | - | - | Exits when joystick is used |
Bad Mood | 1.3 | - | emu | All tested versions (v2.14a, v307a) work fine with Doom wad, but look wrong with Heretic wad. |
Blackhole | 1.0 | yes | - | 640x400@256 mode only |
Block Blizzard (preview) | 1.0 | - | - | |
Blum | 1.4 | yes | - | Background music works if DSP emu enabled |
Bomb Squad | 1.0 | yes | - | |
Boom preview | 1.3 | yes | emu | |
Bugger | 1.4 | yes | - | Background music works if DSP emu enabled |
Bunion | 1.4 | yes | - | Background music if DSP emu enabled |
Cavemania (demo) | 1.4 | yes | - | Some menus are black (space gets through them). Background music works only with DSP emu |
ChainZ | 1.4 | yes | emu | Keep space pressed while game is starting, or use DSP emu to get background music. VGA only |
Conquest of Elysium II | 1.0 | yes | - | |
Columns by Deadheart (demo) | 1.0 | yes | - | Nice. Background music if DSP emu enabled |
Confusion (demo) | 1.3 | yes | - | Background music if DSP emu enabled. Both demos 1 & 2 work |
Corsair | 1.0 | yes | - | Background music if DSP emu enabled. Multiplayer |
Crown of Creation 3D | 1.3 | yes | emu | Non-interactive pre-preview |
DB 4K | 1.0 | - | - | DB in 4KB |
Double Bobble 2000 | 1.4 | yes | - | Background music if DSP emu enabled |
DownFall | 1.5 | yes | - | Music is rather noisy. |
Epi-Lepsie | 1.4 | yes | emu | |
Evolution Dino Dudes (aka. Humans) |
1.3 | - | - | Intro and menu work, but graphics are distorted in game. (Game writes twice to the $ff820e register during one VBL!) |
Falcon Fighter II | 1.0 | yes | - | ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites get stuck to top of screen |
FalcTron | 1.3 | yes | - | |
Ganymed | 1.3 | yes | - | Use F1 to start game. With DSP emu there's bg music |
Golden Island (demo) | 1.3 | - | - | Screen goes black on game loading. Illegal ROM access on pressing space. |
Gravon (demo) | 1.4 | yes | emu | 3D hovercraft. Slow |
Great | 1.3 | yes | - | Atoms clone |
H2O | 1.4 | yes | emu | Nice. |
Hexogan (v0.6) | 1.4 | yes | - | Use number keypad to play |
Impulse | 1.3 | yes | - | Nice breakout clone. Has background music if DSP emu enabled |
Ishar 3 (CD) | 1.3 | yes | - | Nice adventure game. |
Jewelz | 1.4 | yes | - | With RGB mode freezes at startup, VGA mode fine. Background music with DSP emu |
"K" | 1.3 | - | - | Preview for a Karting game by EXA. Freezes at startup. |
Killing Impact | 1.3 | yes | emu | Modern version of Joust, upto 4 players, DSP sounds. With DSP just black screen on startup, without DSP, stops when game starts. |
Kwiks.pd | 1.0 | - | - | Nice Quix clone. |
Lamemine | 1.0 | yes | dummy emu | Background music if DSP emu enabled |
Lasers and Hommes (DLDH2) | 1.3 | yes | emu | Slow, minor issues |
Les Dinosaures (demo) | 1.3 | yes | emu | Slow, some issues in input handling |
Llamazap | 1.4 | - | - | Use joypad. DSP sounds don't work |
Madtris | 1.0 | yes | - | |
Masters of Chaos | 1.1 | - | - | 2-4 player "Dungeon Master". 4 players needs MIDI. |
Men at War (preview) | 1.3 | yes | - | Has background music if DSP emu enabled. Separate intro has sync problems. |
Milanopol | 1.0 | - | - | |
Mini F1 demo | 1.3 | - | - | Stops when the game would start |
Moongame | 1.3 | - | emu | Pointer cannot be moved in the game menu |
Moonspeeder (preview 2) | 1.3 | - | emu | Exits in the starting phase (preview 1 works, but is non-interactive) |
Mouse trap | 1.5+ | - | - | This game works only with new winuae core, but has double lines display |
Multi Briques | 1.3.1 | - | emu | With v1.0 just some sounds and otherwise just white screen |
Neurobot.108 | 1.0 | yes | - | |
Nibe2 | 1.4 | - | - | Videl emu doesn't support rasters in title screen |
Offworld | 1.3 | yes | - | Press fire in black screen to start game |
Operation Skuum | 1.3 | yes | - | |
Pac Them | 1.0 | yes | - | Nice |
Painium Disaster | 1.0 | yes | - | Some display problems |
Pinball Dreams | 1.6 | - | - | Colors in main menu wrong and it doesn't react to input, sound is just noise. Game screen is scrambled / doesn't work. |
Pingo98 | 1.3 | yes | emu | Colors wrong in classic version, TC version just exits. DSP used for background music |
PMHeretic & PMDoom | 1.0 | yes | - | Very slow |
Poker | 1.3 | yes | - | Works only in VGA |
Pong 2K (demo) | 1.3 | yes | - | Background music with DSP. A bit unstable |
Pouspous | 1.0 | - | - | Image puzzle. HiColor only |
Push It | 1.4 | yes | - | Background music if DSP emu enabled |
Q-Blue | 1.0 | - | - | Hicolor / VGA only |
Radical Race (demo) | 1.0 | - | - | Nice |
Raiden | 1.0 | yes | - | Use joypad, needs over 4MB |
Rave | 1.0 | yes | dummy emu | Background music with DSP |
Reeking Rubber | 1.4 | - | - | Doesn't do anything. Issue with VIDEL |
Risk 030 | 1.3.1 | - | - | VGA (640x480) only |
Running | 1.3 | yes | emu | A Doom like game. Both the 1996 preview and 1997 shareware versions work fine |
SBM v0.8 | 1.0 | - | - | Nice Bomberman clone |
SBM v1.03 | 1.3 | - | - | Newer SBM versions bomb out immediately at startup |
Shangai (demo) | 1.3 | - | - | |
Sheer Agony | 1.3 | yes | - | |
Snatch by FUN | 1.3 | yes | - | VGA 640x480x16 mode only. Background music with DSP |
Sky Fall | 1.4 | yes | - | Background music if DSP emu enabled |
Slippery Sam | 1.0 | yes | - | Background music if DSP emu enabled |
Sokoban by FUN | 1.3 | yes | emu | VGA 640x480x16 only, black screen after loading data |
Space Taxi | 1.0 | - | - | |
Spice | 1.0 | yes | - | Nice Defender clone |
Static | 1.0 | - | - | Play solitaire against computer |
Steinbruch | 1.0 | yes | - | Use STE joypad. Background music if DSP emu enabled |
Switch | 1.0 | yes | - | Background music if DSP emu enabled |
Sworm | 1.4 | yes | - | Background music works if DSP emu enabled |
Tank Blaster | 1.3 | yes | - | |
TeknoBalls | 1.4 | yes | emu | Breakout clone |
Tautology II | 1.4 | yes | - | Nice Mahjongg variant. Supports Joypad (configurable). Background music with DSP emu enabled |
Tetrhex | 1.0 | - | - | |
Towers 2 | 1.3 | yes | emu | |
ToyMan | 1.0 | - | - | Pacman |
Tron 2 | 1.0 | yes | dummy emu | Background music if DSP emu enabled |
TsccTron (preview) | 1.3 | yes | - | Works only occasionally, bottom screen black. Background music if DSP emu enabled |
TUM | 1.0 | yes | - | GEM minesweeper |
Ufo War | 1.3 | yes | - | Screen scrambled. With DSP emu, bg music for a while |
Ultimate Arena (demo) | 1.5 | yes | yes | Falcon version of the game |
Vertical Mayhem(+) | 1.0 | yes | - | Works perfectly, nice columns clone |
Watership | 1.6 | yes | emu | Some glitches at the bottom of the screen |
Willie Adventurer | 1.0 | yes | - | Both 1st and 2nd preview versions work, but 1st one has scrolling/display issues. Background music if DSP emu enabled |
Wotanoid | 1.4 | yes | emu | Asteroids clone |
Zodiax (demo) | 1.0 | yes | - | Nice R-type game clone |
Here are listed some Falcon demos:
Title | Hatari version | Sound | DSP | Comment |
Aggression: Agressive II party info | 1.4 | yes | emu | Graphics don't look same as on pouet.net screenshot |
Aggression: Motion | 1.3 | - | emu | Unfinished Aggression demo with 030 and DSP source code. Almost all screens work now, some have visual glitches. |
An cool: The Keff demo | 1.4 | yes | - | Sinwave scroller flickers badly and leaves garbage pixels on screen (videl emu issue?), gets stuck after dragons pic with bus error and black screen |
Aura: E.X.Illusion | 1.4 | yes | emu | Music gets stuck for a while at the end. |
Avena: Sonolumineszenz | 1.3 | yes | emu | Nice |
Avena: Weltschmerz | 1.3 | yes | emu | |
Black Scorpion Software: Atari UK demos | 1.3 | yes | emu | plasma50.prg has screen update issues |
Brainstorm: Mouse | 1.4 | yes | - | AVR animation/music with Brainstorm player. Background music works only with DSP |
Collapze: Sidetracked | 1.4 | - | emu | Musicdemo GFA interface looks completely broken + mouse doesn't work properly |
Crac: Bound 3 | 1.3 | yes | emu | |
Cream: Binliner preview | 1.3 | yes | emu | VGA only. Freaky screen works, Land & Worship screens bomb |
Cruor: 96ktro | 1.3 | yes | emu | |
Cruor: The mountains flight | 1.3 | yes | emu | |
DHS: A.T.S | 1.0 | yes | - | Fast. Background music with DSP emu |
DHS: Don't Break The Oath | 1.5 | - | - | Needs 14MB RAM, uses NoCrew DSP MP2-player |
DHS: GEM-demo | 1.3 | - | - | Needs to be started in HiColor mode to work properly |
DHS: Outline 2006 invite | 1.5 | - | - | Needs 14MB RAM, uses NoCrew DSP MP2-player (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes) |
Digital Chaos: Built-in Obsolescence | 1.3 | yes | emu | Music plays, but no output. Gives DSP stack overflow |
DNT Crew: Agony | 1.4 | yes | emu | After few screens freezes with black screen |
DNT Crew: Chaos A.D.* | 1.5 | yes | emu | Uses its own IKBD 6301 routine to decode the demo's protection. Demo runs correctly but sound is rather noisy |
EKO: Are You Experienced? | 1.6 | yes | emu | Requires WinUAE CPU core |
EKO: E.K.O System | 1.6 | yes | emu | Requires WinUAE CPU core |
EKO: Epidemic musicdisk | 1.4 | yes | - | Bombs out when it comes to the menu |
EKO: Geranium | 1.3 | yes | emu | |
EKO: Papa was a Bladerunner | 1.3 | yes | emu | Texture mapping uses DSP, but otherwise works fine also without DSP |
Escape: _ | 1.3 | yes | emu | Freezes or exits after few screens |
Escape: Hmmm... | 1.3 | yes | emu | "Classic" from 2001 |
Escape: Illness | 1.3 | yes | emu | |
EXA: Entcarte | 1.3 | - | - | Bombs immediately |
Extream: Whirlpool 128k | 1.3 | yes | emu | Transitions look a bit strange |
Fit: Mahabharata | 1.3 | yes | emu | Bombay-style... |
Fun Industries: Alive | 1.3 | yes | - | Background music with DSP emu |
Fun Industries: Fungle Beats | 1.3 | yes | - | Background music with DSP emu |
Gaston: Earth | 1.0 | - | - | Texturemapped ball |
ICE: Cooler than ever | 1.0 | yes | - | Background music with DSP emu |
ICE: Tron2001 | 1.4 | yes | - | Bus error at startup unless IDE enabled. Screen resolution or update issues. Non-interactive game(?) demo. |
Impulse: Bugs from Outer Space | 1.1 | yes | - | |
Lazer: Autowaschen Verboten | 1.3 | yes | emu | |
Lazer: Gurkensalad | 1.3 | - | emu | 4K |
Lazer: Lost Blubb | 1.6 | yes | emu | Requires WinUAE CPU core |
Lazer: Oergs | 1.3 | yes | emu | Barely an intro |
Lazer: Warum | 1.3 | yes | emu | Nice |
Light: 680xx | 1.3 | yes | emu | Music is broken |
Lineout: Delta | 1.3 | yes | emu | Nice (+ almost half an hour long + includes sources) |
Lineout: Hurry | 1.3 | yes | emu | |
Lineout: Out | 1.3 | yes | emu | |
MJJ Prod: Bound 42 | 1.6 | yes | emu | With old UAE core, stops at cyan millstone screen |
Mystic bytes: Chosneck Supplement (e5) | 1.4 | yes | emu | Needs 14MB RAM. Music notes screen colors aren't right (Hatari Videl emu doesn't support palette cycling?) |
Mystic bytes: Moai 96kB | 1.4 | yes | emu | 14MB RAM + (EC)030 + FPU. Works only with old CPU. |
Mystic bytes: Time Out | 1.6 | yes | emu | Requires 8MB RAM and WinUAE CPU core |
New Beat: Blue & Flu | 1.1 | - | - | Very nice 4K demos from New Beat |
New Beat: Maggie 24 intro | 1.3 | - | emu | |
NoCrew: Aggressive Party 2 4k | 1.4 | - | emu | Uses DSP play / DMA record in handshake mode |
NoCrew: Stocasto | 1.4 | yes | emu | Gets stuck early in the demo |
Opium: Chrome Dragon | 1.0 | yes | - | |
Opium: Falcon Flight | 1.0 | yes | - | |
Paranoia: Illusion 64 | 1.3 | yes | - | Background music with DSP emu |
POV: JESTERday | 1.4 | yes | emu | 256 colors DSP+DMA MOD music demo |
Psychosis: FOG-intro | 1.3 | yes | emu | |
Reservoir Gods: Are you sitting comfortably? | 1.3 | yes | emu | Needs 14MB to work properly (otherwise bombs or gets Dsp overflow) |
Reservoir Gods: Ascii, SnowStorm, HongTron | 1.0 | - | - | Intros by RG |
Shadows: Firestarter | 1.0 | yes | - | Background music with DSP emu, slow otherwise |
STAX: Doomino | 1.4 | - | emu | Doesn't work with 020 CPU |
The Respectables: Cebit 93 demo | 1.6 | yes | - | Screen isn't drawn properly with old UAE core |
Trio: 124 beers later | 1.3 | yes | - | Some screens don't work |
Trio: X-tasie | 1.3 | - | - | Quits without doing anything (requires 030 MMU which UAE doesn't emulate?) |
tSCc: 30L Coke & A Rh positive | 1.3 | - | emu | 4K demos. Rh positive flickers a bit |
tSCc: Beams (Falcon version) | 1.5 | - | - | Nice demo, NoCrew DSP MP2-music |
tSCc: Six Sievert | 1.3 | - | - | |
tSCc: Terrorize your soul | 1.3 | yes | emu | |
Tony Benett: Virtual City | 1.1 | - | emu | HiColor + >4MB only, drawing the city requires DSP emulation |
Toons: Yepyha | 1.4 | - | - | Strange screen sizes, stops in middle. With DSP, has background music, but stops earlier to DSP stack overflow |
T.O.Y.S: wait | 1.4 | - | emu | Uses NoCrew DSP MP2-player. No Sound, otherwise fine |
Wildfire: 4kbtro | 1.3 | - | emu | Julia fractals |
Birdshow | 1.0 | - | - | A simple FLE animation player |
More Falcon demos can be found e.g. from the Atari.Org Falcon demos archive and demo tools from the dhs.nu demoscene site.
Here are listed some Falcon specific applications:
Title | Hatari version | DSP | Comment |
AceMidi (demo) | 1.4 | emu | DSP generated softsynth sounds for MIDI keyboard presses don't sound very good |
AceTracker | 1.4 | emu | DSP generated softsynth sounds for key presses don't sound very good |
AFM (audio fun machine) | 1.4 | emu | |
Apex (demo) | 1.3 | - | Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. The separate imageviewers work fine. |
Aniplayer | 1.4 | emu | DSP stack underflow on switching JPG images, synchronization doesn't work when DSP used with DMA transfers to play MP3 |
AVI 030 | 1.1 | - | |
Centview | 1.3 | emu | The included Brainstorm DSP JPEG decoder works also fine. |
Chronos 3D player | 1.3 | - | Complains about wrong resolution, requires 15-bit |
Delmpaint | 1.0 | - | Errors at exit if started in other than 256-color low rez. |
Escapepaint | 1.1 | - | Very nice |
FalcAMP | 1.3 | emu | MODs playing works fine, MP3s have no sound / complain about DSP timeout |
FlaySID | 1.3 | emu | No sound. |
FlexTrax | 1.3 | emu | No sound. Startup graphics look OK only in VGA mode. |
GemPLAY | 1.4 | emu | MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version |
Godpaint | 1.0 | - | |
Indypaint | 1.0 | - | Errors at exit if started in other than HiColor mode. |
MP2 player | 1.5 | emu | NoCrew MP2 sound player |
Rainbow II multimedia | 1.5 | emu | Works only with the new winuae CPU core. With old cpu core, bombs immediately at startup (MMU not emulated in old cpu) |
Whip | 1.4 | emu | Effects are working |
WinRec | 1.4 | emu | Direct-to-disk recording with DSP sound effects processing |
Here are some utilities that either have specific TT and/or Falcon support or work only on them.
Utility | Hatari version | Notes |
Calamus SL (1991 demo) | 1.0 | Nice with Hatari TT or 32Mhz Falcon emulation at e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM |
FreeMiNT | 1.2 | Needs to be installed/booted from an ACSI or IDE HD image and memory protection needs to be disabled (Hatari UAE core doesn't emulate MMU) |
Cecile | 1.2 | Hard disk driver. In Hatari works only with IDE emulation. Supports only TT and Falcon |
HD Driver | 1.4 | Hard disk driver. In Hatari works only with IDE emulation. Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU (used by earlier Hatari versions for TOS >= v3) |
In case you're new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections:
Hatari development team, June 2010 |